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Implement Spirit Shackle
It's a pretty basic trapping attack
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@ -5503,8 +5503,8 @@ export function initMoves() {
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new SelfStatusMove(Moves.BANEFUL_BUNKER, Type.POISON, -1, 10, -1, 4, 7)
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new SelfStatusMove(Moves.BANEFUL_BUNKER, Type.POISON, -1, 10, -1, 4, 7)
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.attr(ProtectAttr, BattlerTagType.BANEFUL_BUNKER),
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.attr(ProtectAttr, BattlerTagType.BANEFUL_BUNKER),
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new AttackMove(Moves.SPIRIT_SHACKLE, Type.GHOST, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 7)
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new AttackMove(Moves.SPIRIT_SHACKLE, Type.GHOST, MoveCategory.PHYSICAL, 80, 100, 10, -1, 0, 7)
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.makesContact(false)
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.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1)
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.partial(),
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.makesContact(false),
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new AttackMove(Moves.DARKEST_LARIAT, Type.DARK, MoveCategory.PHYSICAL, 85, 100, 10, -1, 0, 7)
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new AttackMove(Moves.DARKEST_LARIAT, Type.DARK, MoveCategory.PHYSICAL, 85, 100, 10, -1, 0, 7)
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.attr(IgnoreOpponentStatChangesAttr),
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.attr(IgnoreOpponentStatChangesAttr),
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new AttackMove(Moves.SPARKLING_ARIA, Type.WATER, MoveCategory.SPECIAL, 90, 100, 10, -1, 0, 7)
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new AttackMove(Moves.SPARKLING_ARIA, Type.WATER, MoveCategory.SPECIAL, 90, 100, 10, -1, 0, 7)
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