Revert crit change

This commit is contained in:
Flashfyre 2024-04-04 23:57:28 -04:00
parent a45fe05f53
commit eaba6e655c

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@ -1136,11 +1136,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
applyMoveAttrs(VariableAtkAttr, source, this, move, sourceAtk);
applyMoveAttrs(VariableDefAttr, source, this, move, targetDef);
if (isCritical) {
sourceAtk.value = Math.max(sourceAtk.value, 0);
targetDef.value = Math.min(targetDef.value, 0);
}
if (!isTypeImmune) {
damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier * ((this.scene.randBattleSeedInt(15) + 85) / 100)) * criticalMultiplier;
if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) {