[TEST] - adding parting shot move test (#3412)

* adding parting shot test

* improve tests

* updating test

* fixing existing tests

* more tests

* adding more tests
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DustinLin 2024-08-11 22:13:56 -07:00 committed by GitHub
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import { SPLASH_ONLY } from "../utils/testUtils";
import { BerryPhase, MessagePhase, TurnInitPhase, FaintPhase } from "#app/phases";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, it } from "vitest";
import GameManager from "../utils/gameManager";
import { getMovePosition } from "../utils/gameManagerUtils";
import { BattleStat } from "#app/data/battle-stat";
const TIMEOUT = 20 * 1000;
describe("Moves - Parting Shot", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.moveset([Moves.PARTING_SHOT, Moves.SPLASH]);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.startingLevel(5);
game.override.enemyLevel(5);
});
test(
"Parting Shot when buffed by prankster should fail against dark types",
async () => {
game.override
.enemySpecies(Species.POOCHYENA)
.ability(Abilities.PRANKSTER);
await game.startBattle([Species.MURKROW, Species.MEOWTH]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).toBeDefined();
game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT));
await game.phaseInterceptor.to(BerryPhase, false);
const battleStatsOpponent = enemyPokemon.summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}, TIMEOUT
);
test(
"Parting shot should fail against good as gold ability",
async () => {
game.override
.enemySpecies(Species.GHOLDENGO)
.enemyAbility(Abilities.GOOD_AS_GOLD);
await game.startBattle([Species.MURKROW, Species.MEOWTH]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).toBeDefined();
game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT));
await game.phaseInterceptor.to(BerryPhase, false);
const battleStatsOpponent = enemyPokemon.summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}, TIMEOUT
);
it.skip( // TODO: fix this bug to pass the test!
"Parting shot should fail if target is -6/-6 de-buffed",
async () => {
game.override.moveset([Moves.PARTING_SHOT, Moves.MEMENTO, Moves.SPLASH]);
await game.startBattle([Species.MEOWTH, Species.MEOWTH, Species.MEOWTH, Species.MURKROW, Species.ABRA]);
// use Memento 3 times to debuff enemy
game.doAttack(getMovePosition(game.scene, 0, Moves.MEMENTO));
await game.phaseInterceptor.to(FaintPhase);
expect(game.scene.getParty()[0].isFainted()).toBe(true);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to(TurnInitPhase, false);
game.doAttack(getMovePosition(game.scene, 0, Moves.MEMENTO));
await game.phaseInterceptor.to(FaintPhase);
expect(game.scene.getParty()[0].isFainted()).toBe(true);
game.doSelectPartyPokemon(2);
await game.phaseInterceptor.to(TurnInitPhase, false);
game.doAttack(getMovePosition(game.scene, 0, Moves.MEMENTO));
await game.phaseInterceptor.to(FaintPhase);
expect(game.scene.getParty()[0].isFainted()).toBe(true);
game.doSelectPartyPokemon(3);
// set up done
await game.phaseInterceptor.to(TurnInitPhase, false);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).toBeDefined();
const battleStatsOpponent = enemyPokemon.summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-6);
expect(battleStatsOpponent[BattleStat.SPATK]).toBe(-6);
// now parting shot should fail
game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT));
await game.phaseInterceptor.to(BerryPhase, false);
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-6);
expect(battleStatsOpponent[BattleStat.SPATK]).toBe(-6);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}, TIMEOUT
);
it.skip( // TODO: fix this bug to pass the test!
"Parting shot shouldn't allow switch out when mist is active",
async () => {
game.override
.enemySpecies(Species.ALTARIA)
.enemyAbility(Abilities.NONE)
.enemyMoveset(Array(4).fill(Moves.MIST));
await game.startBattle([Species.SNORLAX, Species.MEOWTH]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).toBeDefined();
game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT));
await game.phaseInterceptor.to(BerryPhase, false);
const battleStatsOpponent = enemyPokemon.summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}, TIMEOUT
);
it.skip( // TODO: fix this bug to pass the test!
"Parting shot shouldn't allow switch out against clear body ability",
async () => {
game.override
.enemySpecies(Species.TENTACOOL)
.enemyAbility(Abilities.CLEAR_BODY);
await game.startBattle([Species.SNORLAX, Species.MEOWTH]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).toBeDefined();
game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT));
await game.phaseInterceptor.to(BerryPhase, false);
const battleStatsOpponent = enemyPokemon.summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}, TIMEOUT
);
it.skip( // TODO: fix this bug to pass the test!
"Parting shot should de-buff and not fail if no party available to switch - party size 1",
async () => {
await game.startBattle([Species.MURKROW]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
expect(enemyPokemon).toBeDefined();
game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT));
await game.phaseInterceptor.to(BerryPhase, false);
const battleStatsOpponent = enemyPokemon.summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
expect(battleStatsOpponent[BattleStat.SPATK]).toBe(-1);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
}, TIMEOUT
);
it.skip( // TODO: fix this bug to pass the test!
"Parting shot regularly not fail if no party available to switch - party fainted",
async () => {
await game.startBattle([Species.MURKROW, Species.MEOWTH]);
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
// intentionally kill party pokemon, switch to second slot (now 1 party mon is fainted)
await game.killPokemon(game.scene.getParty()[0]);
expect(game.scene.getParty()[0].isFainted()).toBe(true);
await game.phaseInterceptor.run(MessagePhase);
game.doSelectPartyPokemon(1);
await game.phaseInterceptor.to(TurnInitPhase, false);
game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT));
await game.phaseInterceptor.to(BerryPhase, false);
const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0);
expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH);
}, TIMEOUT
);
});