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[Bug] implemented multi target damage penalty (#2329)
* fix: damage multiplier by the number of targets * fix: used actual number value rather than the number holder * test: added unit test for counting targets * multi-target: fixed names of the unit tests. * test: simple-test changes * test: changed multi-target test code * test: testing damage decreasement * test: multi-target test fix * resolved conflicts in test --------- Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
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@ -1859,6 +1859,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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stabMultiplier.value = Math.min(stabMultiplier.value + 0.5, 2.25);
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}
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const targetCount = getMoveTargets(source, move.id).targets.length;
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const targetMultiplier = targetCount > 1 ? 0.75 : 1;
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applyMoveAttrs(VariableAtkAttr, source, this, move, sourceAtk);
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applyMoveAttrs(VariableDefAttr, source, this, move, targetDef);
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@ -1879,6 +1882,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* arenaAttackTypeMultiplier.value
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* screenMultiplier.value
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* twoStrikeMultiplier.value
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* targetMultiplier
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* criticalMultiplier.value
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* randomMultiplier);
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185
src/test/moves/multi_target.test.ts
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185
src/test/moves/multi_target.test.ts
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@ -0,0 +1,185 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import overrides from "#app/overrides";
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import { Moves } from "#enums/moves";
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import { getMoveTargets } from "#app/data/move.js";
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import { Abilities } from "#app/enums/abilities.js";
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import { Species } from "#app/enums/species.js";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { TurnEndPhase } from "#app/phases.js";
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const TIMEOUT = 20 * 1000;
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describe("Moves - Multi target", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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afterTrial(game);
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});
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beforeEach(() => {
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game = beforeTrial(phaserGame);
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});
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it("2v2 - target all near others - check modifier", () => checkTargetMultiplier(game, Moves.EARTHQUAKE, false, false, true), TIMEOUT);
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it("2v2 - target all near others - damage decrase", () => checkDamageDecrease(game, Moves.EARTHQUAKE, false, false, true), TIMEOUT);
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it("2v1 - target all near others - check modifier", () => checkTargetMultiplier(game, Moves.EARTHQUAKE, false, true, true), TIMEOUT);
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it("2v1 - target all near others - damage decrase", () => checkDamageDecrease(game, Moves.EARTHQUAKE, false, true, true), TIMEOUT);
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it("1v2 - target all near others - check modifier", () => checkTargetMultiplier(game, Moves.EARTHQUAKE, true, false, true), TIMEOUT);
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it("1v2 - target all near others - damage decrase", () => checkDamageDecrease(game, Moves.EARTHQUAKE, true, false, true), TIMEOUT);
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it("1v1 - target all near others - check modifier", () => checkTargetMultiplier(game, Moves.EARTHQUAKE, true, true, false), TIMEOUT);
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it("2v2 (immune) - target all near others - check modifier", () => {
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.LEVITATE);
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checkTargetMultiplier(game, Moves.EARTHQUAKE, false, false, true);
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}, TIMEOUT);
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it("2v2 (immune) - target all near others - damage decrase", () => checkDamageDecrease(game, Moves.EARTHQUAKE, false, false, true, Abilities.LEVITATE), TIMEOUT);
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it("2v2 - target all near enemies - check modifier", () => checkTargetMultiplier(game, Moves.HYPER_VOICE, false, false, true), TIMEOUT);
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it("2v2 - target all near enemies - damage decrase", () => checkDamageDecrease(game, Moves.HYPER_VOICE, false, false, true), TIMEOUT);
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it("2v1 - target all near enemies - check modifier", () => checkTargetMultiplier(game, Moves.HYPER_VOICE, false, true, false), TIMEOUT);
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it("2v1 - target all near enemies - no damage decrase", () => checkDamageDecrease(game, Moves.HYPER_VOICE, false, true, false), TIMEOUT);
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it("1v2 - target all near enemies - check modifier", () => checkTargetMultiplier(game, Moves.HYPER_VOICE, true, false, true), TIMEOUT);
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it("1v2 - target all near enemies - damage decrase", () => checkDamageDecrease(game, Moves.HYPER_VOICE, true, false, true), TIMEOUT);
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it("1v1 - target all near enemies - check modifier", () => checkTargetMultiplier(game, Moves.HYPER_VOICE, true, true, false), TIMEOUT);
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it("2v2 (immune) - target all near enemies - check modifier", () => {
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SOUNDPROOF);
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checkTargetMultiplier(game, Moves.HYPER_VOICE, false, false, true);
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}, TIMEOUT);
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it("2v2 (immune) - target all near enemies - damage decrase", () => checkDamageDecrease(game, Moves.HYPER_VOICE, false, false, true, Abilities.SOUNDPROOF), TIMEOUT);
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});
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async function checkTargetMultiplier(game: GameManager, attackMove: Moves, killAlly: boolean, killSecondEnemy: boolean, shouldMultiplied: boolean) {
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// play an attack and check target count
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await game.startBattle();
