mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-26 08:46:55 +00:00
Add foundation for Nuzlocke Mode (WiP)
Add foundation for Nuzlocke Mode (WiP); lower berry caps; add global object for rich presence
This commit is contained in:
parent
a7af14b8e2
commit
ef6c354132
@ -20,7 +20,6 @@ import { initMoves } from './data/move';
|
||||
import { ModifierPoolType, getDefaultModifierTypeForTier, getEnemyModifierTypesForWave, getLuckString, getLuckTextTint, getModifierPoolForType, getPartyLuckValue } from './modifier/modifier-type';
|
||||
import AbilityBar from './ui/ability-bar';
|
||||
import { BlockItemTheftAbAttr, DoubleBattleChanceAbAttr, IncrementMovePriorityAbAttr, applyAbAttrs, initAbilities } from './data/ability';
|
||||
import { Abilities } from "./data/enums/abilities";
|
||||
import { allAbilities } from "./data/ability";
|
||||
import Battle, { BattleType, FixedBattleConfig, fixedBattles } from './battle';
|
||||
import { GameMode, GameModes, gameModes } from './game-mode';
|
||||
@ -53,7 +52,7 @@ import PokemonSpriteSparkleHandler from './field/pokemon-sprite-sparkle-handler'
|
||||
import CharSprite from './ui/char-sprite';
|
||||
import DamageNumberHandler from './field/damage-number-handler';
|
||||
import PokemonInfoContainer from './ui/pokemon-info-container';
|
||||
import { biomeDepths } from './data/biomes';
|
||||
import { biomeDepths, getBiomeName } from './data/biomes';
|
||||
import { initTouchControls } from './touch-controls';
|
||||
import { UiTheme } from './enums/ui-theme';
|
||||
import { SceneBase } from './scene-base';
|
||||
@ -153,6 +152,9 @@ export default class BattleScene extends SceneBase {
|
||||
public arena: Arena;
|
||||
public gameMode: GameMode;
|
||||
public score: integer;
|
||||
public victoryCount: integer;
|
||||
public faintCount: integer;
|
||||
public reviveCount: integer;
|
||||
public lockModifierTiers: boolean;
|
||||
public trainer: Phaser.GameObjects.Sprite;
|
||||
public lastEnemyTrainer: Trainer;
|
||||
@ -233,6 +235,7 @@ export default class BattleScene extends SceneBase {
|
||||
this.phaseQueuePrepend = [];
|
||||
this.phaseQueuePrependSpliceIndex = -1;
|
||||
this.nextCommandPhaseQueue = [];
|
||||
this.updateGameInfo();
|
||||
}
|
||||
|
||||
loadPokemonAtlas(key: string, atlasPath: string, experimental?: boolean) {
|
||||
@ -837,6 +840,8 @@ export default class BattleScene extends SceneBase {
|
||||
this.trainer.setPosition(406, 186);
|
||||
this.trainer.setVisible(true);
|
||||
|
||||
this.updateGameInfo();
|
||||
|
||||
if (reloadI18n) {
|
||||
const localizable: Localizable[] = [
|
||||
...allSpecies,
|
||||
@ -960,7 +965,7 @@ export default class BattleScene extends SceneBase {
|
||||
isNewBiome = !Utils.randSeedInt(6 - biomeWaves);
|
||||
}, lastBattle.waveIndex << 4);
|
||||
}
|
||||
const resetArenaState = isNewBiome || this.currentBattle.battleType === BattleType.TRAINER || this.currentBattle.battleSpec === BattleSpec.FINAL_BOSS;
|
||||
const resetArenaState = (isNewBiome || this.currentBattle.battleType === BattleType.TRAINER || this.currentBattle.battleSpec === BattleSpec.FINAL_BOSS) && !this.gameMode.hasNoReturns;
|
||||
this.getEnemyParty().forEach(enemyPokemon => enemyPokemon.destroy());
|
||||
this.trySpreadPokerus();
|
||||
if (!isNewBiome && (newWaveIndex % 10) == 5)
|
||||
@ -1625,10 +1630,10 @@ export default class BattleScene extends SceneBase {
|
||||
}
|
||||
}
|
||||
|
||||
