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[TEST] - adding parting shot move test (#3412)
* adding parting shot test * improve tests * updating test * fixing existing tests * more tests * adding more tests
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src/test/moves/parting_shot.test.ts
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206
src/test/moves/parting_shot.test.ts
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import { SPLASH_ONLY } from "../utils/testUtils";
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import { BerryPhase, MessagePhase, TurnInitPhase, FaintPhase } from "#app/phases";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, it } from "vitest";
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import GameManager from "../utils/gameManager";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { BattleStat } from "#app/data/battle-stat";
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const TIMEOUT = 20 * 1000;
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describe("Moves - Parting Shot", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.moveset([Moves.PARTING_SHOT, Moves.SPLASH]);
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game.override.enemyMoveset(SPLASH_ONLY);
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game.override.startingLevel(5);
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game.override.enemyLevel(5);
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});
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test(
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"Parting Shot when buffed by prankster should fail against dark types",
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async () => {
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game.override
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.enemySpecies(Species.POOCHYENA)
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.ability(Abilities.PRANKSTER);
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await game.startBattle([Species.MURKROW, Species.MEOWTH]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT));
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await game.phaseInterceptor.to(BerryPhase, false);
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const battleStatsOpponent = enemyPokemon.summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
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expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0);
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expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
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}, TIMEOUT
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);
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test(
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"Parting shot should fail against good as gold ability",
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async () => {
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game.override
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.enemySpecies(Species.GHOLDENGO)
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.enemyAbility(Abilities.GOOD_AS_GOLD);
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await game.startBattle([Species.MURKROW, Species.MEOWTH]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT));
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await game.phaseInterceptor.to(BerryPhase, false);
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const battleStatsOpponent = enemyPokemon.summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
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expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0);
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expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
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}, TIMEOUT
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);
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it.skip( // TODO: fix this bug to pass the test!
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"Parting shot should fail if target is -6/-6 de-buffed",
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async () => {
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game.override.moveset([Moves.PARTING_SHOT, Moves.MEMENTO, Moves.SPLASH]);
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await game.startBattle([Species.MEOWTH, Species.MEOWTH, Species.MEOWTH, Species.MURKROW, Species.ABRA]);
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// use Memento 3 times to debuff enemy
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game.doAttack(getMovePosition(game.scene, 0, Moves.MEMENTO));
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await game.phaseInterceptor.to(FaintPhase);
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expect(game.scene.getParty()[0].isFainted()).toBe(true);
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game.doSelectPartyPokemon(1);
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await game.phaseInterceptor.to(TurnInitPhase, false);
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game.doAttack(getMovePosition(game.scene, 0, Moves.MEMENTO));
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await game.phaseInterceptor.to(FaintPhase);
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expect(game.scene.getParty()[0].isFainted()).toBe(true);
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game.doSelectPartyPokemon(2);
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await game.phaseInterceptor.to(TurnInitPhase, false);
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game.doAttack(getMovePosition(game.scene, 0, Moves.MEMENTO));
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await game.phaseInterceptor.to(FaintPhase);
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expect(game.scene.getParty()[0].isFainted()).toBe(true);
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game.doSelectPartyPokemon(3);
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// set up done
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await game.phaseInterceptor.to(TurnInitPhase, false);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon).toBeDefined();
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const battleStatsOpponent = enemyPokemon.summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-6);
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expect(battleStatsOpponent[BattleStat.SPATK]).toBe(-6);
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// now parting shot should fail
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game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT));
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-6);
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expect(battleStatsOpponent[BattleStat.SPATK]).toBe(-6);
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expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
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}, TIMEOUT
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);
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it.skip( // TODO: fix this bug to pass the test!
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"Parting shot shouldn't allow switch out when mist is active",
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async () => {
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game.override
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.enemySpecies(Species.ALTARIA)
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.enemyAbility(Abilities.NONE)
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.enemyMoveset(Array(4).fill(Moves.MIST));
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await game.startBattle([Species.SNORLAX, Species.MEOWTH]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT));
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await game.phaseInterceptor.to(BerryPhase, false);
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const battleStatsOpponent = enemyPokemon.summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
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expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0);
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expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
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}, TIMEOUT
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);
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it.skip( // TODO: fix this bug to pass the test!
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"Parting shot shouldn't allow switch out against clear body ability",
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async () => {
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game.override
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.enemySpecies(Species.TENTACOOL)
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.enemyAbility(Abilities.CLEAR_BODY);
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await game.startBattle([Species.SNORLAX, Species.MEOWTH]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT));
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await game.phaseInterceptor.to(BerryPhase, false);
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const battleStatsOpponent = enemyPokemon.summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
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expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0);
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expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
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}, TIMEOUT
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);
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it.skip( // TODO: fix this bug to pass the test!
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"Parting shot should de-buff and not fail if no party available to switch - party size 1",
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async () => {
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await game.startBattle([Species.MURKROW]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(enemyPokemon).toBeDefined();
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game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT));
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await game.phaseInterceptor.to(BerryPhase, false);
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const battleStatsOpponent = enemyPokemon.summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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expect(battleStatsOpponent[BattleStat.SPATK]).toBe(-1);
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expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MURKROW);
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}, TIMEOUT
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);
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it.skip( // TODO: fix this bug to pass the test!
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"Parting shot regularly not fail if no party available to switch - party fainted",
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async () => {
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await game.startBattle([Species.MURKROW, Species.MEOWTH]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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// intentionally kill party pokemon, switch to second slot (now 1 party mon is fainted)
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await game.killPokemon(game.scene.getParty()[0]);
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expect(game.scene.getParty()[0].isFainted()).toBe(true);
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await game.phaseInterceptor.run(MessagePhase);
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game.doSelectPartyPokemon(1);
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await game.phaseInterceptor.to(TurnInitPhase, false);
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game.doAttack(getMovePosition(game.scene, 0, Moves.PARTING_SHOT));
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await game.phaseInterceptor.to(BerryPhase, false);
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const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
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expect(battleStatsOpponent[BattleStat.SPATK]).toBe(0);
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expect(game.scene.getPlayerField()[0].species.speciesId).toBe(Species.MEOWTH);
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}, TIMEOUT
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);
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});
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