reordered biome list and adjusted redirection for project and labels

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InnocentGameDev 2024-08-15 00:42:56 +02:00
parent 741137d74b
commit e554f6ee4a

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@ -1,15 +1,15 @@
name: Mystery Event name: Mysterious Encounter
description: Propose a new mystery event description: Propose a new mysterious encounter
title: "[Event] " title: "[M.E.] (Rarity)"
labels: ["event proposal", "balance review"] labels: ["New Mystery Encounter", "Balance Adjustment"]
projects: ["AsdarDevelops/1"] projects: ["AsdarDevelops/MEs / Events Project"]
body: body:
- type: input - type: input
id: name id: name
attributes: attributes:
label: Event Name label: M.E. Name
description: Name of the event description: Name of the M.E. Remember to check out the [M.E. Proposal Guide](https://github.com/AsdarDevelops/PokeRogue-Events/blob/mystery-battle-events/MEs_Proposal_Guide.md) if you have not yet!
placeholder: e.g. "Fight or Flight" placeholder: e.g. "Fight or Flight" or "No matter how small (Three Beast Trio - Part 1)"
validations: validations:
required: true required: true
- type: markdown # SEPARATOR - type: markdown # SEPARATOR
@ -20,7 +20,7 @@ body:
id: rarity id: rarity
attributes: attributes:
label: Rarity Tier label: Rarity Tier
description: Check out the [Event Proposal Guide](https://github.com/AsdarDevelops/PokeRogue-Events/blob/mystery-battle-events/MEs_Proposal_Guide.md) if you have not yet! description: Check out the [M.E. Proposal Guide](https://github.com/AsdarDevelops/PokeRogue-Events/blob/mystery-battle-events/MEs_Proposal_Guide.md) to better know how to propose a tier.
multiple: false multiple: false
options: options:
- Common - Common
@ -46,8 +46,8 @@ body:
id: waves id: waves
attributes: attributes:
label: Waves label: Waves
description: Classic/Challenge ranges 1-200. Currently only 11-179 is supported. description: Classic/Challenge ranges 1-200. Currently only 10-180 are supported.
placeholder: 11-179 placeholder: i.e. "10-180" or "40-180, only on the three first waves of each biome"
validations: validations:
required: true required: true
- type: markdown # SEPARATOR - type: markdown # SEPARATOR
@ -58,8 +58,8 @@ body:
id: description id: description
attributes: attributes:
label: Description label: Description
description: Describe the event you are proposing. Explain its theme and how it's different from others. If the Event has any requirements to even trigger, detail them here too. description: Describe the M.E. you are proposing. Explain its theme and how it's different from others. If the M.E. has any requirements to even trigger, detail them here too. If the M.E. is part of a Quest, link the other issues or edit them in later.
placeholder: e.g. "Fight or Flight is a common event where the player can fight a boss PKMN of the biome. The PKMN is stronger than usual, but also holds an item that's better than usual." placeholder: e.g. "Fight or Flight is a common M.E. where the player can fight a boss PKMN of the biome. The PKMN is stronger than usual, but also holds an item that's better than usual."
validations: validations:
required: true required: true
- type: markdown # SEPARATOR - type: markdown # SEPARATOR
@ -70,47 +70,48 @@ body:
id: biomes id: biomes
attributes: attributes:
label: Biomes label: Biomes
description: Select all biomes where the event can occur. "ANY, NON-EXTREME, CIVILIZATION and HUMAN are groups of biomes. Check the [Biomes part of the guide](https://github.com/AsdarDevelops/PokeRogue-Events/blob/mystery-battle-events/MEs_Proposal_Guide.md#biomes)." description: Select all biomes where the M.E. can occur. "ANY", "NON-EXTREME", "CIVILIZATION" and "HUMAN" are groups of biomes. Check the [Biomes part of the guide](https://github.com/AsdarDevelops/PokeRogue-Events/blob/mystery-battle-events/MEs_Proposal_Guide.md#biomes)."
