[Tests] Test for Ability Magic Guard (#3253)
* Drafted testable conditions for Magic Guard * Weather Test * Update src/test/abilities/magic_guard.test.ts InnerThunder Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com> * Implemented checks for poison/toxic/burn * Added tests for recoil moves and volatile status * Added tests for entry hazards * Moved overrides to top * Gave player Pokemon the passive Unnerve to prevent random berry interference * Added tests for ability interactions * Added reference link --------- Co-authored-by: Frutescens <info@laptop> Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import { TurnEndPhase, MoveEffectPhase } from "#app/phases";
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import { Moves } from "#enums/moves";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { ArenaTagSide, getArenaTag } from "#app/data/arena-tag";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { WeatherType } from "#app/data/weather.js";
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import { StatusEffect, getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
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import { BattlerTagType } from "#enums/battler-tag-type";
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const TIMEOUT = 20 * 1000; // 20 sec timeout
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describe("Abilities - Magic Guard", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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/** Player Pokemon overrides */
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.MAGIC_GUARD);
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vi.spyOn(overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.UNNERVE);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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/** Enemy Pokemon overrides */
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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});
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//Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Magic_Guard_(Ability)
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it(
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"ability should prevent damage caused by weather",
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async () => {
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vi.spyOn(overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(WeatherType.SANDSTORM);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(enemyPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) has not taken damage from weather
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* - The enemy Pokemon (without Magic Guard) has taken damage from weather
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*/
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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}, TIMEOUT
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);
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it(
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"ability should prevent damage caused by status effects but other non-damage effects still apply",
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async () => {
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//Toxic keeps track of the turn counters -> important that Magic Guard keeps track of post-Toxic turns
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vi.spyOn(overrides, "STATUS_OVERRIDE", "get").mockReturnValue(StatusEffect.POISON);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(enemyPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) has not taken damage from poison
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* - The Pokemon's CatchRateMultiplier should be 1.5
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*/
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(getStatusEffectCatchRateMultiplier(leadPokemon.status.effect)).toBe(1.5);
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}, TIMEOUT
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);
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it(
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"ability effect should not persist when the ability is replaced",
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async () => {
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WORRY_SEED,Moves.WORRY_SEED,Moves.WORRY_SEED,Moves.WORRY_SEED]);
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vi.spyOn(overrides, "STATUS_OVERRIDE", "get").mockReturnValue(StatusEffect.POISON);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(enemyPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (that just lost its Magic Guard ability) has taken damage from poison
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*/
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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}, TIMEOUT
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);
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it("Magic Guard prevents damage caused by burn but other non-damaging effects are still applied",
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async () => {
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vi.spyOn(overrides, "OPP_STATUS_OVERRIDE", "get").mockReturnValue(StatusEffect.BURN);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.MAGIC_GUARD);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect (leadPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(enemyPokemon).toBeDefined();
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The enemy Pokemon (with Magic Guard) has not taken damage from burn
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* - The enemy Pokemon's physical attack damage is halved (TBD)
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* - The enemy Pokemon's hypothetical CatchRateMultiplier should be 1.5
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*/
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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expect(getStatusEffectCatchRateMultiplier(enemyPokemon.status.effect)).toBe(1.5);
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}, TIMEOUT
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);
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it("Magic Guard prevents damage caused by toxic but other non-damaging effects are still applied",
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async () => {
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vi.spyOn(overrides, "OPP_STATUS_OVERRIDE", "get").mockReturnValue(StatusEffect.TOXIC);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.MAGIC_GUARD);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect (leadPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(enemyPokemon).toBeDefined();
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const toxicStartCounter = enemyPokemon.status.turnCount;
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//should be 0
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The enemy Pokemon (with Magic Guard) has not taken damage from toxic
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* - The enemy Pokemon's status effect duration should be incremented
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* - The enemy Pokemon's hypothetical CatchRateMultiplier should be 1.5
