getting lost at the sea MVP (event)

This commit is contained in:
Felix Staud 2024-07-10 18:39:55 -07:00
parent 253447136a
commit ec7cabc8c8
8 changed files with 136 additions and 8 deletions

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@ -0,0 +1,50 @@
import MysteryEncounterDialogue from "#app/data/mystery-encounters/mystery-encounter-dialogue";
const namepsace = "mysteryEncounter:gettingLostAtTheSea";
export const GettingLostAtTheSeaDialogue: MysteryEncounterDialogue = {
intro: [
{
text: `${namepsace}:intro`
}
],
encounterOptionsDialogue: {
title: `${namepsace}:title`,
description: `${namepsace}:description`,
query: `${namepsace}:query`,
options: [
{
buttonLabel: `${namepsace}:option:1:label`,
buttonTooltip: `${namepsace}:option:1:tooltip`,
selected: [
{
text: `${namepsace}:option:1:selected`,
},
],
},
{
buttonLabel: `${namepsace}:option:2:label`,
buttonTooltip: `${namepsace}:option:2:tooltip`,
selected: [
{
text: `${namepsace}:option:2:selected`,
},
],
},
{
buttonLabel: `${namepsace}:option:3:label`,
buttonTooltip: `${namepsace}:option:3:tooltip`,
selected: [
{
text: `${namepsace}:option:3:selected`,
},
],
},
],
},
outro: [
{
text: `${namepsace}:outro`,
},
],
};

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@ -0,0 +1,45 @@
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "../../../battle-scene";
import MysteryEncounter, {
MysteryEncounterBuilder,
MysteryEncounterTier,
} from "../mystery-encounter";
/**
* Getting lost at the sea encounter.
* @see {@link https://github.com/AsdarDevelops/PokeRogue-Events/issues/9|GitHub Issue #9}
* @see {@linkcode MysteryEncounter|Dialogues}
* @see For biome requirements check [mysteryEncountersByBiome](../mystery-encounters.ts)
*/
export const GettingLostAtTheSeaEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(
MysteryEncounterType.GETTING_LOST_AT_THE_SEA
)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withIntroSpriteConfigs([
{
fileRoot: "pokemon",
spriteKey: "130", // gyarados for now
hasShadow: false,
scale: 4,
y: 100,
x: 130,
tint: .25
},
])
.withSceneWaveRangeRequirement(11, 179)
.withOnInit((_scene: BattleScene) => {
console.log("GettingLostAtTheSeaEncounter OnInit");
return true;
})
.withOptionPhase(async (scene: BattleScene) => {
// OPTION 1
})
.withOptionPhase(async (scene: BattleScene) => {
// OPTION 2
})
.withOptionPhase(async (scene: BattleScene) => {
// OPTION 3
return true;
})
.build();

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@ -8,6 +8,7 @@ import { SleepingSnorlaxDialogue } from "./dialogue/sleeping-snorlax-dialogue";
import { DepartmentStoreSaleDialogue } from "#app/data/mystery-encounters/dialogue/department-store-sale-dialogue";
import { ShadyVitaminDealerDialogue } from "#app/data/mystery-encounters/dialogue/shady-vitamin-dealer";
import { TextStyle } from "#app/ui/text";
import { GettingLostAtTheSeaDialogue } from "./dialogue/getting-lost-at-the-sea-dialogue";
export class TextDisplay {
speaker?: TemplateStringsArray | `mysteryEncounter:${string}`;
@ -92,4 +93,5 @@ export function initMysteryEncounterDialogue() {
allMysteryEncounterDialogue[MysteryEncounterType.SLEEPING_SNORLAX] = SleepingSnorlaxDialogue;
allMysteryEncounterDialogue[MysteryEncounterType.DEPARTMENT_STORE_SALE] = DepartmentStoreSaleDialogue;
allMysteryEncounterDialogue[MysteryEncounterType.SHADY_VITAMIN_DEALER] = ShadyVitaminDealerDialogue;
allMysteryEncounterDialogue[MysteryEncounterType.GETTING_LOST_AT_THE_SEA] = GettingLostAtTheSeaDialogue;
}

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@ -9,6 +9,7 @@ import { SleepingSnorlaxEncounter } from "./encounters/sleeping-snorlax";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { DepartmentStoreSaleEncounter } from "#app/data/mystery-encounters/encounters/department-store-sale";
import { ShadyVitaminDealerEncounter } from "#app/data/mystery-encounters/encounters/shady-vitamin-dealer";
import { GettingLostAtTheSeaEncounter } from "./encounters/getting-lost-at-the-sea-encounter";
// Spawn chance: (BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT + WIGHT_INCREMENT_ON_SPAWN_MISS * <number of missed spawns>) / 256
export const BASE_MYSTERY_ENCOUNTER_SPAWN_WEIGHT = 1;
@ -40,7 +41,9 @@ export const mysteryEncountersByBiome = new Map<Biome, MysteryEncounterType[]>([
MysteryEncounterType.SLEEPING_SNORLAX
]],
[Biome.SEA, []],
[Biome.SEA, [
MysteryEncounterType.GETTING_LOST_AT_THE_SEA
]],
[Biome.SWAMP, []],
[Biome.BEACH, [
MysteryEncounterType.DEPARTMENT_STORE_SALE
@ -95,6 +98,7 @@ export function initMysteryEncounters() {
allMysteryEncounters[MysteryEncounterType.SLEEPING_SNORLAX] = SleepingSnorlaxEncounter;
allMysteryEncounters[MysteryEncounterType.DEPARTMENT_STORE_SALE] = DepartmentStoreSaleEncounter;
allMysteryEncounters[MysteryEncounterType.SHADY_VITAMIN_DEALER] = ShadyVitaminDealerEncounter;
allMysteryEncounters[MysteryEncounterType.GETTING_LOST_AT_THE_SEA] = GettingLostAtTheSeaEncounter;
// Append encounters that can occur in any biome to biome map
const anyBiomeEncounters: MysteryEncounterType[] = Object.keys(MysteryEncounterType).filter(e => !isNaN(Number(e))).map(k => Number(k) as MysteryEncounterType);

