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Replace some egg moves
These egg moves were some of the moves marked as problematic on the sheet. They have been changed out for either suggestions or more fitting moves.
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@ -10,9 +10,9 @@ export const speciesEggMoves = {
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[Species.SQUIRTLE]: [ Moves.BODY_PRESS, Moves.FLIP_TURN, Moves.BOUNCY_BUBBLE, Moves.RECOVER ],
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[Species.CATERPIE]: [ Moves.STRUGGLE_BUG, Moves.ELECTROWEB, Moves.STICKY_WEB, Moves.TAIL_GLOW ],
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[Species.WEEDLE]: [ Moves.BUG_BITE, Moves.SWORDS_DANCE, Moves.BANEFUL_BUNKER, Moves.BARB_BARRAGE ],
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[Species.PIDGEY]: [ Moves.DUAL_WINGBEAT, Moves.COVET, Moves.U_TURN, Moves.BOOMBURST ],
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[Species.PIDGEY]: [ Moves.DUAL_WINGBEAT, Moves.COVET, Moves.U_TURN, Moves.RAZOR_WIND ],
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[Species.RATTATA]: [ Moves.TRAILBLAZE, Moves.POISON_FANG, Moves.JAW_LOCK, Moves.EXTREME_SPEED ],
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[Species.SPEAROW]: [ Moves.SUCKER_PUNCH, Moves.RAPID_SPIN, Moves.PARTING_SHOT, Moves.HYPER_DRILL ],
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[Species.SPEAROW]: [ Moves.FEATHER_DANCE, Moves.SNARL, Moves.PARTING_SHOT, Moves.HYPER_DRILL ],
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[Species.EKANS]: [ Moves.POISON_TAIL, Moves.SCALE_SHOT, Moves.LEECH_LIFE, Moves.SHED_TAIL ],
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[Species.SANDSHREW]: [ Moves.DRILL_RUN, Moves.SPIKY_SHIELD, Moves.SHORE_UP, Moves.SPIN_OUT ],
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[Species.NIDORAN_F]: [ Moves.SLUDGE_WAVE, Moves.SCORCHING_SANDS, Moves.CALM_MIND, Moves.METEOR_BEAM ],
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@ -28,7 +28,7 @@ export const speciesEggMoves = {
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[Species.MANKEY]: [ Moves.BEAT_UP, Moves.FORESIGHT, Moves.U_TURN, Moves.PLAY_ROUGH ],
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[Species.GROWLITHE]: [ Moves.RAGING_FURY, Moves.BOUNCE, Moves.NOBLE_ROAR, Moves.FLARE_BLITZ ],
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[Species.POLIWAG]: [ Moves.BOUNCY_BUBBLE, Moves.FREEZE_DRY, Moves.ZEN_HEADBUTT, Moves.SURGING_STRIKES ],
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[Species.ABRA]: [ Moves.MYSTICAL_FIRE, Moves.SKILL_SWAP, Moves.CALM_MIND, Moves.MYSTICAL_POWER ],
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[Species.ABRA]: [ Moves.MYSTICAL_FIRE, Moves.HEX, Moves.EXPANDING_FORCE, Moves.MYSTICAL_POWER ],
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[Species.MACHOP]: [ Moves.BULLET_PUNCH, Moves.KNOCK_OFF, Moves.COACHING, Moves.WICKED_BLOW ],
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[Species.BELLSPROUT]: [ Moves.SUNNY_DAY, Moves.WEATHER_BALL, Moves.COIL, Moves.STRENGTH_SAP ],
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[Species.TENTACOOL]: [ Moves.KNOCK_OFF, Moves.FREEZE_DRY, Moves.ACUPRESSURE, Moves.MALIGNANT_CHAIN ],
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@ -156,7 +156,7 @@ export const speciesEggMoves = {
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[Species.ILLUMISE]: [ Moves.FIRE_BLAST, Moves.MOONBLAST, Moves.HEALING_WISH, Moves.TAIL_GLOW ],
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[Species.GULPIN]: [ Moves.MORTAL_SPIN, Moves.LEECH_LIFE, Moves.MIRROR_COAT, Moves.MALIGNANT_CHAIN ],
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[Species.CARVANHA]: [ Moves.WAVE_CRASH, Moves.SCALE_SHOT, Moves.FILLET_AWAY, Moves.FISHIOUS_REND ],
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[Species.WAILMER]: [ Moves.CURSE, Moves.BRAVE_BIRD, Moves.FREEZE_DRY, Moves.RECOVER ],
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[Species.WAILMER]: [ Moves.CURSE, Moves.STEAMROLLER, Moves.FREEZE_DRY, Moves.RECOVER ],
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[Species.NUMEL]: [ Moves.SPIKES, Moves.STEALTH_ROCK, Moves.SHORE_UP, Moves.THOUSAND_WAVES ],
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[Species.TORKOAL]: [ Moves.IRON_DEFENSE, Moves.SPIKES, Moves.BODY_PRESS, Moves.EXPLOSION ],
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[Species.SPOINK]: [ Moves.THUNDER_WAVE, Moves.RECOVER, Moves.SIMPLE_BEAM, Moves.PSYCHO_BOOST ],
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@ -231,7 +231,7 @@ export const speciesEggMoves = {
