Merge pull request #125 from AsdarDevelops/berries-abound

Berries Abound
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ImperialSympathizer 2024-08-02 09:33:00 -04:00 committed by GitHub
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16 changed files with 922 additions and 21 deletions

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@ -1430,7 +1430,7 @@ export default class BattleScene extends SceneBase {
const wave = waveIndex || this.currentBattle?.waveIndex || 0; const wave = waveIndex || this.currentBattle?.waveIndex || 0;
this.waveSeed = Utils.shiftCharCodes(this.seed, wave); this.waveSeed = Utils.shiftCharCodes(this.seed, wave);
Phaser.Math.RND.sow([ this.waveSeed ]); Phaser.Math.RND.sow([ this.waveSeed ]);
console.log("Wave Seed:", this.waveSeed, wave); // console.log("Wave Seed:", this.waveSeed, wave);
this.rngCounter = 0; this.rngCounter = 0;
} }

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@ -0,0 +1,331 @@
import { BattleStat } from "#app/data/battle-stat";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import {
EnemyPartyConfig, generateModifierTypeOption,
initBattleWithEnemyConfig,
leaveEncounterWithoutBattle, setEncounterExp,
setEncounterRewards
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { STEALING_MOVES } from "#app/data/mystery-encounters/requirements/requirement-groups";
import Pokemon, { EnemyPokemon } from "#app/field/pokemon";
import {
BerryModifierType,
getPartyLuckValue,
ModifierPoolType,
ModifierTypeOption, modifierTypes,
regenerateModifierPoolThresholds,
} from "#app/modifier/modifier-type";
import { StatChangePhase } from "#app/phases";
import { randSeedInt } from "#app/utils";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import IMysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
import { MoveRequirement } from "../mystery-encounter-requirements";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { getPokemonNameWithAffix } from "#app/messages";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { TrainerSlot } from "#app/data/trainer-config";
import { applyModifierTypeToPlayerPokemon, getSpriteKeysFromPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import PokemonData from "#app/system/pokemon-data";
import { BerryModifier } from "#app/modifier/modifier";
import i18next from "#app/plugins/i18n";
import { BerryType } from "#enums/berry-type";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounter:berriesAbound";
/**
* Berries Abound encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/24 | GitHub Issue #24}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const BerriesAboundEncounter: IMysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.BERRIES_ABOUND)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withSceneWaveRangeRequirement(10, 180) // waves 10 to 180
.withCatchAllowed(true)
.withHideWildIntroMessage(true)
.withIntroSpriteConfigs([
{
spriteKey: "lum_berry",
fileRoot: "items",
isItem: true,
x: 7,
y: -14,
disableAnimation: true
},
{
spriteKey: "salac_berry",
fileRoot: "items",
isItem: true,
x: 2,
y: 4,
disableAnimation: true
},
{
spriteKey: "lansat_berry",
fileRoot: "items",
isItem: true,
x: 32,
y: 5,
disableAnimation: true
},
{
spriteKey: "liechi_berry",
fileRoot: "items",
isItem: true,
x: 6,
y: -5,
disableAnimation: true
},
{
spriteKey: "sitrus_berry",
fileRoot: "items",
isItem: true,
x: 7,
y: 8,
disableAnimation: true
},
{
spriteKey: "enigma_berry",
fileRoot: "items",
isItem: true,
x: 26,
y: -4,
disableAnimation: true
},
{
spriteKey: "leppa_berry",
fileRoot: "items",
isItem: true,
x: 16,
y: -27,
disableAnimation: true
},
{
spriteKey: "petaya_berry",
fileRoot: "items",
isItem: true,
x: 30,
y: -17,
disableAnimation: true
},
{
spriteKey: "ganlon_berry",
fileRoot: "items",
isItem: true,
x: 16,
y: -11,
disableAnimation: true
},
{
spriteKey: "apicot_berry",
fileRoot: "items",
isItem: true,
x: 14,
y: -2,
disableAnimation: true
},
{
spriteKey: "starf_berry",
fileRoot: "items",
isItem: true,
x: 18,
y: 9,
disableAnimation: true
},
]) // Set in onInit()
.withIntroDialogue([
{
text: `${namespace}.intro`,
},
])
.withOnInit((scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter;
// Calculate boss mon
const bossSpecies = scene.arena.randomSpecies(scene.currentBattle.waveIndex, scene.currentBattle.waveIndex, 0, getPartyLuckValue(scene.getParty()), true);
const bossPokemon = new EnemyPokemon(scene, bossSpecies, scene.currentBattle.waveIndex, TrainerSlot.NONE, true, null);
const config: EnemyPartyConfig = {
levelAdditiveMultiplier: 1,
pokemonConfigs: [{
species: bossSpecies,
dataSource: new PokemonData(bossPokemon),
isBoss: true
}],
};
encounter.enemyPartyConfigs = [config];
// Calculate the number of extra berries that player receives
// 10-60 GREAT, 60-110 ULTRA, 110-160 ROGUE, 160-180 MASTER
const numBerries =
scene.currentBattle.waveIndex > 160 ? 7
: scene.currentBattle.waveIndex > 110 ? 5
: scene.currentBattle.waveIndex > 60 ? 4 : 2;
regenerateModifierPoolThresholds(scene.getParty(), ModifierPoolType.PLAYER, 0);
encounter.misc = { numBerries };
const { spriteKey, fileRoot } = getSpriteKeysFromPokemon(bossPokemon);
encounter.spriteConfigs.push({
spriteKey: spriteKey,
fileRoot: fileRoot,
hasShadow: true,
tint: 0.25,
x: -5,
repeat: true,
isPokemon: true
});
