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[Test] Fix throat chop and gorilla tactics tests (#4140)
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@ -30,7 +30,7 @@ describe("Abilities - Gorilla Tactics", () => {
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.enemyMoveset([Moves.SPLASH, Moves.DISABLE])
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.enemySpecies(Species.MAGIKARP)
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.enemyLevel(30)
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.moveset([Moves.SPLASH, Moves.TACKLE])
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.moveset([Moves.SPLASH, Moves.TACKLE, Moves.GROWL])
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.ability(Abilities.GORILLA_TACTICS);
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});
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@ -57,22 +57,21 @@ describe("Abilities - Gorilla Tactics", () => {
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const darmanitan = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.SPLASH);
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// First turn, lock move to Growl
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game.move.select(Moves.GROWL);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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// Turn where Tackle is interrupted by Disable
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// Second turn, Growl is interrupted by Disable
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await game.toNextTurn();
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.GROWL);
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await game.forceEnemyMove(Moves.DISABLE);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.hp).toBe(enemy.getMaxHp());
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expect(enemy.getStatStage(Stat.ATK)).toBe(-1); // Only the effect of the first Growl should be applied
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// Turn where Struggle is used
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// Third turn, Struggle is used
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await game.toNextTurn();
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game.move.select(Moves.TACKLE);
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@ -36,12 +36,14 @@ describe("Moves - Throat Chop", () => {
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it("prevents the target from using sound-based moves for two turns", async () => {
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.GROWL);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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// First turn, move is interrupted
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(0);
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expect(enemy.getStatStage(Stat.ATK)).toBe(0);
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// Second turn, struggle if no valid moves
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await game.toNextTurn();
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@ -50,6 +52,6 @@ describe("Moves - Throat Chop", () => {
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(game.scene.getEnemyPokemon()!.isFullHp()).toBe(false);
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expect(enemy.isFullHp()).toBe(false);
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}, TIMEOUT);
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});
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