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Adjust enemy modifier rate
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@ -1339,7 +1339,9 @@ export class VictoryPhase extends PokemonPhase {
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for (let partyMember of expPartyMembers) {
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for (let partyMember of expPartyMembers) {
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const pId = partyMember.id;
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const pId = partyMember.id;
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const participated = participantIds.has(pId);
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const participated = participantIds.has(pId);
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if (!participated && !expShareModifier) {
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if (participated)
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partyMember.winCount++;
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else if (!expShareModifier) {
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partyMemberExp.push(0);
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partyMemberExp.push(0);
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continue;
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continue;
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}
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}
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@ -670,17 +670,17 @@ export default class BattleScene extends Phaser.Scene {
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generateEnemyModifiers(): Promise<void> {
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generateEnemyModifiers(): Promise<void> {
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return new Promise(resolve => {
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return new Promise(resolve => {
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const waveIndex = this.currentBattle.waveIndex;
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const waveIndex = this.currentBattle.waveIndex;
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const chances = Math.ceil(waveIndex / 20);
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const chances = Math.ceil(waveIndex / 10);
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const isBoss = waveIndex >= 100 || !(waveIndex % 10);
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const isBoss = waveIndex >= 100 || !(waveIndex % 10);
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let count = 0;
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let count = 0;
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for (let c = 0; c < chances; c++) {
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for (let c = 0; c < chances; c++) {
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if (!Utils.randInt(!isBoss ? 8 : 2))
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if (!Utils.randInt(!isBoss ? 12 : 4))
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count++;
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count++;
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if (count === 12)
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if (count === 12)
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break;
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break;
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}
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}
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if (isBoss)
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if (isBoss)
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count = Math.max(count, Math.ceil(chances / 2));
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count = Math.max(count, Math.floor(chances / 2));
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getEnemyModifierTypesForWave(waveIndex, count, this.getEnemyParty()).map(mt => mt.newModifier(this.getEnemyPokemon()).add(this.enemyModifiers, false));
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getEnemyModifierTypesForWave(waveIndex, count, this.getEnemyParty()).map(mt => mt.newModifier(this.getEnemyPokemon()).add(this.enemyModifiers, false));
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this.updateModifiers(false).then(() => resolve());
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this.updateModifiers(false).then(() => resolve());
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@ -333,7 +333,7 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
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moveAnim.bgSprite.setScale(1.25);
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moveAnim.bgSprite.setScale(1.25);
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moveAnim.bgSprite.setAlpha(0);
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moveAnim.bgSprite.setAlpha(0);
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scene.field.add(moveAnim.bgSprite);
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scene.field.add(moveAnim.bgSprite);
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scene.field.moveBelow(moveAnim.bgSprite, scene.getEnemyPokemon());
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scene.field.moveBelow(moveAnim.bgSprite, scene.getEnemyPokemon() || scene.getPlayerPokemon());
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scene.tweens.add({
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scene.tweens.add({
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targets: moveAnim.bgSprite,
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targets: moveAnim.bgSprite,
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@ -157,7 +157,6 @@ export class SeedTag extends PseudoStatusTag {
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}
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}
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lapse(pokemon: Pokemon, lapseType: BattleTagLapseType): boolean {
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lapse(pokemon: Pokemon, lapseType: BattleTagLapseType): boolean {
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console.trace(lapseType);
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const ret = lapseType !== BattleTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
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const ret = lapseType !== BattleTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
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if (ret) {
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if (ret) {
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@ -99,7 +99,7 @@ export function getStatusEffectHealText(statusEffect: StatusEffect): string {
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case StatusEffect.FREEZE:
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case StatusEffect.FREEZE:
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return ' was\ndefrosted!';
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return ' was\ndefrosted!';
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case StatusEffect.BURN:
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case StatusEffect.BURN:
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return ' is hurt\nby its burn!';
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return ' was\nhealed of its burn!';
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}
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}
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return '';
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return '';
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@ -498,7 +498,7 @@ const modifierTypes = {
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EXP_SHARE: new ModifierType('EXP. SHARE', 'All POKéMON in your party gain an additional 10% of a battle\'s EXP. Points',
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EXP_SHARE: new ModifierType('EXP. SHARE', 'All POKéMON in your party gain an additional 10% of a battle\'s EXP. Points',
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(type, _args) => new Modifiers.ExpShareModifier(type), 'exp_share'),
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(type, _args) => new Modifiers.ExpShareModifier(type), 'exp_share'),
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EXP_BALANCE: new ModifierType('EXP. BALANCE', 'All EXP. Points received from battles is split among the lower leveled party members',
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EXP_BALANCE: new ModifierType('EXP. BALANCE', 'All EXP. Points received from battles are split between the lower leveled party members',
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(type, _args) => new Modifiers.ExpBalanceModifier(type), 'exp_balance'),
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(type, _args) => new Modifiers.ExpBalanceModifier(type), 'exp_balance'),
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EXP_CHARM: new ExpBoosterModifierType('EXP CHARM', 25),
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EXP_CHARM: new ExpBoosterModifierType('EXP CHARM', 25),
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