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const playerPokemonRepr = game.scene.getPlayerField();
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expect(playerPokemonRepr).not.toBeUndefined();
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killAllyAndEnemy(game, killAlly, killSecondEnemy);
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const targetCount = getMoveTargets(playerPokemonRepr[0], attackMove).targets.length;
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const targetMultiplier = targetCount > 1 ? 0.75 : 1;
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if (shouldMultiplied) {
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expect(targetMultiplier).toBe(0.75);
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} else {
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expect(targetMultiplier).toBe(1);
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}
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}
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async function checkDamageDecrease(game: GameManager, attackMove: Moves, killAlly: boolean, killSecondEnemy: boolean, shouldDecreased: boolean, ability?: Abilities) {
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// Tested combination on first turn, 1v1 on second turn
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await game.runToSummon([Species.EEVEE, Species.EEVEE]);
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if (ability !== undefined) {
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game.scene.getPlayerField()[1].abilityIndex = ability;
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game.scene.getEnemyField()[1].abilityIndex = ability;
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}
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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killAllyAndEnemy(game, killAlly, killSecondEnemy);
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await game.toNextTurn();
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const initialHp = game.scene.getEnemyField()[0].hp;
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game.doAttack(getMovePosition(game.scene, 0, attackMove));
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if (!killAlly) {
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game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
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}
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await game.phaseInterceptor.to(TurnEndPhase);
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const afterHp = game.scene.getEnemyField()[0].hp;
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killAllyAndEnemy(game, true, true);
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await game.toNextTurn();
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game.scene.getEnemyField()[0].hp = initialHp;
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const initialHp1v1 = game.scene.getEnemyField()[0].hp;
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game.doAttack(getMovePosition(game.scene, 0, attackMove));
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await game.phaseInterceptor.to(TurnEndPhase);
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const afterHp1v1 = game.scene.getEnemyField()[0].hp;
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if (shouldDecreased) {
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expect(initialHp - afterHp).toBeLessThan(0.75 * (initialHp1v1 - afterHp1v1) + 2);
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expect(initialHp - afterHp).toBeGreaterThan(0.75 * (initialHp1v1 - afterHp1v1) - 2);
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} else {
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expect(initialHp - afterHp).toBeLessThan(initialHp1v1 - afterHp1v1 + 2);
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expect(initialHp - afterHp).toBeGreaterThan(initialHp1v1 - afterHp1v1 - 2);
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}
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}
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// To simulate the situation where all of the enemies or the player's Pokemons dies except for one.
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function killAllyAndEnemy(game: GameManager, killAlly: boolean, killSecondEnemy: boolean) {
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if (killAlly) {
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leaveOnePlayerPokemon(game);
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expect(game.scene.getPlayerField().filter(p => p.isActive()).length).toBe(1);
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}
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if (killSecondEnemy) {
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leaveOneEnemyPokemon(game);
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expect(game.scene.getEnemyField().filter(p => p.isActive()).length).toBe(1);
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}
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}
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function leaveOnePlayerPokemon(game: GameManager) {
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const playerPokemons = game.scene.getParty();
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for (let i = 1; i < playerPokemons.length; i++) {
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playerPokemons[i].hp = 0;
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}
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expect(playerPokemons.filter(pokemon => pokemon.hp > 0).length).toBe(1);
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}
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function leaveOneEnemyPokemon(game: GameManager) {
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const enemyPokemons = game.scene.getEnemyParty();
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for (let i = 1; i < enemyPokemons.length; i++) {
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enemyPokemons[i].hp = 0;
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}
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}
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function beforeTrial(phaserGame: Phaser.Game, single: boolean = false) {
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const game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(false);
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vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.EARTHQUAKE, Moves.HYPER_VOICE, Moves.SURF, Moves.SPLASH]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
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vi.spyOn(overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(50);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(40);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.EEVEE);
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return game;
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}
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function afterTrial(game: GameManager) {
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game.phaseInterceptor.restoreOg();
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}
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