playSoundWithoutBgm(soundName: string, pauseDuration?: integer): AnySound {
|
||||
playSoundWithoutBgm(soundName: string, pauseDuration?: integer, config?: object): AnySound {
|
||||
this.bgmCache.add(soundName);
|
||||
const resumeBgm = this.pauseBgm();
|
||||
this.playSound(soundName);
|
||||
this.playSound(soundName, config);
|
||||
const sound = this.sound.get(soundName) as AnySound;
|
||||
if (this.bgmResumeTimer)
|
||||
this.bgmResumeTimer.destroy();
|
||||
@ -2183,4 +2188,16 @@ export default class BattleScene extends SceneBase {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
updateGameInfo(): void {
|
||||
const gameInfo = {
|
||||
gameMode: this.currentBattle ? this.gameMode.getName() : 'Title',
|
||||
biome: this.currentBattle ? getBiomeName(this.arena.biomeType) : '',
|
||||
wave: this.currentBattle?.waveIndex || 0,
|
||||
party: this.party ? this.party.map(p => {
|
||||
return { name: p.name, level: p.level };
|
||||
}) : []
|
||||
};
|
||||
(window as any).gameInfo = gameInfo;
|
||||
}
|
||||
}
|
@ -1702,17 +1702,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
return cry;
|
||||
}
|
||||
|
||||
faintCry(callback: Function): void {
|
||||
faintCry(callback: Function, forPermadeath: boolean = false): void {
|
||||
if (this.fusionSpecies)
|
||||
return this.fusionFaintCry(callback);
|
||||
return this.fusionFaintCry(callback, forPermadeath);
|
||||
|
||||
const key = this.getSpeciesForm().getCryKey(this.formIndex);
|
||||
let i = 0;
|
||||
let rate = 0.85;
|
||||
const cry = this.scene.playSound(key, { rate: rate }) as AnySound;
|
||||
const cry = (!forPermadeath
|
||||
? this.scene.playSound(key, { rate: rate })
|
||||
: this.scene.playSoundWithoutBgm(key, Utils.fixedInt(2500), { rate: rate })) as AnySound;
|
||||
const sprite = this.getSprite();
|
||||
const tintSprite = this.getTintSprite();
|
||||
|
||||
const decayRate = !forPermadeath ? 0.99 : 0.98;
|
||||
const delay = Math.max(this.scene.sound.get(key).totalDuration * 50, 25);
|
||||
|
||||
let frameProgress = 0;
|
||||
@ -1721,11 +1723,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
sprite.anims.pause();
|
||||
tintSprite.anims.pause();
|
||||
|
||||
if (forPermadeath)
|
||||
this.tint(0, 0.325, Utils.fixedInt(1500), 'Sine.easeIn');
|
||||
|
||||
let faintCryTimer = this.scene.time.addEvent({
|
||||
delay: Utils.fixedInt(delay),
|
||||
repeat: -1,
|
||||
callback: () => {
|
||||
++i;
|
||||
frameThreshold = sprite.anims.msPerFrame / rate;
|
||||
frameProgress += delay;
|
||||
while (frameProgress > frameThreshold) {
|
||||
@ -1736,7 +1740,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
frameProgress -= frameThreshold;
|
||||
}
|
||||
if (cry && !cry.pendingRemove) {
|
||||
rate *= 0.99;
|
||||
rate *= decayRate;
|
||||
cry.setRate(rate);
|
||||
} else {
|
||||
faintCryTimer.destroy();
|
||||
@ -1759,13 +1763,17 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
});
|
||||
}
|
||||
|
||||
private fusionFaintCry(callback: Function): void {
|
||||
private fusionFaintCry(callback: Function, forPermadeath: boolean = false): void {
|
||||
const key = this.getSpeciesForm().getCryKey(this.formIndex);
|
||||
let i = 0;
|
||||
let rate = 0.85;
|
||||
let cry = this.scene.playSound(key, { rate: rate }) as AnySound;
|
||||
let cry = (!forPermadeath
|
||||
? this.scene.playSound(key, { rate: rate })
|
||||
: this.scene.playSoundWithoutBgm(key, Utils.fixedInt(2000), { rate: rate })) as AnySound;