// If player has a stealing move, they succeed automatically
encounter.options[1].meetsRequirements(scene);
const primaryPokemon = encounter.options[1].primaryPokemon;
if (primaryPokemon) {
// Use primaryPokemon to execute the thievery
encounter.options[1].dialogue.buttonTooltip = `${namespace}.option.2.tooltip_special`;
} else {
encounter.options[1].dialogue.buttonTooltip = `${namespace}.option.2.tooltip`;
}
return true;
})
.withTitle(`${namespace}.title`)
.withDescription(`${namespace}.description`)
.withQuery(`${namespace}.query`)
.withSimpleOption(
{
buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`,
selected: [
{
text: `${namespace}.option.1.selected`,
},
],
},
async (scene: BattleScene) => {
// Pick battle
const encounter = scene.currentBattle.mysteryEncounter;
const numBerries = encounter.misc.numBerries;
const doBerryRewards = async () => {
const berryText = numBerries + " " + i18next.t(`${namespace}.berries`);
scene.playSound("item_fanfare");
queueEncounterMessage(scene, i18next.t("battle:rewardGain", { modifierName: berryText }));
// Generate a random berry and give it to the first Pokemon with room for it
for (let i = 0; i < numBerries; i++) {
await tryGiveBerry(scene);
}
};
const shopOptions: ModifierTypeOption[] = [];
for (let i = 0; i < 5; i++) {
// Generate shop berries
shopOptions.push(generateModifierTypeOption(scene, modifierTypes.BERRY));
}
setEncounterRewards(scene, { guaranteedModifierTypeOptions: shopOptions, fillRemaining: false }, null, doBerryRewards);
await initBattleWithEnemyConfig(scene, scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0]);
}
)
.withOption(
new MysteryEncounterOptionBuilder()
.withOptionMode(MysteryEncounterOptionMode.DEFAULT_OR_SPECIAL)
.withPrimaryPokemonRequirement(new MoveRequirement(STEALING_MOVES)) // Will set option2PrimaryName and option2PrimaryMove dialogue tokens automatically
.withDialogue({
buttonLabel: `${namespace}.option.2.label`,
buttonTooltip: `${namespace}.option.2.tooltip`,
})
.withOptionPhase(async (scene: BattleScene) => {
// Pick steal
const encounter = scene.currentBattle.mysteryEncounter;
const numBerries = encounter.misc.numBerries;
const doBerryRewards = async () => {
const berryText = numBerries + " " + i18next.t(`${namespace}.berries`);
scene.playSound("item_fanfare");
queueEncounterMessage(scene, i18next.t("battle:rewardGain", { modifierName: berryText }));
// Generate a random berry and give it to the first Pokemon with room for it
for (let i = 0; i < numBerries; i++) {
await tryGiveBerry(scene);
}
};
const shopOptions: ModifierTypeOption[] = [];
for (let i = 0; i < 5; i++) {
// Generate shop berries
shopOptions.push(generateModifierTypeOption(scene, modifierTypes.BERRY));
}
setEncounterRewards(scene, { guaranteedModifierTypeOptions: shopOptions, fillRemaining: false }, null, doBerryRewards);
// If player has a stealing move, they succeed automatically
const primaryPokemon = encounter.options[1].primaryPokemon;
if (primaryPokemon) {
// Use primaryPokemon to execute the thievery
await showEncounterText(scene, `${namespace}.option.2.special_result`);
setEncounterExp(scene, primaryPokemon.id, encounter.enemyPartyConfigs[0].pokemonConfigs[0].species.baseExp, true);
leaveEncounterWithoutBattle(scene);
return;
}
const roll = randSeedInt(16);
if (roll > 6) {
// Noticed and attacked by boss, gets +1 to all stats at start of fight (62.5%)
const config = scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0];
config.pokemonConfigs[0].tags = [BattlerTagType.MYSTERY_ENCOUNTER_POST_SUMMON];
config.pokemonConfigs[0].mysteryEncounterBattleEffects = (pokemon: Pokemon) => {
pokemon.scene.currentBattle.mysteryEncounter.setDialogueToken("enemyPokemon", getPokemonNameWithAffix(pokemon));
queueEncounterMessage(pokemon.scene, `${namespace}option.2.boss_enraged`);
pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD], 1));
};
await showEncounterText(scene, `${namespace}.option.2.bad_result`);
await initBattleWithEnemyConfig(scene, config);
} else {
// Steal item (37.5%)
// Display result message then proceed to rewards
await showEncounterText(scene, `${namespace}.option.2.good_result`);
leaveEncounterWithoutBattle(scene);
}
})
.build()
)
.withSimpleOption(
{
buttonLabel: `${namespace}.option.3.label`,
buttonTooltip: `${namespace}.option.3.tooltip`,
selected: [
{
text: `${namespace}.option.3.selected`,
},
],
},
async (scene: BattleScene) => {
// Leave encounter with no rewards or exp
leaveEncounterWithoutBattle(scene, true);
return true;
}
)
.build();
async function tryGiveBerry(scene: BattleScene) {
const berryType = randSeedInt(Object.keys(BerryType).filter(s => !isNaN(Number(s))).length) as BerryType;
const berry = generateModifierTypeOption(scene, modifierTypes.BERRY, [berryType]).type as BerryModifierType;
const party = scene.getParty();
// Iterate over the party until berry was successfully given
for (const pokemon of party) {
const heldBerriesOfType = scene.findModifier(m => m instanceof BerryModifier
&& m.pokemonId === pokemon.id && (m as BerryModifier).berryType === berryType, true) as BerryModifier;
if (!heldBerriesOfType || heldBerriesOfType.getStackCount() < heldBerriesOfType.getMaxStackCount(scene)) {
await applyModifierTypeToPlayerPokemon(scene, pokemon, berry);
break;
}
}
}

