refactored code as requested
pls tell me this isn't too much tech debt now (also RIP unnecessarily convoluted cube roots, you will be missed)
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@ -9,7 +9,7 @@ import { Constructor, NumberHolder } from "#app/utils";
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import * as Utils from "../utils";
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import { WeatherType } from "#enums/weather-type";
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import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag";
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import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPostItemLostAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ChangeMovePriorityAbAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, PostDamageForceSwitchAbAttr, PostItemLostAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
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import { AddSecondStrikeAbAttr, allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPostItemLostAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ChangeMovePriorityAbAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, PostDamageForceSwitchAbAttr, PostItemLostAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
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import { AttackTypeBoosterModifier, BerryModifier, PokemonHeldItemModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PreserveBerryModifier } from "../modifier/modifier";
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import { BattlerIndex, BattleType } from "../battle";
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import { TerrainType } from "./terrain";
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@ -1385,12 +1385,33 @@ export class UserHpDamageAttr extends FixedDamageAttr {
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}
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export class TargetHalfHpDamageAttr extends FixedDamageAttr {
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private targetHp: number; // the final amount of hp we want the target to have
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private hpAfterFirstAttack: number | null;
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constructor() {
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super(0);
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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(args[0] as Utils.IntegerHolder).value = Utils.toDmgValue(target.hp / 2);
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// first, determine if the hit is coming from multi lens or not
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const lensCount = user.getHeldItems().find(i => i instanceof PokemonMultiHitModifier)?.getStackCount() ?? 0;
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if (lensCount <= 0) {
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// no multi lenses; we can just halve the target's hp and call it a day
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(args[0] as Utils.NumberHolder).value = Utils.toDmgValue(target.hp / 2);
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return true;
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}
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// Figure out what hit # we're on
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if (user.turnData.hitCount === user.turnData.hitsLeft) {
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// first hit of move; apply damage as normal and update targetHp accordingly
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this.targetHp = target.hp * (0.5 ** (user.hasAbilityWithAttr(AddSecondStrikeAbAttr) ? 2 : 1));
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this.hpAfterFirstAttack = null;
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(args[0] as Utils.NumberHolder).value = Utils.toDmgValue(target.hp / 2);
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} else {
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// all subsequent hits split the damage evenly among themselves
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this.hpAfterFirstAttack ??= Utils.toDmgValue(target.hp); // nullish coalescing assignment go brrr
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const totalHits = user.turnData.hitCount - 1;
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(args[0] as Utils.NumberHolder).value = Utils.toDmgValue((this.hpAfterFirstAttack - this.targetHp) / totalHits);
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}
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return true;
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}
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@ -2622,34 +2622,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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const fixedDamage = new Utils.NumberHolder(0);
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applyMoveAttrs(FixedDamageAttr, source, this, move, fixedDamage);
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if (fixedDamage.value) {
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const lensCount = source.getHeldItems().find(i => i instanceof PokemonMultiHitModifier)?.getStackCount() ?? 0;
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// Apply damage fixing for hp cutting moves on multi lens hits (NOT PARENTAL BOND)
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if (lensCount > 0
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&& move.hasAttr(TargetHalfHpDamageAttr)
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&& (source.turnData.hitCount === source.turnData.hitsLeft
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|| source.turnData.hitCount - source.turnData.hitsLeft !== lensCount + 1)) {
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// Do some unholy math to make the moves' damage values add up to 50%
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// Values obtained courtesy of WolframAlpha and Desmos Graphing Calculator
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// (https://www.desmos.com/calculator/wdngrksdfz)
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let damageMulti = 1;
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// NOTE: If multi lens ever gets updated (again) this switch case will NEED to be updated alongside it!
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switch (lensCount) {
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case 1:
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damageMulti = 0.558481559888;
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break;
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case 2:
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damageMulti = 0.60875846088;
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break;
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default:
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damageMulti = 0.5;
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break;
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}
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fixedDamage.value = this.hp * damageMulti;
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// Don't apply the multi lens damage penalty for subsequent hits of a hp cutting move
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// those get handled separately in move.ts
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if (!(move.hasAttr(TargetHalfHpDamageAttr)
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&& source.turnData.hitCount !== source.turnData.hitsLeft)) {
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const multiLensMultiplier = new Utils.NumberHolder(1);
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source.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, move.id, null, multiLensMultiplier);
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fixedDamage.value = Utils.toDmgValue(fixedDamage.value * multiLensMultiplier.value);
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}
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const multiLensMultiplier = new Utils.NumberHolder(1);
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source.scene.applyModifiers(PokemonMultiHitModifier, source.isPlayer(), source, move.id, null, multiLensMultiplier);
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fixedDamage.value = Utils.toDmgValue(fixedDamage.value * multiLensMultiplier.value);
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return {
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cancelled: false,
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@ -140,7 +140,7 @@ describe("Items - Multi Lens", () => {
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game.override.startingHeldItems([{ name: "MULTI_LENS", count: 1 }])
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.moveset(Moves.SUPER_FANG)
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.ability(Abilities.COMPOUND_EYES)
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.enemyLevel(100000)
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.enemyLevel(1000)
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.enemySpecies(Species.BLISSEY); // allows for unrealistically high levels of accuracy
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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@ -150,7 +150,7 @@ describe("Items - Multi Lens", () => {
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game.move.select(Moves.SUPER_FANG);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.5, 10); // unrealistically high level of precision
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expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.5, 5);
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});
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it("should result in correct damage for hp% attacks with 2 lenses", async () => {
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@ -158,7 +158,7 @@ describe("Items - Multi Lens", () => {
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.moveset(Moves.SUPER_FANG)
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.ability(Abilities.COMPOUND_EYES)
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.enemyMoveset(Moves.SPLASH)
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.enemyLevel(100000)
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.enemyLevel(1000)
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.enemySpecies(Species.BLISSEY); // allows for unrealistically high levels of accuracy
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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@ -168,15 +168,15 @@ describe("Items - Multi Lens", () => {
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game.move.select(Moves.SUPER_FANG);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.5, 8); // unrealistically high level of precision
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expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.5, 5);
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});
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it("should result in correct damage for hp% attacks with 2 lenses + Parental Bond", async () => {
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game.override.startingHeldItems([{ name: "MULTI_LENS", count: 2 },
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{ name: "WIDE_LENS", count: 2 }]) // ensures move always hits
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game.override.startingHeldItems([{ name: "MULTI_LENS", count: 2 }])
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.moveset(Moves.SUPER_FANG)
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.ability(Abilities.PARENTAL_BOND)
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.passiveAbility(Abilities.COMPOUND_EYES)
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.enemyMoveset(Moves.SPLASH)
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.enemyLevel(100000)
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.enemyLevel(1000)
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.enemySpecies(Species.BLISSEY); // allows for unrealistically high levels of accuracy
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await game.classicMode.startBattle([ Species.MAGIKARP ]);
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@ -186,6 +186,6 @@ describe("Items - Multi Lens", () => {
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game.move.select(Moves.SUPER_FANG);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.25, 8);
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expect(enemyPokemon.getHpRatio()).toBeCloseTo(0.25, 5);
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});
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});
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