Added test case for freeze dry during inverse battles
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@ -2,6 +2,7 @@ import { BattlerIndex } from "#app/battle";
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import { Abilities } from "#app/enums/abilities";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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import { Challenges } from "#enums/challenges";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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@ -97,7 +98,7 @@ describe("Moves - Freeze-Dry", () => {
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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});
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it("should deal 2x damage to water types under Normalize", async () => {
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it("should deal 2x damage to water type under Normalize", async () => {
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game.override.ability(Abilities.NORMALIZE);
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await game.classicMode.startBattle();
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@ -111,7 +112,7 @@ describe("Moves - Freeze-Dry", () => {
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
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});
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it("should deal 0.25x damage to rock AND steel type Pkm under Normalize", async () => {
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it("should deal 0.25x damage to rock/steel type under Normalize", async () => {
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game.override
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.ability(Abilities.NORMALIZE)
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.enemySpecies(Species.SHIELDON);
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@ -127,7 +128,7 @@ describe("Moves - Freeze-Dry", () => {
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25);
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});
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it("should deal 2x damage to water types under Electrify", async () => {
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it("should deal 2x damage to water type under Electrify", async () => {
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game.override.enemyMoveset([ Moves.ELECTRIFY ]);
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await game.classicMode.startBattle();
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@ -141,7 +142,7 @@ describe("Moves - Freeze-Dry", () => {
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(2);
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});
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it("should deal 4x damage to water/flying types under Electrify", async () => {
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it("should deal 4x damage to water/flying type under Electrify", async () => {
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game.override
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.enemyMoveset([ Moves.ELECTRIFY ])
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.enemySpecies(Species.GYARADOS);
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@ -157,7 +158,7 @@ describe("Moves - Freeze-Dry", () => {
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(4);
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});
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it("should deal 0.25x damage to Grass/Dragon types under Electrify", async () => {
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it("should deal 0.25x damage to Grass/Dragon type under Electrify", async () => {
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game.override
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.enemyMoveset([ Moves.ELECTRIFY ])
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.enemySpecies(Species.FLAPPLE);
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@ -172,4 +173,23 @@ describe("Moves - Freeze-Dry", () => {
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(0.25);
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});
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it("should deal 2x damage to Water type during inverse battle", async () => {
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game.override
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.moveset([ Moves.FREEZE_DRY ])
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.enemySpecies(Species.MAGIKARP);
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game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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});
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