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@ -40,7 +40,8 @@ export const TrashToTreasureEncounter: IMysteryEncounter =
hasShadow: false, hasShadow: false,
disableAnimation: true, disableAnimation: true,
scale: 1.5, scale: 1.5,
y: 8 y: 8,
tint: 0.4
} }
]) ])
.withAutoHideIntroVisuals(false) .withAutoHideIntroVisuals(false)

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@ -162,6 +162,7 @@ export default class IMysteryEncounter implements IMysteryEncounter {
} }
this.encounterTier = this.encounterTier ?? MysteryEncounterTier.COMMON; this.encounterTier = this.encounterTier ?? MysteryEncounterTier.COMMON;
this.dialogue = this.dialogue ?? {}; this.dialogue = this.dialogue ?? {};
this.spriteConfigs = this.spriteConfigs ? [...this.spriteConfigs] : [];
// Default max is 1 for ROGUE encounters, 3 for others // Default max is 1 for ROGUE encounters, 3 for others
this.maxAllowedEncounters = this.maxAllowedEncounters ?? this.encounterTier === MysteryEncounterTier.ROGUE ? 1 : 3; this.maxAllowedEncounters = this.maxAllowedEncounters ?? this.encounterTier === MysteryEncounterTier.ROGUE ? 1 : 3;
this.encounterMode = MysteryEncounterMode.DEFAULT; this.encounterMode = MysteryEncounterMode.DEFAULT;

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@ -20,6 +20,7 @@ import { DelibirdyEncounter } from "#app/data/mystery-encounters/encounters/deli
import { AbsoluteAvariceEncounter } from "#app/data/mystery-encounters/encounters/absolute-avarice-encounter"; import { AbsoluteAvariceEncounter } from "#app/data/mystery-encounters/encounters/absolute-avarice-encounter";
import { ATrainersTestEncounter } from "#app/data/mystery-encounters/encounters/a-trainers-test-encounter"; import { ATrainersTestEncounter } from "#app/data/mystery-encounters/encounters/a-trainers-test-encounter";
import { TrashToTreasureEncounter } from "#app/data/mystery-encounters/encounters/trash-to-treasure-encounter"; import { TrashToTreasureEncounter } from "#app/data/mystery-encounters/encounters/trash-to-treasure-encounter";
import { BerriesAboundEncounter } from "#app/data/mystery-encounters/encounters/berries-abound-encounter";
// Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * <number of missed spawns>) / 256 // Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * <number of missed spawns>) / 256
export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 1; export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 1;
@ -157,7 +158,8 @@ const anyBiomeEncounters: MysteryEncounterType[] = [
MysteryEncounterType.TRAINING_SESSION, MysteryEncounterType.TRAINING_SESSION,
MysteryEncounterType.DELIBIRDY, MysteryEncounterType.DELIBIRDY,
MysteryEncounterType.A_TRAINERS_TEST, MysteryEncounterType.A_TRAINERS_TEST,
MysteryEncounterType.TRASH_TO_TREASURE MysteryEncounterType.TRASH_TO_TREASURE,
MysteryEncounterType.BERRIES_ABOUND
]; ];
/** /**
@ -246,6 +248,7 @@ export function initMysteryEncounters() {
allMysteryEncounters[MysteryEncounterType.ABSOLUTE_AVARICE] = AbsoluteAvariceEncounter; allMysteryEncounters[MysteryEncounterType.ABSOLUTE_AVARICE] = AbsoluteAvariceEncounter;
allMysteryEncounters[MysteryEncounterType.A_TRAINERS_TEST] = ATrainersTestEncounter; allMysteryEncounters[MysteryEncounterType.A_TRAINERS_TEST] = ATrainersTestEncounter;
allMysteryEncounters[MysteryEncounterType.TRASH_TO_TREASURE] = TrashToTreasureEncounter; allMysteryEncounters[MysteryEncounterType.TRASH_TO_TREASURE] = TrashToTreasureEncounter;
allMysteryEncounters[MysteryEncounterType.BERRIES_ABOUND] = BerriesAboundEncounter;
// Add extreme encounters to biome map // Add extreme encounters to biome map
extremeBiomeEncounters.forEach(encounter => { extremeBiomeEncounters.forEach(encounter => {

