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Added the move category icon to the fight ui
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@ -6,12 +6,14 @@ import { Mode } from "./ui";
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import UiHandler from "./ui-handler";
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import * as Utils from "../utils";
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import { CommandPhase } from "../phases";
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import { MoveCategory } from "#app/data/move.js";
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export default class FightUiHandler extends UiHandler {
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private movesContainer: Phaser.GameObjects.Container;
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private typeIcon: Phaser.GameObjects.Sprite;
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private ppText: Phaser.GameObjects.Text;
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private cursorObj: Phaser.GameObjects.Image;
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private moveCategoryIcon: Phaser.GameObjects.Sprite;
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protected fieldIndex: integer = 0;
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protected cursor2: integer = 0;
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@ -26,10 +28,15 @@ export default class FightUiHandler extends UiHandler {
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this.movesContainer = this.scene.add.container(18, -38.7);
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ui.add(this.movesContainer);
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this.typeIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 33, -31, 'types', 'unknown');
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this.typeIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 41, -31, 'types', 'unknown');
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this.typeIcon.setVisible(false);
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ui.add(this.typeIcon);
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this.moveCategoryIcon = this.scene.add.sprite((this.scene.game.canvas.width / 6) - 19, -31, 'categories', 'physical');
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this.moveCategoryIcon.setVisible(false);
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ui.add(this.moveCategoryIcon);
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this.ppText = addTextObject(this.scene, (this.scene.game.canvas.width / 6) - 18, -15.5, ' / ', TextStyle.WINDOW);
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this.ppText.setOrigin(1, 0.5);
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this.ppText.setVisible(false);
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@ -120,16 +127,19 @@ export default class FightUiHandler extends UiHandler {
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if (hasMove) {
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const pokemonMove = moveset[cursor];
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this.typeIcon.setTexture('types', Type[pokemonMove.getMove().type].toLowerCase());
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this.typeIcon.setTexture('types', Type[pokemonMove.getMove().type].toLowerCase()).setScale(0.65);
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this.moveCategoryIcon.setTexture('categories', MoveCategory[pokemonMove.getMove().category].toLowerCase()).setScale(0.8);
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const maxPP = pokemonMove.getMovePp();
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const pp = maxPP - pokemonMove.ppUsed;
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this.ppText.setText(`${Utils.padInt(pp, 2, ' ')}/${Utils.padInt(maxPP, 2, ' ')}`);
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}
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this.typeIcon.setVisible(hasMove);
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this.ppText.setVisible(hasMove);
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this.moveCategoryIcon.setVisible(hasMove);
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this.cursorObj.setPosition(13 + (cursor % 2 === 1 ? 100 : 0), -31 + (cursor >= 2 ? 15 : 0));
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@ -151,6 +161,7 @@ export default class FightUiHandler extends UiHandler {
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this.clearMoves();
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this.typeIcon.setVisible(false);
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this.ppText.setVisible(false);
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this.moveCategoryIcon.setVisible(false);
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this.eraseCursor();
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}
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