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*/
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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expect(enemyPokemon.status.turnCount).toBeGreaterThan(toxicStartCounter);
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expect(getStatusEffectCatchRateMultiplier(enemyPokemon.status.effect)).toBe(1.5);
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}, TIMEOUT
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);
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it("Magic Guard prevents damage caused by entry hazards", async () => {
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//Adds and applies Spikes to both sides of the arena
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const newTag = getArenaTag(ArenaTagType.SPIKES, 5, Moves.SPIKES, 0, 0, ArenaTagSide.BOTH);
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game.scene.arena.tags.push(newTag);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(enemyPokemon).toBeDefined();
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) has not taken damage from spikes
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* - The enemy Pokemon (without Magic Guard) has taken damage from spikes
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*/
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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}, TIMEOUT
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);
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it("Magic Guard does not prevent poison from Toxic Spikes", async () => {
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//Adds and applies Spikes to both sides of the arena
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const playerTag = getArenaTag(ArenaTagType.TOXIC_SPIKES, 5, Moves.TOXIC_SPIKES, 0, 0, ArenaTagSide.PLAYER);
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const enemyTag = getArenaTag(ArenaTagType.TOXIC_SPIKES, 5, Moves.TOXIC_SPIKES, 0, 0, ArenaTagSide.ENEMY);
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game.scene.arena.tags.push(playerTag);
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game.scene.arena.tags.push(enemyTag);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(enemyPokemon).toBeDefined();
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - Both Pokemon gain the poison status effect
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* - The player Pokemon (with Magic Guard) has not taken damage from poison
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* - The enemy Pokemon (without Magic Guard) has taken damage from poison
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*/
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expect(leadPokemon.status.effect).toBe(StatusEffect.POISON);
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expect(enemyPokemon.status.effect).toBe(StatusEffect.POISON);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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}, TIMEOUT
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);
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it("Magic Guard prevents against damage from volatile status effects",
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async () => {
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await game.startBattle([Species.DUSKULL]);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.CURSE]);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.MAGIC_GUARD);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect (leadPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.CURSE));
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const enemyPokemon = game.scene.getEnemyPokemon();
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expect(enemyPokemon).toBeDefined();
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) has cut its HP to inflict curse
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* - The enemy Pokemon (with Magic Guard) is cursed
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* - The enemy Pokemon (with Magic Guard) does not lose HP from being cursed
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*/
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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expect(enemyPokemon.getTag(BattlerTagType.CURSED)).not.toBe(undefined);
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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}, TIMEOUT
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);
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it("Magic Guard prevents crash damage", async () => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.HIGH_JUMP_KICK]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.HIGH_JUMP_KICK));
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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vi.spyOn(game.scene.getCurrentPhase() as MoveEffectPhase, "hitCheck").mockReturnValueOnce(false);
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) misses High Jump Kick but does not lose HP as a result
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*/
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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}, TIMEOUT
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);
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it("Magic Guard prevents damage from recoil", async () => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TAKE_DOWN]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.TAKE_DOWN));
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) uses a recoil move but does not lose HP from recoil
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*/
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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}, TIMEOUT
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);
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it("Magic Guard does not prevent damage from Struggle's recoil", async () => {
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.STRUGGLE]);
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await game.startBattle([Species.MAGIKARP]);
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const leadPokemon = game.scene.getPlayerPokemon();
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expect(leadPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.STRUGGLE));
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await game.phaseInterceptor.to(TurnEndPhase);
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/**
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* Expect:
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* - The player Pokemon (with Magic Guard) uses Struggle but does lose HP from Struggle's recoil
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*/
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expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
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}, TIMEOUT
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);
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//This tests different move attributes than the recoil tests above
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it("Magic Guard prevents self-damage from attacking moves", async () => {
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||||||
