mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-03-01 15:39:08 +00:00
[Move] Add flavor text for Splash and Celebrate (#5392)
* Add flavor text for Splash and Celebrate * Remove unnecessary constructors * Use Splash move text from move triggers
This commit is contained in:
parent
a51a504155
commit
eeeb4171b1
@ -61,6 +61,7 @@ import { RevivalBlessingPhase } from "#app/phases/revival-blessing-phase";
|
|||||||
import { LoadMoveAnimPhase } from "#app/phases/load-move-anim-phase";
|
import { LoadMoveAnimPhase } from "#app/phases/load-move-anim-phase";
|
||||||
import { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase";
|
import { PokemonTransformPhase } from "#app/phases/pokemon-transform-phase";
|
||||||
import { MoveAnimPhase } from "#app/phases/move-anim-phase";
|
import { MoveAnimPhase } from "#app/phases/move-anim-phase";
|
||||||
|
import { loggedInUser } from "#app/account";
|
||||||
|
|
||||||
export enum MoveCategory {
|
export enum MoveCategory {
|
||||||
PHYSICAL,
|
PHYSICAL,
|
||||||
@ -1584,6 +1585,20 @@ export class SurviveDamageAttr extends ModifiedDamageAttr {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
export class SplashAttr extends MoveEffectAttr {
|
||||||
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||||
|
globalScene.queueMessage(i18next.t("moveTriggers:splash"));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export class CelebrateAttr extends MoveEffectAttr {
|
||||||
|
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||||
|
globalScene.queueMessage(i18next.t("moveTriggers:celebrate", { playerName: loggedInUser?.username }));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export class RecoilAttr extends MoveEffectAttr {
|
export class RecoilAttr extends MoveEffectAttr {
|
||||||
private useHp: boolean;
|
private useHp: boolean;
|
||||||
private damageRatio: number;
|
private damageRatio: number;
|
||||||
@ -8852,6 +8867,7 @@ export function initMoves() {
|
|||||||
new AttackMove(Moves.PSYWAVE, Type.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, 0, 1)
|
new AttackMove(Moves.PSYWAVE, Type.PSYCHIC, MoveCategory.SPECIAL, -1, 100, 15, -1, 0, 1)
|
||||||
.attr(RandomLevelDamageAttr),
|
.attr(RandomLevelDamageAttr),
|
||||||
new SelfStatusMove(Moves.SPLASH, Type.NORMAL, -1, 40, -1, 0, 1)
|
new SelfStatusMove(Moves.SPLASH, Type.NORMAL, -1, 40, -1, 0, 1)
|
||||||
|
.attr(SplashAttr)
|
||||||
.condition(failOnGravityCondition),
|
.condition(failOnGravityCondition),
|
||||||
new SelfStatusMove(Moves.ACID_ARMOR, Type.POISON, -1, 20, -1, 0, 1)
|
new SelfStatusMove(Moves.ACID_ARMOR, Type.POISON, -1, 20, -1, 0, 1)
|
||||||
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true),
|
.attr(StatStageChangeAttr, [ Stat.DEF ], 2, true),
|
||||||
@ -10294,7 +10310,8 @@ export function initMoves() {
|
|||||||
.target(MoveTarget.BOTH_SIDES),
|
.target(MoveTarget.BOTH_SIDES),
|
||||||
new AttackMove(Moves.DAZZLING_GLEAM, Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 6)
|
new AttackMove(Moves.DAZZLING_GLEAM, Type.FAIRY, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 6)
|
||||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||||
new SelfStatusMove(Moves.CELEBRATE, Type.NORMAL, -1, 40, -1, 0, 6),
|
new SelfStatusMove(Moves.CELEBRATE, Type.NORMAL, -1, 40, -1, 0, 6)
|
||||||
|
.attr(CelebrateAttr),
|
||||||
new StatusMove(Moves.HOLD_HANDS, Type.NORMAL, -1, 40, -1, 0, 6)
|
new StatusMove(Moves.HOLD_HANDS, Type.NORMAL, -1, 40, -1, 0, 6)
|
||||||
.ignoresSubstitute()
|
.ignoresSubstitute()
|
||||||
.target(MoveTarget.NEAR_ALLY),
|
.target(MoveTarget.NEAR_ALLY),
|
||||||
|
Loading…
x
Reference in New Issue
Block a user