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[Species.HIPPOPOTAS]: [ Moves.BODY_PRESS, Moves.HARD_PRESS, Moves.SCORCHING_SANDS, Moves.LANDS_WRATH ],
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[Species.SKORUPI]: [ Moves.COIL, Moves.DIRE_CLAW, Moves.PARTING_SHOT, Moves.WICKED_BLOW ],
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[Species.CROAGUNK]: [ Moves.GUNK_SHOT, Moves.LASH_OUT, Moves.MACH_PUNCH, Moves.SWORDS_DANCE ],
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[Species.CARNIVINE]: [ Moves.SNAP_TRAP, Moves.JAW_LOCK, Moves.RAGE_POWDER, Moves.FISHIOUS_REND ],
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[Species.CARNIVINE]: [ Moves.SNAP_TRAP, Moves.JAW_LOCK, Moves.RAGE_POWDER, Moves.FLOWER_TRICK ],
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[Species.FINNEON]: [ Moves.QUIVER_DANCE, Moves.BOUNCY_BUBBLE, Moves.MOONBLAST, Moves.MOONGEIST_BEAM ],
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[Species.MANTYKE]: [ Moves.BOUNCY_BUBBLE, Moves.ICY_WIND, Moves.TAILWIND, Moves.RECOVER ],
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[Species.SNOVER]: [ Moves.DRUM_BEATING, Moves.ICE_HAMMER, Moves.AURORA_VEIL, Moves.IVY_CUDGEL ],
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@ -240,7 +240,7 @@ export const speciesEggMoves = {
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[Species.MESPRIT]: [ Moves.REVELATION_DANCE, Moves.LUNAR_DANCE, Moves.MOONBLAST, Moves.PRISMATIC_LASER ],
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[Species.AZELF]: [ Moves.REVELATION_DANCE, Moves.DRAGON_DANCE, Moves.PHANTOM_FORCE, Moves.PRISMATIC_LASER ],
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[Species.DIALGA]: [ Moves.SPACIAL_REND, Moves.EXTREME_SPEED, Moves.GEAR_GRIND, Moves.FREEZING_GLARE ],
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[Species.PALKIA]: [ Moves.LIQUIDATION, Moves.ROAR_OF_TIME, Moves.AQUA_CUTTER, Moves.DRAGON_ENERGY ],
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[Species.PALKIA]: [ Moves.ROAR_OF_TIME, Moves.LIQUIDATION, Moves.AQUA_CUTTER, Moves.DRAGON_ENERGY ],
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[Species.HEATRAN]: [ Moves.FIRE_LASH, Moves.HEAVY_SLAM, Moves.FIERY_DANCE, Moves.BEHEMOTH_BASH ],
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[Species.REGIGIGAS]: [ Moves.MIGHTY_CLEAVE, Moves.PRECIPICE_BLADES, Moves.EXTREME_SPEED, Moves.SKILL_SWAP ],
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[Species.GIRATINA]: [ Moves.DRAGON_HAMMER, Moves.SPACIAL_REND, Moves.SPIRIT_SHACKLE, Moves.ASTRAL_BARRAGE ],
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@ -304,7 +304,7 @@ export const speciesEggMoves = {
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[Species.TYNAMO]: [ Moves.PARABOLIC_CHARGE, Moves.LEECH_LIFE, Moves.DRAGON_DANCE, Moves.FUSION_BOLT ],
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[Species.ELGYEM]: [ Moves.MYSTICAL_POWER, Moves.METEOR_BEAM, Moves.COSMIC_POWER, Moves.MOONGEIST_BEAM ],
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[Species.LITWICK]: [ Moves.NASTY_PLOT, Moves.SCORCHING_SANDS, Moves.TORCH_SONG, Moves.MOONGEIST_BEAM ],
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[Species.AXEW]: [ Moves.STONE_AXE, Moves.GLAIVE_RUSH, Moves.BEHEMOTH_BLADE, Moves.VICTORY_DANCE ],
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[Species.AXEW]: [ Moves.STONE_AXE, Moves.GLAIVE_RUSH, Moves.TEMPER_FLARE, Moves.VICTORY_DANCE ],
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[Species.CUBCHOO]: [ Moves.MOUNTAIN_GALE, Moves.DRAIN_PUNCH, Moves.SWORDS_DANCE, Moves.WAVE_CRASH ],
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[Species.CRYOGONAL]: [ Moves.SURF, Moves.EARTH_POWER, Moves.NASTY_PLOT, Moves.BLEAKWIND_STORM ],
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[Species.SHELMET]: [ Moves.SHED_TAIL, Moves.LEECH_LIFE, Moves.SILK_TRAP, Moves.CEASELESS_EDGE ],
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@ -343,8 +343,8 @@ export const speciesEggMoves = {
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[Species.SKIDDO]: [ Moves.STOMPING_TANTRUM, Moves.GRASSY_GLIDE, Moves.GRASSY_TERRAIN, Moves.HEAD_SMASH ],
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[Species.PANCHAM]: [ Moves.DRAIN_PUNCH, Moves.FAKE_OUT, Moves.ENDEAVOR, Moves.WICKED_BLOW ],
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[Species.FURFROU]: [ Moves.POPULATION_BOMB, Moves.JAW_LOCK, Moves.FAKE_OUT, Moves.GIGA_IMPACT ],
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[Species.ESPURR]: [ Moves.GLARE, Moves.DRAINING_KISS, Moves.PSYSTRIKE, Moves.BLOOD_MOON ],