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@ -9,7 +9,7 @@ export enum MysteryEncounterType {
SHADY_VITAMIN_DEALER, SHADY_VITAMIN_DEALER,
FIELD_TRIP, FIELD_TRIP,
SAFARI_ZONE, SAFARI_ZONE,
LOST_AT_SEA, //might be generalized later on LOST_AT_SEA, // Might be generalized later on
FIERY_FALLOUT, FIERY_FALLOUT,
THE_STRONG_STUFF, THE_STRONG_STUFF,
THE_POKEMON_SALESMAN, THE_POKEMON_SALESMAN,
@ -17,5 +17,6 @@ export enum MysteryEncounterType {
DELIBIRDY, DELIBIRDY,
ABSOLUTE_AVARICE, ABSOLUTE_AVARICE,
A_TRAINERS_TEST, A_TRAINERS_TEST,
TRASH_TO_TREASURE TRASH_TO_TREASURE,
BERRIES_ABOUND
} }

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@ -17,6 +17,7 @@ import { delibirdyDialogue } from "#app/locales/en/mystery-encounters/delibirdy-
import { absoluteAvariceDialogue } from "#app/locales/en/mystery-encounters/absolute-avarice-dialogue"; import { absoluteAvariceDialogue } from "#app/locales/en/mystery-encounters/absolute-avarice-dialogue";
import { aTrainersTestDialogue } from "#app/locales/en/mystery-encounters/a-trainers-test-dialogue"; import { aTrainersTestDialogue } from "#app/locales/en/mystery-encounters/a-trainers-test-dialogue";
import { trashToTreasureDialogue } from "#app/locales/en/mystery-encounters/trash-to-treasure-dialogue"; import { trashToTreasureDialogue } from "#app/locales/en/mystery-encounters/trash-to-treasure-dialogue";
import { berriesAboundDialogue } from "#app/locales/en/mystery-encounters/berries-abound-dialogue";
/** /**
* Patterns that can be used: * Patterns that can be used:
@ -58,5 +59,6 @@ export const mysteryEncounter = {
delibirdy: delibirdyDialogue, delibirdy: delibirdyDialogue,
absoluteAvarice: absoluteAvariceDialogue, absoluteAvarice: absoluteAvariceDialogue,
aTrainersTest: aTrainersTestDialogue, aTrainersTest: aTrainersTestDialogue,
trashToTreasure: trashToTreasureDialogue trashToTreasure: trashToTreasureDialogue,
berriesAbound: berriesAboundDialogue
} as const; } as const;

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@ -6,7 +6,7 @@ export const anOfferYouCantRefuseDialogue = {
$I've always wanted to have a pet like that! $I've always wanted to have a pet like that!
$I'd pay you handsomely,\nand also give you this old bauble!`, $I'd pay you handsomely,\nand also give you this old bauble!`,
title: "An Offer You Can't Refuse", title: "An Offer You Can't Refuse",
description: "You're being offered a @[TOOLTIP_TITLE]{Shiny Charm} and {{price, money}} for your {{strongestPokemon}}!\n\nIt's is an extremely good deal, but can you really bear to part with such a strong team member?", description: "You're being offered a @[TOOLTIP_TITLE]{Shiny Charm} and {{price, money}} for your {{strongestPokemon}}!\n\nIt's an extremely good deal, but can you really bear to part with such a strong team member?",
query: "What will you do?", query: "What will you do?",
option: { option: {
1: { 1: {

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@ -0,0 +1,32 @@
export const berriesAboundDialogue = {
intro: "There's a huge berry bush\nnear that Pokémon!",
title: "Berries Abound",
description: "It looks like there's a strong Pokémon guarding a berry bush. Battling is the straightforward approach, but this Pokémon looks strong. You could also try to sneak around, though the Pokémon might catch you.",
query: "What will you do?",
berries: "Berries!",
option: {
1: {
label: "Battle the Pokémon",
tooltip: "(-) Hard Battle\n(+) New Item",
selected: "You approach the\nPokémon without fear.",
},
2: {
label: "Steal the Berries",
tooltip: "@[SUMMARY_GREEN]{(35%) Steal Item}\n@[SUMMARY_BLUE]{(65%) Harder Battle}",
tooltip_special: "(+) {{option2PrimaryName}} uses {{option2PrimaryMove}}",
good_result: `.@d{32}.@d{32}.@d{32}
$You manage to sneak your way\npast and grab the berries!`,
special_result: `.@d{32}.@d{32}.@d{32}
$Your {{option2PrimaryName}} helps you out and uses {{option2PrimaryMove}}!
$You nabbed the berries!`,
bad_result: `.@d{32}.@d{32}.@d{32}
$The Pokémon catches you\nas you try to sneak around!`,
boss_enraged: "The opposing {{enemyPokemon}} has become enraged!"
},
3: {
label: "Leave",
tooltip: "(-) No Rewards",
selected: "You leave the strong Pokémon\nwith its prize and continue on.",
},
}
};