|
||||
const sprite = this.getSprite();
|
||||
const tintSprite = this.getTintSprite();
|
||||
|
||||
const decayRate = !forPermadeath ? 0.99 : 0.98;
|
||||
let duration = cry.totalDuration * 1000;
|
||||
|
||||
let fusionCry = this.scene.playSound(this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex), { rate: rate }) as AnySound;
|
||||
@ -1782,12 +1790,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
while (durationProgress < transitionThreshold) {
|
||||
++i;
|
||||
durationProgress += delay * rate;
|
||||
rate *= 0.99;
|
||||
rate *= decayRate;
|
||||
}
|
||||
|
||||
transitionIndex = i;
|
||||
|
||||
i = 0;
|
||||
rate = 0.85;
|
||||
|
||||
let frameProgress = 0;
|
||||
@ -1796,11 +1803,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
sprite.anims.pause();
|
||||
tintSprite.anims.pause();
|
||||
|
||||
if (forPermadeath)
|
||||
this.tint(0, 0.325, Utils.fixedInt(1500), 'Sine.easeIn');
|
||||
|
||||
let faintCryTimer = this.scene.time.addEvent({
|
||||
delay: Utils.fixedInt(delay),
|
||||
repeat: -1,
|
||||
callback: () => {
|
||||
++i;
|
||||
frameThreshold = sprite.anims.msPerFrame / rate;
|
||||
frameProgress += delay;
|
||||
while (frameProgress > frameThreshold) {
|
||||
@ -1815,7 +1824,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
fusionCry = this.scene.playSound(this.getFusionSpeciesForm().getCryKey(this.fusionFormIndex), Object.assign({ seek: Math.max(fusionCry.totalDuration * 0.4, 0), rate: rate }));
|
||||
SoundFade.fadeIn(this.scene, fusionCry, Utils.fixedInt(Math.ceil((duration / rate) * 0.2)), this.scene.masterVolume * this.scene.seVolume, 0);
|
||||
}
|
||||
rate *= 0.99;
|
||||
rate *= decayRate;
|
||||
if (cry && !cry.pendingRemove)
|
||||
cry.setRate(rate);
|
||||
if (fusionCry && !fusionCry.pendingRemove)
|
||||
|
@ -11,16 +11,23 @@ export enum GameModes {
|
||||
CLASSIC,
|
||||
ENDLESS,
|
||||
SPLICED_ENDLESS,
|
||||
DAILY
|
||||
DAILY,
|
||||
NUZLOCKE,
|
||||
GAUNTLET
|
||||
}
|
||||
|
||||
interface GameModeConfig {
|
||||
isClassic?: boolean;
|
||||
isEndless?: boolean;
|
||||
isDaily?: boolean;
|
||||
isNuzlocke?: boolean;
|
||||
hasNoHeals?: boolean;
|
||||
hasNoReturns?: boolean;
|
||||
hasTrainers?: boolean;
|
||||
hasFixedBattles?: boolean;
|
||||
hasNoShop?: boolean;
|
||||
hasStrictLevelCap?: boolean;
|
||||
hasPassiveHeals?: boolean;
|
||||
hasShortBiomes?: boolean;
|
||||
hasRandomBiomes?: boolean;
|
||||
hasRandomBosses?: boolean;
|
||||
@ -32,9 +39,14 @@ export class GameMode implements GameModeConfig {
|
||||
public isClassic: boolean;
|
||||
public isEndless: boolean;
|
||||
public isDaily: boolean;
|
||||
public isNuzlocke: boolean;
|
||||
public hasNoHeals: boolean;
|
||||
public hasNoReturns: boolean;
|
||||
public hasTrainers: boolean;
|
||||
public hasFixedBattles: boolean;
|
||||
public hasNoShop: boolean;
|
||||
public hasStrictLevelCap: boolean;
|
||||
public hasPassiveHeals: boolean;
|
||||
public hasShortBiomes: boolean;
|
||||
public hasRandomBiomes: boolean;
|
||||
public hasRandomBosses: boolean;
|
||||
@ -132,9 +144,11 @@ export class GameMode implements GameModeConfig {
|
||||
isWaveFinal(waveIndex: integer): boolean {
|
||||
switch (this.modeId) {
|
||||
case GameModes.CLASSIC:
|
||||
case GameModes.NUZLOCKE:
|
||||
return waveIndex === 200;
|
||||
case GameModes.ENDLESS:
|
||||
case GameModes.SPLICED_ENDLESS:
|
||||
case GameModes.GAUNTLET:
|
||||
return !(waveIndex % 250);
|
||||