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[Species.HONEDGE]: [ Moves.TACHYON_CUTTER, Moves.SACRED_SWORD, Moves.BITTER_BLADE, Moves.BEHEMOTH_BLADE ],
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[Species.ESPURR]: [ Moves.GLARE, Moves.DRAINING_KISS, Moves.TWIN_BEAM, Moves.PSYSTRIKE ],
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[Species.HONEDGE]: [ Moves.TACHYON_CUTTER, Moves.PSYCHO_CUT, Moves.BITTER_BLADE, Moves.BEHEMOTH_BLADE ],
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[Species.SPRITZEE]: [ Moves.STRANGE_STEAM, Moves.PSYSTRIKE, Moves.MOONBLAST, Moves.RELIC_SONG ],
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[Species.SWIRLIX]: [ Moves.TEATIME, Moves.RECYCLE, Moves.SPIRIT_BREAK, Moves.BELLY_DRUM ],
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[Species.INKAY]: [ Moves.KNOCK_OFF, Moves.LEECH_LIFE, Moves.PARTING_SHOT, Moves.HAMMER_ARM ],
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@ -10,7 +10,7 @@ export enum Moves {
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ICE_PUNCH,
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THUNDER_PUNCH,
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SCRATCH,
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VICE_GRIP,
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VISE_GRIP,
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GUILLOTINE,
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RAZOR_WIND,
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SWORDS_DANCE,
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@ -2637,7 +2637,7 @@ export function initMoves() {
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
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.punchingMove(),
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new AttackMove(Moves.SCRATCH, "Scratch", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 35, "Hard, pointed, sharp claws rake the target to inflict damage.", -1, 0, 1),
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new AttackMove(Moves.VICE_GRIP, "Vise Grip", Type.NORMAL, MoveCategory.PHYSICAL, 55, 100, 30, "The target is gripped and squeezed from both sides to inflict damage.", -1, 0, 1),
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new AttackMove(Moves.VISE_GRIP, "Vise Grip", Type.NORMAL, MoveCategory.PHYSICAL, 55, 100, 30, "The target is gripped and squeezed from both sides to inflict damage.", -1, 0, 1),
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new AttackMove(Moves.GUILLOTINE, "Guillotine", Type.NORMAL, MoveCategory.PHYSICAL, -1, 30, 5, "A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.", -1, 0, 1)
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.attr(OneHitKOAttr)
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.attr(OneHitKOAccuracyAttr),
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@ -3963,7 +3963,7 @@ export function initMoves() {
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.target(MoveTarget.ALL),
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new StatusMove(Moves.STICKY_WEB, "Sticky Web (N)", Type.BUG, -1, 20, "The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.", -1, 0, 6)
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.target(MoveTarget.ENEMY_SIDE),
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new AttackMove(Moves.FELL_STINGER, "Fell Stinger (N)", Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, "When the user knocks out a target with this move, the user's Attack stat rises drastically.", -1, 0, 6),
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new AttackMove(Moves.FELL_STINGER, "Fell Stinger (P)", Type.BUG, MoveCategory.PHYSICAL, 50, 100, 25, "When the user knocks out a target with this move, the user's Attack stat rises drastically.", -1, 0, 6),
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new AttackMove(Moves.PHANTOM_FORCE, "Phantom Force", Type.GHOST, MoveCategory.PHYSICAL, 90, 100, 10, "The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.", -1, 0, 6)
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.attr(ChargeAttr, ChargeAnim.PHANTOM_FORCE_CHARGING, 'vanished\ninstantly!', BattlerTagType.HIDDEN)
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.ignoresProtect()
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@ -2084,7 +2084,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
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[ 64, Moves.HYPER_BEAM ],
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],
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[Species.PINSIR]: [
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[ 1, Moves.VICE_GRIP ],
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[ 1, Moves.VISE_GRIP ],