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@ -10,14 +10,14 @@ export const fightOrFlightDialogue = {
selected: "You approach the\nPokémon without fear.", selected: "You approach the\nPokémon without fear.",
}, },
2: { 2: {
label: "Steal the item", label: "Steal the Item",
tooltip: "@[SUMMARY_GREEN]{(35%) Steal Item}\n@[SUMMARY_BLUE]{(65%) Harder Battle}", tooltip: "@[SUMMARY_GREEN]{(35%) Steal Item}\n@[SUMMARY_BLUE]{(65%) Harder Battle}",
tooltip_special: "(+) {{option2PrimaryName}} uses {{option2PrimaryMove}}", tooltip_special: "(+) {{option2PrimaryName}} uses {{option2PrimaryMove}}",
good_result: `.@d{32}.@d{32}.@d{32} good_result: `.@d{32}.@d{32}.@d{32}
$You manage to sneak your way\npast and grab the item!`, $You manage to sneak your way\npast and grab the item!`,
special_result: `.@d{32}.@d{32}.@d{32} special_result: `.@d{32}.@d{32}.@d{32}
$Your {{option2PrimaryName}} helps you out and uses {{option2PrimaryMove}}! $Your {{option2PrimaryName}} helps you out and uses {{option2PrimaryMove}}!
$ You nabbed the item!`, $You nabbed the item!`,
bad_result: `.@d{32}.@d{32}.@d{32} bad_result: `.@d{32}.@d{32}.@d{32}
$The Pokémon catches you\nas you try to sneak around!`, $The Pokémon catches you\nas you try to sneak around!`,
boss_enraged: "The opposing {{enemyPokemon}} has become enraged!" boss_enraged: "The opposing {{enemyPokemon}} has become enraged!"

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@ -10,7 +10,7 @@ export const theStrongStuffDialogue = {
selected: "You black out.", selected: "You black out.",
selected_2: `@f{150}When you awaken, the Shuckle is gone\nand juice stash completely drained. selected_2: `@f{150}When you awaken, the Shuckle is gone\nand juice stash completely drained.
$Your {{highBstPokemon}} feels a\nterrible lethargy come over it! $Your {{highBstPokemon}} feels a\nterrible lethargy come over it!
$It's base stats were reduced by 20 in each stat! $Its base stats were reduced by 20 in each stat!
$Your remaining Pokémon feel an incredible vigor, though! $Your remaining Pokémon feel an incredible vigor, though!
$Their base stats are increased by 10 in each stat!` $Their base stats are increased by 10 in each stat!`
}, },

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@ -6,7 +6,7 @@ export const trashToTreasureDialogue = {
option: { option: {
1: { 1: {
label: "Dig for Valuables", label: "Dig for Valuables",
tooltip: "(-) Become Covered in Filth\n(+) Gain Amazing Items", tooltip: "(-) Lose Healing Items in Shops\n(+) Gain Amazing Items",
selected: `You wade through the garbage pile, becoming mired in filth. selected: `You wade through the garbage pile, becoming mired in filth.
$There's no way any respectable shopkeepers\nwill sell you anything in your grimy state! $There's no way any respectable shopkeepers\nwill sell you anything in your grimy state!
$You'll just have to make do without shop healing items. $You'll just have to make do without shop healing items.
@ -16,7 +16,7 @@ export const trashToTreasureDialogue = {
label: "Investigate Further", label: "Investigate Further",
tooltip: "(?) Find the Source of the Garbage", tooltip: "(?) Find the Source of the Garbage",
selected: "You wander around the heap, searching for any indication as to how this might have appeared here...", selected: "You wander around the heap, searching for any indication as to how this might have appeared here...",
selected_2: "Suddenly, the garbage shifts! It wasn't just garbage, it's a Pokémon!" selected_2: "Suddenly, the garbage shifts! It wasn't just garbage, it was a Pokémon!"
}, },
}, },
}; };

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@ -127,15 +127,18 @@ export class ModifierType {
*/ */
withTierFromPool(poolType: ModifierPoolType = ModifierPoolType.PLAYER): ModifierType { withTierFromPool(poolType: ModifierPoolType = ModifierPoolType.PLAYER): ModifierType {
const modifierPool = getModifierPoolForType(poolType); const modifierPool = getModifierPoolForType(poolType);
Object.values(modifierPool).every(weightedModifiers => {
weightedModifiers.every(m => { for (const weightedModifiers of Object.values(modifierPool)) {
if (m.modifierType.id === this.id) { for (const mod of weightedModifiers) {
this.tier = m.modifierType.tier; if (mod.modifierType.id === this.id) {
return false; // Early lookup return if tier found this.tier = mod.modifierType.tier;
return this;
} }
}); }
return !this.tier; // Early lookup return if tier found }
});
// Fallback to COMMON tier if no tier found
this.tier = ModifierTier.COMMON;
return this; return this;
} }

