Added test case for freeze dry during inverse battles

This commit is contained in:
geeil-han 2024-11-11 08:34:06 +01:00
parent 69a47c35f1
commit eda5f70ac7
1 changed files with 25 additions and 5 deletions

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@ -2,6 +2,7 @@ import { BattlerIndex } from "#app/battle";
import { Abilities } from "#app/enums/abilities";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { Challenges } from "#enums/challenges";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
@ -97,7 +98,7 @@ describe("Moves - Freeze-Dry", () => {
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
});
it("should deal 2x damage to water types under Normalize", async () => {
it("should deal 2x damage to water type under Normalize", async () => {
game.override.ability(Abilities.NORMALIZE);
await game.classicMode.startBattle();
@ -111,7 +112,7 @@ describe("Moves - Freeze-Dry", () => {
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
});
it("should deal 0.25x damage to rock AND steel type Pkm under Normalize", async () => {
it("should deal 0.25x damage to rock/steel type under Normalize", async () => {
game.override
.ability(Abilities.NORMALIZE)
.enemySpecies(Species.SHIELDON);
@ -127,7 +128,7 @@ describe("Moves - Freeze-Dry", () => {
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25);
});
it("should deal 2x damage to water types under Electrify", async () => {
it("should deal 2x damage to water type under Electrify", async () => {
game.override.enemyMoveset([ Moves.ELECTRIFY ]);
await game.classicMode.startBattle();
@ -141,7 +142,7 @@ describe("Moves - Freeze-Dry", () => {
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
});
it("should deal 4x damage to water/flying types under Electrify", async () => {
it("should deal 4x damage to water/flying type under Electrify", async () => {
game.override
.enemyMoveset([ Moves.ELECTRIFY ])
.enemySpecies(Species.GYARADOS);
@ -157,7 +158,7 @@ describe("Moves - Freeze-Dry", () => {
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
});
it("should deal 0.25x damage to Grass/Dragon types under Electrify", async () => {
it("should deal 0.25x damage to Grass/Dragon type under Electrify", async () => {
game.override
.enemyMoveset([ Moves.ELECTRIFY ])
.enemySpecies(Species.FLAPPLE);
@ -172,4 +173,23 @@ describe("Moves - Freeze-Dry", () => {
expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25);
});
it("should deal 2x damage to Water type during inverse battle", async () => {
game.override
.moveset([ Moves.FREEZE_DRY ])
.enemySpecies(Species.MAGIKARP);
game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
await game.challengeMode.startBattle();
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(enemy, "getMoveEffectiveness");
game.move.select(Moves.FREEZE_DRY);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
});
});