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https://github.com/pagefaultgames/pokerogue.git
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Add command cancelling and 2nd battler move memory
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83c70889fc
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@ -973,7 +973,7 @@ export class CommandPhase extends FieldPhase {
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.showText(`${move.getName()} is disabled!`, null, () => {
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this.scene.ui.clearText();
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this.scene.ui.setMode(Mode.FIGHT);
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this.scene.ui.setMode(Mode.FIGHT, this.fieldIndex);
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}, null, true);
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}
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}
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@ -1044,6 +1044,21 @@ export class CommandPhase extends FieldPhase {
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return success;
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}
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cancel() {
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if (this.fieldIndex) {
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const lastCommand = this.scene.currentBattle.turnCommands[0];
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if (lastCommand.command === Command.BALL)
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this.scene.currentBattle.turnPokeballCounts[lastCommand.cursor]++;
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this.scene.unshiftPhase(new CommandPhase(this.scene, 0));
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this.scene.unshiftPhase(new CommandPhase(this.scene, 1));
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this.end();
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}
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}
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getFieldIndex(): integer {
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return this.fieldIndex;
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}
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getPokemon(): PlayerPokemon {
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return this.scene.getPlayerField()[this.fieldIndex];
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}
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@ -124,6 +124,7 @@ export abstract class PokemonSpeciesForm {
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case Species.MELOETTA:
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ret += this.getFormSpriteKey(formIndex).replace(/-/g, '');
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break;
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case Species.UNFEZANT:
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case Species.FRILLISH:
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case Species.JELLICENT:
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ret += !female ? 'm' : 'f';
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@ -2,7 +2,7 @@ import { CommandPhase } from "../battle-phases";
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import BattleScene, { Button } from "../battle-scene";
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import { addTextObject, TextStyle } from "./text";
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import PartyUiHandler, { PartyUiMode } from "./party-ui-handler";
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import UI, { Mode } from "./ui";
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import { Mode } from "./ui";
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import UiHandler from "./uiHandler";
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export enum Command {
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@ -56,7 +56,7 @@ export default class CommandUiHandler extends UiHandler {
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if (button === Button.ACTION) {
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switch (this.cursor) {
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case 0:
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ui.setMode(Mode.FIGHT);
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ui.setMode(Mode.FIGHT, (this.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
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success = true;
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break;
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case 1:
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@ -72,7 +72,8 @@ export default class CommandUiHandler extends UiHandler {
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success = true;
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break;
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}
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}
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} else
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(this.scene.getCurrentPhase() as CommandPhase).cancel();
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} else {
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switch (button) {
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case Button.UP:
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@ -13,6 +13,9 @@ export default class FightUiHandler extends UiHandler {
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private ppText: Phaser.GameObjects.Text;
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private cursorObj: Phaser.GameObjects.Image;
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protected fieldIndex: integer = 0;
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protected cursor2: integer = 0;
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constructor(scene: BattleScene) {
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super(scene, Mode.FIGHT);
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}
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@ -36,9 +39,11 @@ export default class FightUiHandler extends UiHandler {
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show(args: any[]) {
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super.show(args);
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this.fieldIndex = args.length ? args[0] as integer : 0;
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const messageHandler = this.getUi().getMessageHandler();
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messageHandler.bg.setTexture('bg_fight');
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this.setCursor(this.cursor);
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this.setCursor(this.getCursor());
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this.displayMoves();
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}
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@ -47,9 +52,11 @@ export default class FightUiHandler extends UiHandler {
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let success = false;
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const cursor = this.getCursor();
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if (button === Button.CANCEL || button === Button.ACTION) {
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if (button === Button.ACTION) {
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if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, this.cursor, false))
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if ((this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.FIGHT, cursor, false))
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success = true;
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else
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ui.playError();
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@ -60,20 +67,20 @@ export default class FightUiHandler extends UiHandler {
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} else {
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switch (button) {
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case Button.UP:
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if (this.cursor >= 2)
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success = this.setCursor(this.cursor - 2);
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if (cursor >= 2)
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success = this.setCursor(cursor - 2);
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break;
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case Button.DOWN:
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if (this.cursor < 2)
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success = this.setCursor(this.cursor + 2);
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if (cursor < 2)
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success = this.setCursor(cursor + 2);
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break;
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case Button.LEFT:
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if (this.cursor % 2 === 1)
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success = this.setCursor(this.cursor - 1);
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if (cursor % 2 === 1)
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success = this.setCursor(cursor - 1);
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break;
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case Button.RIGHT:
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if (this.cursor % 2 === 0)
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success = this.setCursor(this.cursor + 1);
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if (cursor % 2 === 0)
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success = this.setCursor(cursor + 1);
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break;
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}
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}
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@ -82,9 +89,20 @@ export default class FightUiHandler extends UiHandler {
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ui.playSelect();
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}
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getCursor(): integer {
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return !this.fieldIndex ? this.cursor : this.cursor2;
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}
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setCursor(cursor: integer): boolean {
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const ui = this.getUi();
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const ret = super.setCursor(cursor);
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const changed = this.getCursor() !== cursor;
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if (changed) {
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if (!this.fieldIndex)
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this.cursor = cursor;
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else
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this.cursor2 = cursor;
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}
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if (!this.cursorObj) {
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this.cursorObj = this.scene.add.image(0, 0, 'cursor');
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@ -110,7 +128,7 @@ export default class FightUiHandler extends UiHandler {
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this.cursorObj.setPosition(13 + (cursor % 2 === 1 ? 100 : 0), -31 + (cursor >= 2 ? 15 : 0));
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return ret;
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return changed;
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}
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displayMoves() {
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