refactored code as requested

pls tell me this isn't too much tech debt now
(also RIP unnecessarily convoluted cube roots, you will be missed)
This commit is contained in:
Bertie690 2024-11-19 23:10:59 -05:00
parent 2d21a5510b
commit e582f561bb
3 changed files with 38 additions and 37 deletions

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@ -9,7 +9,7 @@ import { Constructor, NumberHolder } from "#app/utils";
import * as Utils from "../utils"; import * as Utils from "../utils";
import { WeatherType } from "#enums/weather-type"; import { WeatherType } from "#enums/weather-type";
import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag"; import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag";
import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPostItemLostAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ChangeMovePriorityAbAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, PostDamageForceSwitchAbAttr, PostItemLostAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability"; import { AddSecondStrikeAbAttr, allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPostItemLostAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ChangeMovePriorityAbAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, PostDamageForceSwitchAbAttr, PostItemLostAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
import { AttackTypeBoosterModifier, BerryModifier, PokemonHeldItemModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PreserveBerryModifier } from "../modifier/modifier"; import { AttackTypeBoosterModifier, BerryModifier, PokemonHeldItemModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PreserveBerryModifier } from "../modifier/modifier";
import { BattlerIndex, BattleType } from "../battle"; import { BattlerIndex, BattleType } from "../battle";
import { TerrainType } from "./terrain"; import { TerrainType } from "./terrain";
@ -1385,12 +1385,33 @@ export class UserHpDamageAttr extends FixedDamageAttr {
} }
export class TargetHalfHpDamageAttr extends FixedDamageAttr { export class TargetHalfHpDamageAttr extends FixedDamageAttr {
private targetHp: number; // the final amount of hp we want the target to have
private hpAfterFirstAttack: number | null;
constructor() { constructor() {
super(0); super(0);
} }
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
(args[0] as Utils.IntegerHolder).value = Utils.toDmgValue(target.hp / 2); // first, determine if the hit is coming from multi lens or not
const lensCount = user.getHeldItems().find(i => i instanceof PokemonMultiHitModifier)?.getStackCount() ?? 0;
if (lensCount <= 0) {
// no multi lenses; we can just halve the target's hp and call it a day
(args[0] as Utils.NumberHolder).value = Utils.toDmgValue(target.hp / 2);
return true;
}
// Figure out what hit # we're on
if (user.turnData.hitCount === user.turnData.hitsLeft) {
// first hit of move; apply damage as normal and update targetHp accordingly
this.targetHp = target.hp * (0.5 ** (user.hasAbilityWithAttr(AddSecondStrikeAbAttr) ? 2 : 1));
this.hpAfterFirstAttack = null;
(args[0] as Utils.NumberHolder).value = Utils.toDmgValue(target.hp / 2);
} else {
// all subsequent hits split the damage evenly among themselves
this.hpAfterFirstAttack ??= Utils.toDmgValue(target.hp); // nullish coalescing assignment go brrr
const totalHits = user.turnData.hitCount - 1;
(args[0] as Utils.NumberHolder).value = Utils.toDmgValue((this.hpAfterFirstAttack - this.targetHp) / totalHits);
}
return true; return true;
} }

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@ -2622,34 +2622,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
const fixedDamage = new Utils.NumberHolder(0); const fixedDamage = new Utils.NumberHolder(0);
applyMoveAttrs(FixedDamageAttr, source, this, move, fixedDamage); applyMoveAttrs(FixedDamageAttr, source, this, move, fixedDamage);
if (fixedDamage.value) { if (fixedDamage.value) {
const lensCount = source.getHeldItems().find(i => i instanceof PokemonMultiHitModifier)?.getStackCount() ?? 0; // Don't apply the multi lens damage penalty for subsequent hits of a hp cutting move
// Apply damage fixing for hp cutting moves on multi lens hits (NOT PARENTAL BOND) // those get handled separately in move.ts
if (lensCount > 0 if (!(move.hasAttr(TargetHalfHpDamageAttr)
&& move.hasAttr(TargetHalfHpDamageAttr) && source.turnData.hitCount !== source.turnData.hitsLeft)) {
&& (source.turnData.hitCount === source.turnData.hitsLeft const multiLensMultiplier = new Utils.NumberHolder(1);
|| source.turnData.hitCount - source.turnData.hitsLeft !== lensCount + 1)) { source.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, move.id, null, multiLensMultiplier);
// Do some unholy math to make the moves' damage values add up to 50% fixedDamage.value = Utils.toDmgValue(fixedDamage.value * multiLensMultiplier.value);
// Values obtained courtesy of WolframAlpha and Desmos Graphing Calculator
// (https://www.desmos.com/calculator/wdngrksdfz)
let damageMulti = 1;
// NOTE: If multi lens ever gets updated (again) this switch case will NEED to be updated alongside it!
switch (lensCount) {
case 1:
damageMulti = 0.558481559888;
break;
case 2:
damageMulti = 0.60875846088;
break;
default:
damageMulti = 0.5;
break;
}
fixedDamage.value = this.hp * damageMulti;
} }
const multiLensMultiplier = new Utils.NumberHolder(1);
source.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, move.id, null, multiLensMultiplier);
fixedDamage.value = Utils.toDmgValue(fixedDamage.value * multiLensMultiplier.value);
return { return {
cancelled: false, cancelled: false,