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@ -0,0 +1,273 @@
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import { Biome } from "#app/enums/biome";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { Species } from "#app/enums/species";
import GameManager from "#app/test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { runMysteryEncounterToEnd, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounterTestUtils";
import { CommandPhase, SelectModifierPhase } from "#app/phases";
import { Moves } from "#enums/moves";
import BattleScene from "#app/battle-scene";
import { PokemonMove } from "#app/field/pokemon";
import { Mode } from "#app/ui/ui";
import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
import { BerryModifier } from "#app/modifier/modifier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils";
import { BerriesAboundEncounter } from "#app/data/mystery-encounters/encounters/berries-abound-encounter";
import * as Utils from "utils";
import { isNullOrUndefined } from "utils";
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import * as EncounterDialogueUtils from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
const namespace = "mysteryEncounter:berriesAbound";
const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
const defaultBiome = Biome.CAVE;
const defaultWave = 45;
describe("Berries Abound - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override.mysteryEncounterChance(100);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome);
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([
[Biome.CAVE, [MysteryEncounterType.BERRIES_ABOUND]],
])
);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.clearAllMocks();
vi.resetAllMocks();
});
it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.BERRIES_ABOUND, defaultParty);
expect(BerriesAboundEncounter.encounterType).toBe(MysteryEncounterType.BERRIES_ABOUND);
expect(BerriesAboundEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
expect(BerriesAboundEncounter.dialogue).toBeDefined();
expect(BerriesAboundEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}.intro` }]);
expect(BerriesAboundEncounter.dialogue.encounterOptionsDialogue.title).toBe(`${namespace}.title`);
expect(BerriesAboundEncounter.dialogue.encounterOptionsDialogue.description).toBe(`${namespace}.description`);
expect(BerriesAboundEncounter.dialogue.encounterOptionsDialogue.query).toBe(`${namespace}.query`);
expect(BerriesAboundEncounter.options.length).toBe(3);
});
it("should not run below wave 10", async () => {
game.override.startingWave(9);
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.BERRIES_ABOUND);
});
it("should not run above wave 179", async () => {
game.override.startingWave(181);
await game.runToMysteryEncounter();
expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
});
it("should initialize fully", async () => {
initSceneWithoutEncounterPhase(scene, defaultParty);
scene.currentBattle.mysteryEncounter = BerriesAboundEncounter;
const { onInit } = BerriesAboundEncounter;
expect(BerriesAboundEncounter.onInit).toBeDefined();
BerriesAboundEncounter.populateDialogueTokensFromRequirements(scene);
const onInitResult = onInit(scene);
const config = BerriesAboundEncounter.enemyPartyConfigs[0];
expect(config).toBeDefined();
expect(config.levelAdditiveMultiplier).toBe(1);
expect(config.pokemonConfigs[0].isBoss).toBe(true);
expect(onInitResult).toBe(true);
});
describe("Option 1 - Fight", () => {
it("should have the correct properties", () => {
const option1 = BerriesAboundEncounter.options[0];
expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option1.dialogue).toBeDefined();
expect(option1.dialogue).toStrictEqual({
buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`,
selected: [
{
text: `${namespace}.option.1.selected`,
},
],
});
});
it("should start a fight against the boss", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.BERRIES_ABOUND, defaultParty);
const config = game.scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0];
const speciesToSpawn = config.pokemonConfigs[0].species.speciesId;
await runMysteryEncounterToEnd(game, 1, null, true);
const enemyField = scene.getEnemyField();
expect(scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
expect(enemyField.length).toBe(1);
expect(enemyField[0].species.speciesId).toBe(speciesToSpawn);
});
it("should reward the player with X berries based on wave", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.BERRIES_ABOUND, defaultParty);
const numBerries = game.scene.currentBattle.mysteryEncounter.misc.numBerries;
await runMysteryEncounterToEnd(game, 1, null, true);
await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
const berriesAfter = scene.findModifiers(m => m instanceof BerryModifier) as BerryModifier[];
const berriesAfterCount = berriesAfter.reduce((a, b) => a + b.stackCount, 0);
expect(numBerries).toBe(berriesAfterCount);
});
it("should spawn a shop with 5 berries", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.BERRIES_ABOUND, defaultParty);
await runMysteryEncounterToEnd(game, 1, null, true);
await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(5);
for (const option of modifierSelectHandler.options) {
expect(option.modifierTypeOption.type.id).toContain("BERRY");
}
});
});
describe("Option 2 - Attempt to Steal", () => {
it("should have the correct properties", () => {
const option1 = BerriesAboundEncounter.options[1];
expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT_OR_SPECIAL);
expect(option1.dialogue).toBeDefined();
expect(option1.dialogue).toStrictEqual({
buttonLabel: `${namespace}.option.2.label`,
buttonTooltip: `${namespace}.option.2.tooltip`,
});
});
it("should start battle on failing to steal", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.BERRIES_ABOUND, defaultParty);
const config = game.scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0];
const speciesToSpawn = config.pokemonConfigs[0].species.speciesId;
const realFn = Utils.randSeedInt;
vi.spyOn(Utils, "randSeedInt").mockImplementation((range, min) => {
if (range === 16 && isNullOrUndefined(min)) {
// Mock the steal roll
return 12;
} else {
return realFn(range, min);
}
});
await runMysteryEncounterToEnd(game, 2, null, true);
const enemyField = scene.getEnemyField();
expect(scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
expect(enemyField.length).toBe(1);
expect(enemyField[0].species.speciesId).toBe(speciesToSpawn);
// Should be enraged
expect(enemyField[0].summonData.battleStats).toEqual([1, 1, 1, 1, 1, 0, 0]);
});
it("Should skip battle when succeed on steal", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.BERRIES_ABOUND, defaultParty);
const realFn = Utils.randSeedInt;
vi.spyOn(Utils, "randSeedInt").mockImplementation((range, min) => {
if (range === 16 && isNullOrUndefined(min)) {
// Mock the steal roll
return 6;
} else {
return realFn(range, min);
}
});
await runMysteryEncounterToEnd(game, 2);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(5);
for (const option of modifierSelectHandler.options) {
expect(option.modifierTypeOption.type.id).toContain("BERRY");
}
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
it("Should skip fight when special requirements are met", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
const encounterTextSpy = vi.spyOn(EncounterDialogueUtils, "showEncounterText");
await game.runToMysteryEncounter(MysteryEncounterType.BERRIES_ABOUND, defaultParty);
// Mock moveset
scene.getParty()[0].moveset = [new PokemonMove(Moves.KNOCK_OFF)];
await runMysteryEncounterToEnd(game, 2);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(5);
for (const option of modifierSelectHandler.options) {
expect(option.modifierTypeOption.type.id).toContain("BERRY");
}
expect(encounterTextSpy).toHaveBeenCalledWith(expect.any(BattleScene), `${namespace}.option.2.special_result`);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
describe("Option 3 - Leave", () => {
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.BERRIES_ABOUND, defaultParty);
await runMysteryEncounterToEnd(game, 3);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
});