multiple: true multiple: true
options: options:
- ANY - ANY
- NON-EXTREME - NON-EXTREME
- HUMAN - HUMAN
- CIVILIZATION - CIVILIZATION
- TOWN - ABYSS
- PLAINS - ANCIENT_RUINS
- GRASS
- TALL_GRASS
- METROPOLIS
- FOREST
- SEA
- SWAMP
- BEACH
- LAKE
- SEABED
- MOUNTAIN
- BADLANDS - BADLANDS
- BEACH
- CAVE - CAVE
- CONSTRUCTION_SITE
- DESERT - DESERT
- ICE_CAVE
- MEADOW
- POWER_PLANT
- VOLCANO
- GRAVEYARD
- DOJO - DOJO
- FACTORY - FACTORY
- RUINS
- WASTELAND
- ABYSS
- SPACE
- CONSTRUCTION_SITE
- JUNGLE
- FAIRY_CAVE - FAIRY_CAVE
- TEMPLE - FOREST
- GRASSY_FIELDS
- GRAVEYARD
- ICE_CAVE
- ISLAND
- JUNGLE
- LABORATORY
- LAKE
- MEADOW
- METROPOLIS
- MOUNTAIN
- PLAINS
- POWER_PLANT
- RUINS
- SEA
- SEABED
- SLUM - SLUM
- SNOWY_FOREST - SNOWY_FOREST
- ISLAND - SPACE
- LABORATORY - SWAMP
- TALL_GRASS
- TEMPLE
- VOLCANO
- WASTELAND
- TOWN
- END - END
- OTHER (please specify) - OTHER (please specify)
validations: validations:
@ -120,8 +121,8 @@ body:
id: biome-other id: biome-other
attributes: attributes:
label: Biome - Other. Please Specify label: Biome - Other. Please Specify
description: If you chose `Other` on the `Biome` please specify it here description: If `Other`, please specify here. Avoid adding more than 2-3 specific biomes.
placeholder: e.g. "I would like to only trigger at Graveyard at night!" placeholder: Good examples - "HUMAN + Volcano" (Group + Biome), or "Sea + Volcano" (Two Biomes).\nBad examples - "Forest" + "Jungle" + "Tall Grass" + "Sea" (Too many specific biomes).
validations: validations:
required: false required: false
- type: markdown # SEPARATOR - type: markdown # SEPARATOR
@ -135,14 +136,18 @@ body:
description: A maximum of four options can be displayed at a time description: A maximum of four options can be displayed at a time
placeholder: Remember that only up to four options can be displayed at a time placeholder: Remember that only up to four options can be displayed at a time
value: | value: |
- [ ] OPTION-1 Label - Option-1 Label
- _OPTION-1 description._ - Option-1 description.
- [ ] OPTION-2 Label - Option 1 outcome.
- _OPTION-2 description._ - Option-2 Label
- [ ] OPTION-3 Label - Option-2 description.
- _OPTION-3 description._ - Option 2 outcome.
- [ ] OPTION-4 Label - Option-3 Label
- _OPTION-4 description._ - Option-3 description.
- Option 3 outcome.
- Option-4 Label
- Option-4 description.
- Option 4 outcome.
validations: validations:
required: true required: true
- type: markdown # SEPARATOR - type: markdown # SEPARATOR
@ -153,8 +158,8 @@ body:
id: design-notes id: design-notes
attributes: attributes:
label: Explanation/Notes on Design label: Explanation/Notes on Design
description: Explain why you think this design is right and what this Event brings to the table description: Explain why you think this design is right and what this M.E. brings to the table
placeholder: e.g. "We need more simple Events that mix slightly higher stakes with slightly better rewards" placeholder: e.g. "We need more simple M.E.s that mix slightly higher stakes with slightly better rewards"
validations: validations:
required: true required: true
- type: markdown # SEPARATOR - type: markdown # SEPARATOR
@ -165,8 +170,8 @@ body:
id: artist-notes id: artist-notes
attributes: attributes:
label: Notes to Artists label: Notes to Artists
description: Does your Event need custom spriting? If so, please detail them here (reference screenshots are helpful) description: Does your M.E. need custom spriting? If so, please detail them here (reference screenshots are helpful)
placeholder: Ie. "We currently don't have a Cynthia sprite while dressed in a Garchomp costume. RAWR! This is highly needed for my Event!" placeholder: Ie. "We currently don't have a Cynthia sprite while dressed in a Garchomp costume. RAWR! This is highly needed for my M.E.!"
validations: validations:
required: false required: false
- type: markdown # SEPARATOR - type: markdown # SEPARATOR