Added german as selectable in options
Also added a comment in i18n that refers to how to add a language to the game settings menu to actually select it.
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@ -3,11 +3,13 @@ import { menu as enMenu } from '../locales/en/menu';
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import { menu as esMenu } from '../locales/es/menu';
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import { menu as esMenu } from '../locales/es/menu';
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import { menu as itMenu } from '../locales/it/menu';
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import { menu as itMenu } from '../locales/it/menu';
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import { menu as frMenu } from '../locales/fr/menu';
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import { menu as frMenu } from '../locales/fr/menu';
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import { menu as deMenu } from '../locales/de/menu';
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import { menuUiHandler as enMenuUiHandler } from '../locales/en/menu-ui-handler.js';
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import { menuUiHandler as enMenuUiHandler } from '../locales/en/menu-ui-handler.js';
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import { menuUiHandler as esMenuUiHandler } from '../locales/es/menu-ui-handler.js';
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import { menuUiHandler as esMenuUiHandler } from '../locales/es/menu-ui-handler.js';
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import { menuUiHandler as frMenuUiHandler } from '../locales/fr/menu-ui-handler.js';
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import { menuUiHandler as frMenuUiHandler } from '../locales/fr/menu-ui-handler.js';
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import { menuUiHandler as itMenuUiHandler } from '../locales/it/menu-ui-handler.js';
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import { menuUiHandler as itMenuUiHandler } from '../locales/it/menu-ui-handler.js';
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import { menuUiHandler as deMenuUiHandler } from '../locales/de/menu-ui-handler.js';
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import { move as enMove } from '../locales/en/move';
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import { move as enMove } from '../locales/en/move';
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import { move as esMove } from '../locales/es/move';
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import { move as esMove } from '../locales/es/move';
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@ -20,6 +22,7 @@ import { ability as frAbility } from '../locales/fr/ability';
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import { pokeball as enPokeball } from '../locales/en/pokeball';
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import { pokeball as enPokeball } from '../locales/en/pokeball';
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import { pokeball as esPokeball } from '../locales/es/pokeball';
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import { pokeball as esPokeball } from '../locales/es/pokeball';
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import { pokeball as frPokeball } from '../locales/fr/pokeball';
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import { pokeball as frPokeball } from '../locales/fr/pokeball';
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import { pokeball as dePokeball } from '../locales/de/pokeball';
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import { pokemon as enPokemon } from '../locales/en/pokemon';
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import { pokemon as enPokemon } from '../locales/en/pokemon';
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import { pokemon as esPokemon } from '../locales/es/pokemon';
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import { pokemon as esPokemon } from '../locales/es/pokemon';
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@ -29,10 +32,12 @@ import { pokemonStat as enPokemonStat } from '../locales/en/pokemon-stat';
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import { pokemonStat as esPokemonStat } from '../locales/es/pokemon-stat';
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import { pokemonStat as esPokemonStat } from '../locales/es/pokemon-stat';
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import { pokemonStat as frPokemonStat } from '../locales/fr/pokemon-stat';
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import { pokemonStat as frPokemonStat } from '../locales/fr/pokemon-stat';
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import { pokemonStat as itPokemonStat } from '../locales/it/pokemon-stat';
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import { pokemonStat as itPokemonStat } from '../locales/it/pokemon-stat';
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import { pokemonStat as dePokemonStat } from '../locales/de/pokemon-stat';
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import { commandUiHandler as enCommandUiHandler } from '../locales/en/command-ui-handler';
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import { commandUiHandler as enCommandUiHandler } from '../locales/en/command-ui-handler';
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import { commandUiHandler as esCommandUiHandler } from '../locales/es/command-ui-handler';
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import { commandUiHandler as esCommandUiHandler } from '../locales/es/command-ui-handler';
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import { commandUiHandler as frCommandUiHandler } from '../locales/fr/command-ui-handler';
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import { commandUiHandler as frCommandUiHandler } from '../locales/fr/command-ui-handler';
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import { commandUiHandler as deCommandUiHandler } from '../locales/de/command-ui-handler';
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import { fightUiHandler as enFightUiHandler } from '../locales/en/fight-ui-handler';
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import { fightUiHandler as enFightUiHandler } from '../locales/en/fight-ui-handler';
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import { fightUiHandler as frFightUiHandler } from '../locales/fr/fight-ui-handler';
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import { fightUiHandler as frFightUiHandler } from '../locales/fr/fight-ui-handler';
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@ -82,6 +87,9 @@ export function initI18n(): void {
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* Q: How do I add a new namespace?
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* Q: How do I add a new namespace?
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* A: To add a new namespace, create a new file in each language folder with the translations.
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* A: To add a new namespace, create a new file in each language folder with the translations.
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* Then update the `resources` field in the init() call and the CustomTypeOptions interface.
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* Then update the `resources` field in the init() call and the CustomTypeOptions interface.
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*
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* Q: How do I make a language selectable in the settings?
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* A: In src/system/settings.ts, add a new case to the Setting.Language switch statement.
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*/
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*/
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i18next.init({
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i18next.init({
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@ -129,6 +137,13 @@ export function initI18n(): void {
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menuUiHandler: itMenuUiHandler,
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menuUiHandler: itMenuUiHandler,
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pokemonStat: itPokemonStat,
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pokemonStat: itPokemonStat,
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},
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},
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de: {
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menu: deMenu,
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menuUiHandler: deMenuUiHandler,
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pokeball: dePokeball,
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pokemonStat: dePokemonStat,
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commandUiHandler: deCommandUiHandler,
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}
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},
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},
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});
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});
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}
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}
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@ -184,6 +184,10 @@ export function setSetting(scene: BattleScene, setting: Setting, value: integer)
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label: 'French',
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label: 'French',
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handler: () => changeLocaleHandler('fr')
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handler: () => changeLocaleHandler('fr')
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},
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},
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{
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label: 'German',
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handler: () => changeLocaleHandler('de')
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},
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{
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{
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label: 'Cancel',
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label: 'Cancel',
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handler: () => cancelHandler()
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handler: () => cancelHandler()
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