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@ -0,0 +1,255 @@
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
import { Biome } from "#app/enums/biome";
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
import { Species } from "#app/enums/species";
import GameManager from "#app/test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { runMysteryEncounterToEnd, skipBattleRunMysteryEncounterRewardsPhase } from "#test/mystery-encounter/encounterTestUtils";
import { CommandPhase, SelectModifierPhase } from "#app/phases";
import { Moves } from "#enums/moves";
import BattleScene from "#app/battle-scene";
import { PokemonMove } from "#app/field/pokemon";
import { Mode } from "#app/ui/ui";
import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { initSceneWithoutEncounterPhase } from "#test/utils/gameManagerUtils";
import * as Utils from "utils";
import { isNullOrUndefined } from "utils";
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import * as EncounterDialogueUtils from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { FightOrFlightEncounter } from "#app/data/mystery-encounters/encounters/fight-or-flight-encounter";
const namespace = "mysteryEncounter:fightOrFlight";
const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
const defaultBiome = Biome.CAVE;
const defaultWave = 45;
describe("Fight or Flight - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override.mysteryEncounterChance(100);
game.override.mysteryEncounterTier(MysteryEncounterTier.COMMON);
game.override.startingWave(defaultWave);
game.override.startingBiome(defaultBiome);
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([
[Biome.CAVE, [MysteryEncounterType.FIGHT_OR_FLIGHT]],
])
);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
vi.clearAllMocks();
vi.resetAllMocks();
});
it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
expect(FightOrFlightEncounter.encounterType).toBe(MysteryEncounterType.FIGHT_OR_FLIGHT);
expect(FightOrFlightEncounter.encounterTier).toBe(MysteryEncounterTier.COMMON);
expect(FightOrFlightEncounter.dialogue).toBeDefined();
expect(FightOrFlightEncounter.dialogue.intro).toStrictEqual([{ text: `${namespace}.intro` }]);
expect(FightOrFlightEncounter.dialogue.encounterOptionsDialogue.title).toBe(`${namespace}.title`);
expect(FightOrFlightEncounter.dialogue.encounterOptionsDialogue.description).toBe(`${namespace}.description`);
expect(FightOrFlightEncounter.dialogue.encounterOptionsDialogue.query).toBe(`${namespace}.query`);
expect(FightOrFlightEncounter.options.length).toBe(3);
});
it("should not run below wave 10", async () => {
game.override.startingWave(9);
await game.runToMysteryEncounter();
expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.FIGHT_OR_FLIGHT);
});
it("should not run above wave 179", async () => {
game.override.startingWave(181);
await game.runToMysteryEncounter();
expect(scene.currentBattle.mysteryEncounter).toBeUndefined();
});
it("should initialize fully", async () => {
initSceneWithoutEncounterPhase(scene, defaultParty);
scene.currentBattle.mysteryEncounter = FightOrFlightEncounter;
const { onInit } = FightOrFlightEncounter;
expect(FightOrFlightEncounter.onInit).toBeDefined();
FightOrFlightEncounter.populateDialogueTokensFromRequirements(scene);
const onInitResult = onInit(scene);
const config = FightOrFlightEncounter.enemyPartyConfigs[0];
expect(config).toBeDefined();
expect(config.levelAdditiveMultiplier).toBe(1);
expect(config.pokemonConfigs[0].isBoss).toBe(true);
expect(onInitResult).toBe(true);
});
describe("Option 1 - Fight", () => {
it("should have the correct properties", () => {
const option1 = FightOrFlightEncounter.options[0];
expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option1.dialogue).toBeDefined();
expect(option1.dialogue).toStrictEqual({
buttonLabel: `${namespace}.option.1.label`,
buttonTooltip: `${namespace}.option.1.tooltip`,
selected: [
{
text: `${namespace}.option.1.selected`,
},
],
});
});
it("should start a fight against the boss", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
const config = game.scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0];
const speciesToSpawn = config.pokemonConfigs[0].species.speciesId;
await runMysteryEncounterToEnd(game, 1, null, true);