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@ -140,7 +140,7 @@ describe("Items - Multi Lens", () => {
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }]) game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }])
.moveset(Moves.SUPER_FANG) .moveset(Moves.SUPER_FANG)
.ability(Abilities.COMPOUND_EYES) .ability(Abilities.COMPOUND_EYES)
.enemyLevel(100000) .enemyLevel(1000)
.enemySpecies(Species.BLISSEY); // allows for unrealistically high levels of accuracy .enemySpecies(Species.BLISSEY); // allows for unrealistically high levels of accuracy
await game.classicMode.startBattle([ Species.MAGIKARP ]); await game.classicMode.startBattle([ Species.MAGIKARP ]);
@ -150,7 +150,7 @@ describe("Items - Multi Lens", () => {
game.move.select(Moves.SUPER_FANG); game.move.select(Moves.SUPER_FANG);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEndPhase"); await game.phaseInterceptor.to("MoveEndPhase");
expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.5, 10); // unrealistically high level of precision expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.5, 5);
}); });
it("should result in correct damage for hp% attacks with 2 lenses", async () => { it("should result in correct damage for hp% attacks with 2 lenses", async () => {
@ -158,7 +158,7 @@ describe("Items - Multi Lens", () => {
.moveset(Moves.SUPER_FANG) .moveset(Moves.SUPER_FANG)
.ability(Abilities.COMPOUND_EYES) .ability(Abilities.COMPOUND_EYES)
.enemyMoveset(Moves.SPLASH) .enemyMoveset(Moves.SPLASH)
.enemyLevel(100000) .enemyLevel(1000)
.enemySpecies(Species.BLISSEY); // allows for unrealistically high levels of accuracy .enemySpecies(Species.BLISSEY); // allows for unrealistically high levels of accuracy
await game.classicMode.startBattle([ Species.MAGIKARP ]); await game.classicMode.startBattle([ Species.MAGIKARP ]);
@ -168,15 +168,15 @@ describe("Items - Multi Lens", () => {
game.move.select(Moves.SUPER_FANG); game.move.select(Moves.SUPER_FANG);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEndPhase"); await game.phaseInterceptor.to("MoveEndPhase");
expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.5, 8); // unrealistically high level of precision expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.5, 5);
}); });
it("should result in correct damage for hp% attacks with 2 lenses + Parental Bond", async () => { it("should result in correct damage for hp% attacks with 2 lenses + Parental Bond", async () => {
game.override.startingHeldItems([{ name: "MULTI_LENS", count: 2 }, game.override.startingHeldItems([{ name: "MULTI_LENS", count: 2 }])
{ name: "WIDE_LENS", count: 2 }]) // ensures move always hits
.moveset(Moves.SUPER_FANG) .moveset(Moves.SUPER_FANG)
.ability(Abilities.PARENTAL_BOND) .ability(Abilities.PARENTAL_BOND)
.passiveAbility(Abilities.COMPOUND_EYES)
.enemyMoveset(Moves.SPLASH) .enemyMoveset(Moves.SPLASH)
.enemyLevel(100000) .enemyLevel(1000)
.enemySpecies(Species.BLISSEY); // allows for unrealistically high levels of accuracy .enemySpecies(Species.BLISSEY); // allows for unrealistically high levels of accuracy
await game.classicMode.startBattle([ Species.MAGIKARP ]); await game.classicMode.startBattle([ Species.MAGIKARP ]);
@ -186,6 +186,6 @@ describe("Items - Multi Lens", () => {
game.move.select(Moves.SUPER_FANG); game.move.select(Moves.SUPER_FANG);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEndPhase"); await game.phaseInterceptor.to("MoveEndPhase");
expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.25, 8); expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.25, 5);
}); });
}); });