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Evolution items get more common the further in until wave 120
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@ -958,7 +958,9 @@ const modifierPool: ModifierPool = {
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}, 3),
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new WeightedModifierType(modifierTypes.SUPER_LURE, 4),
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new WeightedModifierType(modifierTypes.NUGGET, 5),
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new WeightedModifierType(modifierTypes.EVOLUTION_ITEM, 2),
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new WeightedModifierType(modifierTypes.EVOLUTION_ITEM, (party: Pokemon[]) => {
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return Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 15), 8);
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}, 8),
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new WeightedModifierType(modifierTypes.MAP, (party: Pokemon[]) => party[0].scene.gameMode.isClassic ? 1 : 0, 1),
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new WeightedModifierType(modifierTypes.TM_GREAT, 2),
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new WeightedModifierType(modifierTypes.MEMORY_MUSHROOM, (party: Pokemon[]) => {
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@ -978,7 +980,9 @@ const modifierPool: ModifierPool = {
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new WeightedModifierType(modifierTypes.BIG_NUGGET, 12),
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new WeightedModifierType(modifierTypes.PP_UP, 9),
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new WeightedModifierType(modifierTypes.PP_MAX, 3),
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new WeightedModifierType(modifierTypes.RARE_EVOLUTION_ITEM, 8),
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new WeightedModifierType(modifierTypes.RARE_EVOLUTION_ITEM, (party: Pokemon[]) => {
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return Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 15) * 4, 32);
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}, 32),
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new WeightedModifierType(modifierTypes.AMULET_COIN, 3),
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new WeightedModifierType(modifierTypes.REVIVER_SEED, 4),
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new WeightedModifierType(modifierTypes.CANDY_JAR, 5),
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