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Make EXP boosting items stack additively and not multiplicatively (#3094)
Fixes #2040
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@ -1774,7 +1774,7 @@ export class PokemonExpBoosterModifier extends PokemonHeldItemModifier {
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}
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}
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apply(args: any[]): boolean {
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apply(args: any[]): boolean {
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(args[1] as Utils.NumberHolder).value = Math.floor((args[1] as Utils.NumberHolder).value * (1 + (this.getStackCount() * this.boostMultiplier)));
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(args[1] as Utils.NumberHolder).value += (this.getStackCount() * this.boostMultiplier);
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return true;
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return true;
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}
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}
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@ -3927,7 +3927,9 @@ export class VictoryPhase extends PokemonPhase {
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expMultiplier = Overrides.XP_MULTIPLIER_OVERRIDE;
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expMultiplier = Overrides.XP_MULTIPLIER_OVERRIDE;
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}
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}
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const pokemonExp = new Utils.NumberHolder(expValue * expMultiplier);
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const pokemonExp = new Utils.NumberHolder(expValue * expMultiplier);
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this.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, pokemonExp);
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const modifierBonusExp = new Utils.NumberHolder(1);
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this.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, modifierBonusExp);
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pokemonExp.value *= modifierBonusExp.value;
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partyMemberExp.push(Math.floor(pokemonExp.value));
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partyMemberExp.push(Math.floor(pokemonExp.value));
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}
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}
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40
src/test/items/exp_booster.test.ts
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40
src/test/items/exp_booster.test.ts
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@ -0,0 +1,40 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phase from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import overrides from "#app/overrides";
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import { Abilities } from "#app/enums/abilities.js";
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import { PokemonExpBoosterModifier } from "#app/modifier/modifier.js";
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import * as Utils from "#app/utils";
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describe("EXP Modifier Items", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phase.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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});
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it("EXP booster items stack additively", async() => {
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vi.spyOn(overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "LUCKY_EGG"}, {name: "GOLDEN_EGG"}]);
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await game.startBattle();
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const partyMember = game.scene.getPlayerPokemon();
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const modifierBonusExp = new Utils.NumberHolder(1);
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partyMember.scene.applyModifiers(PokemonExpBoosterModifier, true, partyMember, modifierBonusExp);
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expect(modifierBonusExp.value).toBe(2.4);
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}, 20000);
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});
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