From e4c79084f2bcad0fa7fa04cb7a6fb35064bd72a6 Mon Sep 17 00:00:00 2001 From: Flashfyre Date: Thu, 26 Oct 2023 21:51:24 -0400 Subject: [PATCH] Don't show level cap coloring for enemy Pokemon --- src/ui/battle-info.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ui/battle-info.ts b/src/ui/battle-info.ts index 70dee5f4782..c52f6c96f5a 100644 --- a/src/ui/battle-info.ts +++ b/src/ui/battle-info.ts @@ -311,7 +311,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container { this.levelNumbersContainer.removeAll(true); const levelStr = level.toString(); for (let i = 0; i < levelStr.length; i++) - this.levelNumbersContainer.add(this.scene.add.image(i * 8, 0, `numbers${isCapped ? '_red' : ''}`, levelStr[i])); + this.levelNumbersContainer.add(this.scene.add.image(i * 8, 0, `numbers${isCapped && this.player ? '_red' : ''}`, levelStr[i])); this.levelContainer.setX((this.player ? -41 : -50) - 8 * Math.max(levelStr.length - 3, 0)); }