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[ 1, Moves.HARDEN ],
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[ 4, Moves.FOCUS_ENERGY ],
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[ 8, Moves.BIND ],
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@ -9992,7 +9992,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
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[ 56, Moves.EXPLOSION ],
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],
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[Species.KLINK]: [
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[ 1, Moves.VICE_GRIP ],
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[ 1, Moves.VISE_GRIP ],
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[ 1, Moves.THUNDER_SHOCK ],
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[ 4, Moves.BIND ],
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[ 8, Moves.CHARGE ],
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@ -10008,7 +10008,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
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[ 48, Moves.HYPER_BEAM ],
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],
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[Species.KLANG]: [
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[ 1, Moves.VICE_GRIP ],
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[ 1, Moves.VISE_GRIP ],
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[ 1, Moves.BIND ],
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[ 1, Moves.THUNDER_SHOCK ],
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[ 1, Moves.CHARGE ],
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@ -10024,7 +10024,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
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[ 54, Moves.HYPER_BEAM ],
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],
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[Species.KLINKLANG]: [
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[ 1, Moves.VICE_GRIP ],
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[ 1, Moves.VISE_GRIP ],
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[ 1, Moves.BIND ],
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[ 1, Moves.THUNDER_SHOCK ],
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[ 1, Moves.CHARGE ],
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@ -10565,7 +10565,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
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[Species.DURANT]: [
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[ 1, Moves.SAND_ATTACK ],
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[ 1, Moves.FURY_CUTTER ],
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[ 4, Moves.VICE_GRIP ],
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[ 4, Moves.VISE_GRIP ],
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[ 8, Moves.METAL_CLAW ],
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[ 12, Moves.BEAT_UP ],
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[ 16, Moves.BUG_BITE ],
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@ -12341,7 +12341,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
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[ 52, Moves.REST ],
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],
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[Species.GRUBBIN]: [
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[ 1, Moves.VICE_GRIP ],
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[ 1, Moves.VISE_GRIP ],
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[ 1, Moves.MUD_SLAP ],
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[ 5, Moves.STRING_SHOT ],
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[ 10, Moves.BUG_BITE ],
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@ -12354,7 +12354,7 @@ export const pokemonSpeciesLevelMoves: PokemonSpeciesLevelMoves = {
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],
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[Species.CHARJABUG]: [
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[ 0, Moves.CHARGE ],
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[ 1, Moves.VICE_GRIP ],
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[ 1, Moves.VISE_GRIP ],
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[ 1, Moves.STRING_SHOT ],
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[ 1, Moves.MUD_SLAP ],
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[ 1, Moves.BUG_BITE ],
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