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@ -6,5 +6,6 @@ export enum MysteryEncounterType {
SLEEPING_SNORLAX,
TRAINING_SESSION,
DEPARTMENT_STORE_SALE,
SHADY_VITAMIN_DEALER
SHADY_VITAMIN_DEALER,
GETTING_LOST_AT_THE_SEA //might be generalized later on
}

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@ -1,4 +1,4 @@
import { SimpleTranslationEntries } from "#app/interfaces/locales";
import { gettingLostAtTheSea } from "./mystery-encounters/getting-lost-at-the-sea";
/**
* Patterns that can be used:
@ -12,7 +12,7 @@ import { SimpleTranslationEntries } from "#app/interfaces/locales";
* Any '(+)' or '(-)' type of tooltip will auto-color to green/blue respectively. THIS ONLY OCCURS FOR OPTION TOOLTIPS, NOWHERE ELSE
* Other types of '(...)' tooltips will have to specify the text color manually by using '@[SUMMARY_GREEN]{<text>}' pattern
*/
export const mysteryEncounter: SimpleTranslationEntries = {
export const mysteryEncounter = {
// DO NOT REMOVE
"unit_test_dialogue": "@ec{test}@ec{test} @ec{test@ec{test}} @ec{test1} @ec{test\} @ec{test\\} @ec{test\\\} {test}",
@ -181,4 +181,5 @@ export const mysteryEncounter: SimpleTranslationEntries = {
"sleeping_snorlax_option_3_good_result": "Your @ec{option3PrimaryName} uses @ec{option3PrimaryMove}! @s{item_fanfare}It steals Leftovers off the sleeping Snorlax and you make out like bandits!",
// "sleeping_snorlax_outro_win": "The mysterious challengers were defeated!",
gettingLostAtTheSea,
} as const;

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@ -0,0 +1,25 @@
export const gettingLostAtTheSea = {
intro: "TBA: INTRO MESSAGE",
"title": "Getting lost at the sea",
"description": "You get lost. Certain Pokémons can help you get back on track unharmed.",
"query": "What will you do?",
option: {
1: {
label: "Let (Water type) guide you back", //TODO: replace (Water type) with pokemon in team
tooltip: "Needs a Water type in the party. That PKMN earns EXP as if having defeated a Lapras.",
selected: "TBA: OPTION 1 SELECTED TEXT "
},
2: {
label: " Let (Flying type) guide you back", //TODO: replace (Flying type) with pokemon in team
tooltip: "Needs a Flying type in the party. That PKMN earns EXP as if having defeated a Lapras.",
selected: "TBA: OPTION 2 SELECTED TEXT "
},
3: {
label: "Wander aimlessly until you're back",
tooltip: "All your Pokémon lose 30% of their HP. Any below that are KO'd.",
selected: "TBA: OPTION 3 SELECTED TEXT "
}
},
"outro": "TBA GETTING LOST AT SEA OUTRO MESSAGE",
};

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@ -35,8 +35,8 @@ export const SEED_OVERRIDE: string = "";
export const WEATHER_OVERRIDE: WeatherType = WeatherType.NONE;
export const DOUBLE_BATTLE_OVERRIDE: boolean = false;
export const SINGLE_BATTLE_OVERRIDE: boolean = false;
export const STARTING_WAVE_OVERRIDE: integer = 0;
export const STARTING_BIOME_OVERRIDE: Biome = Biome.TOWN;
export const STARTING_WAVE_OVERRIDE: integer = 15;
export const STARTING_BIOME_OVERRIDE: Biome = Biome.SEA;
export const ARENA_TINT_OVERRIDE: TimeOfDay = null;
// Multiplies XP gained by this value including 0. Set to null to ignore the override
export const XP_MULTIPLIER_OVERRIDE: number = null;
@ -118,9 +118,9 @@ export const EGG_GACHA_PULL_COUNT_OVERRIDE: number = 0;
*/
// 1 to 256, set to null to ignore
export const MYSTERY_ENCOUNTER_RATE_OVERRIDE: number = null;
export const MYSTERY_ENCOUNTER_RATE_OVERRIDE: number = 100000;
export const MYSTERY_ENCOUNTER_TIER_OVERRIDE: MysteryEncounterTier = null;
export const MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType = null;
export const MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType = MysteryEncounterType.GETTING_LOST_AT_THE_SEA;
/**
* MODIFIER / ITEM OVERRIDES