|
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.STEEL_BEAM]);
|
||||||
|
await game.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
|
const leadPokemon = game.scene.getPlayerPokemon();
|
||||||
|
expect(leadPokemon).toBeDefined();
|
||||||
|
|
||||||
|
game.doAttack(getMovePosition(game.scene, 0, Moves.STEEL_BEAM));
|
||||||
|
|
||||||
|
await game.phaseInterceptor.to(TurnEndPhase);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Expect:
|
||||||
|
* - The player Pokemon (with Magic Guard) uses a move with an HP cost but does not lose HP from using it
|
||||||
|
*/
|
||||||
|
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||||
|
}, TIMEOUT
|
||||||
|
);
|
||||||
|
|
||||||
|
/*
|
||||||
|
it("Magic Guard does not prevent self-damage from confusion", async () => {
|
||||||
|
await game.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
|
game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
|
||||||
|
|
||||||
|
await game.phaseInterceptor.to(TurnEndPhase);
|
||||||
|
});
|
||||||
|
*/
|
||||||
|
|
||||||
|
it("Magic Guard does not prevent self-damage from non-attacking moves", async () => {
|
||||||
|
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.BELLY_DRUM]);
|
||||||
|
await game.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
|
const leadPokemon = game.scene.getPlayerPokemon();
|
||||||
|
expect(leadPokemon).toBeDefined();
|
||||||
|
|
||||||
|
game.doAttack(getMovePosition(game.scene, 0, Moves.BELLY_DRUM));
|
||||||
|
|
||||||
|
await game.phaseInterceptor.to(TurnEndPhase);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Expect:
|
||||||
|
* - The player Pokemon (with Magic Guard) uses a non-attacking move with an HP cost and thus loses HP from using it
|
||||||
|
*/
|
||||||
|
expect(leadPokemon.hp).toBeLessThan(leadPokemon.getMaxHp());
|
||||||
|
}, TIMEOUT
|
||||||
|
);
|
||||||
|
|
||||||
|
it("Magic Guard prevents damage from abilities with PostTurnHurtIfSleepingAbAttr", async() => {
|
||||||
|
//Tests the ability Bad Dreams
|
||||||
|
vi.spyOn(overrides, "STATUS_OVERRIDE", "get").mockReturnValue(StatusEffect.SLEEP);
|
||||||
|
//enemy pokemon is given Spore just in case player pokemon somehow awakens during test
|
||||||
|
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPORE, Moves.SPORE, Moves.SPORE, Moves.SPORE]);
|
||||||
|
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BAD_DREAMS);
|
||||||
|
|
||||||
|
await game.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
|
const leadPokemon = game.scene.getPlayerPokemon();
|
||||||
|
expect(leadPokemon).toBeDefined();
|
||||||
|
|
||||||
|
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||||
|
|
||||||
|
await game.phaseInterceptor.to(TurnEndPhase);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Expect:
|
||||||
|
* - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
|
||||||
|
* - The player Pokemon is asleep
|
||||||
|
*/
|
||||||
|
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||||
|
expect(leadPokemon.status.effect).toBe(StatusEffect.SLEEP);
|
||||||
|
}, TIMEOUT
|
||||||
|
);
|
||||||
|
|
||||||
|
it("Magic Guard prevents damage from abilities with PostFaintContactDamageAbAttr", async() => {
|
||||||
|
//Tests the abilities Innards Out/Aftermath
|
||||||
|
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
|
||||||
|
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.AFTERMATH);
|
||||||
|
|
||||||
|
await game.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
|
const leadPokemon = game.scene.getPlayerPokemon();
|
||||||
|
expect(leadPokemon).toBeDefined();
|
||||||
|
|
||||||
|
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||||
|
expect(enemyPokemon).toBeDefined();
|
||||||
|
enemyPokemon.hp = 1;
|
||||||
|
|
||||||
|
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||||
|
await game.phaseInterceptor.to(TurnEndPhase);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Expect:
|
||||||
|
* - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
|
||||||
|
* - The enemy Pokemon has fainted
|
||||||
|
*/
|
||||||
|
expect(enemyPokemon.hp).toBe(0);
|
||||||
|
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||||
|
}, TIMEOUT
|
||||||
|
);
|
||||||
|
|
||||||
|
it("Magic Guard prevents damage from abilities with PostDefendContactDamageAbAttr", async() => {
|
||||||
|
//Tests the abilities Iron Barbs/Rough Skin
|
||||||
|
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
|
||||||
|
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.IRON_BARBS);
|
||||||
|
|
||||||
|
await game.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
|
const leadPokemon = game.scene.getPlayerPokemon();
|
||||||
|
expect(leadPokemon).toBeDefined();
|
||||||
|
|
||||||
|
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||||
|
expect(enemyPokemon).toBeDefined();
|
||||||
|
|
||||||
|
game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
|
||||||
|
await game.phaseInterceptor.to(TurnEndPhase);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Expect:
|
||||||
|
* - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
|
||||||
|
* - The player Pokemon's move should have connected
|
||||||
|
*/
|
||||||
|
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
||||||
|
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||||
|
}, TIMEOUT
|
||||||
|
);
|
||||||
|
|
||||||
|
it("Magic Guard prevents damage from abilities with ReverseDrainAbAttr", async() => {
|
||||||
|
//Tests the ability Liquid Ooze
|
||||||
|
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ABSORB]);
|
||||||
|
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.LIQUID_OOZE);
|
||||||
|
|
||||||
|
await game.startBattle([Species.MAGIKARP]);
|
||||||
|
|
||||||
|
const leadPokemon = game.scene.getPlayerPokemon();
|
||||||
|
expect(leadPokemon).toBeDefined();
|
||||||
|
|
||||||
|
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||||
|
expect(enemyPokemon).toBeDefined();
|
||||||
|
|
||||||
|
game.doAttack(getMovePosition(game.scene, 0, Moves.ABSORB));
|
||||||
|
await game.phaseInterceptor.to(TurnEndPhase);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Expect:
|
||||||
|
* - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
|
||||||
|
* - The player Pokemon's move should have connected
|
||||||
|
*/
|
||||||
|
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
||||||
|
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||||
|
}, TIMEOUT
|
||||||
|
);
|
||||||
|
|
||||||
|
it("Magic Guard prevents HP loss from abilities with PostWeatherLapseDamageAbAttr", async() => {
|
||||||
|
//Tests the abilities Solar Power/Dry Skin
|
||||||
|
vi.spyOn(overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SOLAR_POWER);
|
||||||
|
vi.spyOn(overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(WeatherType.SUNNY);
|
||||||
|
|
||||||
|
await game.startBattle([Species.MAGIKARP]);
|
||||||
|
const leadPokemon = game.scene.getPlayerPokemon();
|
||||||
|
expect(leadPokemon).toBeDefined();
|
||||||
|
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
|
||||||
|
await game.phaseInterceptor.to(TurnEndPhase);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Expect:
|
||||||
|
* - The player Pokemon (with Magic Guard) should not lose HP due to this ability attribute
|
||||||
|
*/
|
||||||
|
expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
|
||||||
|
}, TIMEOUT
|
||||||
|
);
|
||||||
|
});
|
Loading…
Reference in New Issue