const enemyField = scene.getEnemyField();
expect(scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
expect(enemyField.length).toBe(1);
expect(enemyField[0].species.speciesId).toBe(speciesToSpawn);
});
it("should reward the player with the item based on wave", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
const item = game.scene.currentBattle.mysteryEncounter.misc;
await runMysteryEncounterToEnd(game, 1, null, true);
await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(1);
expect(item.type.name).toBe(modifierSelectHandler.options[0].modifierTypeOption.type.name);
});
});
describe("Option 2 - Attempt to Steal", () => {
it("should have the correct properties", () => {
const option1 = FightOrFlightEncounter.options[1];
expect(option1.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT_OR_SPECIAL);
expect(option1.dialogue).toBeDefined();
expect(option1.dialogue).toStrictEqual({
buttonLabel: `${namespace}.option.2.label`,
buttonTooltip: `${namespace}.option.2.tooltip`,
});
});
it("should start battle on failing to steal", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
const config = game.scene.currentBattle.mysteryEncounter.enemyPartyConfigs[0];
const speciesToSpawn = config.pokemonConfigs[0].species.speciesId;
const realFn = Utils.randSeedInt;
vi.spyOn(Utils, "randSeedInt").mockImplementation((range, min) => {
if (range === 16 && isNullOrUndefined(min)) {
// Mock the steal roll
return 12;
} else {
return realFn(range, min);
}
});
await runMysteryEncounterToEnd(game, 2, null, true);
const enemyField = scene.getEnemyField();
expect(scene.getCurrentPhase().constructor.name).toBe(CommandPhase.name);
expect(enemyField.length).toBe(1);
expect(enemyField[0].species.speciesId).toBe(speciesToSpawn);
// Should be enraged
expect(enemyField[0].summonData.battleStats).toEqual([1, 1, 1, 1, 1, 0, 0]);
});
it("Should skip battle when succeed on steal", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
const item = game.scene.currentBattle.mysteryEncounter.misc;
const realFn = Utils.randSeedInt;
vi.spyOn(Utils, "randSeedInt").mockImplementation((range, min) => {
if (range === 16 && isNullOrUndefined(min)) {
// Mock the steal roll
return 6;
} else {
return realFn(range, min);
}
});
await runMysteryEncounterToEnd(game, 2);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(1);
expect(item.type.name).toBe(modifierSelectHandler.options[0].modifierTypeOption.type.name);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
it("Should skip fight when special requirements are met", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
const encounterTextSpy = vi.spyOn(EncounterDialogueUtils, "showEncounterText");
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
// Mock moveset
scene.getParty()[0].moveset = [new PokemonMove(Moves.KNOCK_OFF)];
const item = game.scene.currentBattle.mysteryEncounter.misc;
await runMysteryEncounterToEnd(game, 2);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(scene.getCurrentPhase().constructor.name).toBe(SelectModifierPhase.name);
await game.phaseInterceptor.run(SelectModifierPhase);
expect(scene.ui.getMode()).to.equal(Mode.MODIFIER_SELECT);
const modifierSelectHandler = scene.ui.handlers.find(h => h instanceof ModifierSelectUiHandler) as ModifierSelectUiHandler;
expect(modifierSelectHandler.options.length).toEqual(1);
expect(item.type.name).toBe(modifierSelectHandler.options[0].modifierTypeOption.type.name);
expect(encounterTextSpy).toHaveBeenCalledWith(expect.any(BattleScene), `${namespace}.option.2.special_result`);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
describe("Option 3 - Leave", () => {
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.FIGHT_OR_FLIGHT, defaultParty);
await runMysteryEncounterToEnd(game, 3);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
});

View File

@ -46,7 +46,6 @@ describe("Trash to Treasure - Mystery Encounter", () => {
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue( vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(
new Map<Biome, MysteryEncounterType[]>([ new Map<Biome, MysteryEncounterType[]>([
[Biome.CAVE, [MysteryEncounterType.TRASH_TO_TREASURE]], [Biome.CAVE, [MysteryEncounterType.TRASH_TO_TREASURE]],
[Biome.MOUNTAIN, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]],
]) ])
); );
}); });