case GameModes.DAILY:
|
||||
return waveIndex === 50;
|
||||
@ -154,9 +168,11 @@ export class GameMode implements GameModeConfig {
|
||||
switch (this.modeId) {
|
||||
case GameModes.CLASSIC:
|
||||
case GameModes.DAILY:
|
||||
case GameModes.NUZLOCKE:
|
||||
return !isBoss ? 18 : 6;
|
||||
case GameModes.ENDLESS:
|
||||
case GameModes.SPLICED_ENDLESS:
|
||||
case GameModes.GAUNTLET:
|
||||
return !isBoss ? 12 : 4;
|
||||
}
|
||||
}
|
||||
@ -171,6 +187,10 @@ export class GameMode implements GameModeConfig {
|
||||
return 'Endless (Spliced)';
|
||||
case GameModes.DAILY:
|
||||
return 'Daily Run';
|
||||
case GameModes.NUZLOCKE:
|
||||
return 'Nuzlocke';
|
||||
case GameModes.GAUNTLET:
|
||||
return 'Gauntlet';
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -179,5 +199,7 @@ export const gameModes = Object.freeze({
|
||||
[GameModes.CLASSIC]: new GameMode(GameModes.CLASSIC, { isClassic: true, hasTrainers: true, hasFixedBattles: true }),
|
||||
[GameModes.ENDLESS]: new GameMode(GameModes.ENDLESS, { isEndless: true, hasShortBiomes: true, hasRandomBosses: true }),
|
||||
[GameModes.SPLICED_ENDLESS]: new GameMode(GameModes.SPLICED_ENDLESS, { isEndless: true, hasShortBiomes: true, hasRandomBosses: true, isSplicedOnly: true }),
|
||||
[GameModes.DAILY]: new GameMode(GameModes.DAILY, { isDaily: true, hasTrainers: true, hasNoShop: true })
|
||||
[GameModes.DAILY]: new GameMode(GameModes.DAILY, { isDaily: true, hasTrainers: true, hasNoShop: true }),
|
||||
[GameModes.NUZLOCKE]: new GameMode(GameModes.NUZLOCKE, { isClassic: true, isNuzlocke: true, hasStrictLevelCap: true, hasTrainers: true, hasFixedBattles: true }),
|
||||
[GameModes.GAUNTLET]: new GameMode(GameModes.GAUNTLET, { isEndless: true, hasNoHeals: true, hasNoReturns: true, hasPassiveHeals: true, hasShortBiomes: true, hasRandomBosses: true })
|
||||
});
|
@ -249,6 +249,9 @@ export class LoadingScene extends SceneBase {
|
||||
this.loadSe('gacha_running');
|
||||
this.loadSe('gacha_dispense');
|
||||
|
||||
// Nuzleaf
|
||||
this.loadSe('274', '', '../cry/274.m4a');
|
||||
|
||||
this.loadSe('PRSFX- Transform', 'battle_anims');
|
||||
|
||||
this.loadBgm('menu');
|
||||
|
@ -3,7 +3,7 @@ import { AttackMove, allMoves } from '../data/move';
|
||||
import { Moves } from "../data/enums/moves";
|
||||
import { PokeballType, getPokeballCatchMultiplier, getPokeballName } from '../data/pokeball';
|
||||
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from '../field/pokemon';
|
||||
import { EvolutionItem, SpeciesFriendshipEvolutionCondition, pokemonEvolutions } from '../data/pokemon-evolutions';
|
||||
import { EvolutionItem, pokemonEvolutions } from '../data/pokemon-evolutions';
|
||||
import { Stat, getStatName } from '../data/pokemon-stat';
|
||||
import { tmPoolTiers, tmSpecies } from '../data/tms';
|
||||
import { Type } from '../data/type';
|
||||
@ -21,6 +21,7 @@ import { ModifierTier } from './modifier-tier';
|
||||
import { Nature, getNatureName, getNatureStatMultiplier } from '#app/data/nature';
|
||||
import { Localizable } from '#app/plugins/i18n';
|
||||
import { getModifierTierTextTint } from '#app/ui/text';
|
||||
import { GameMode } from '#app/game-mode';
|
||||
|
||||
const outputModifierData = false;
|
||||
const useMaxWeightForOutput = false;
|
||||
@ -427,7 +428,11 @@ export class AttackTypeBoosterModifierType extends PokemonHeldItemModifierType i
|
||||
export class PokemonLevelIncrementModifierType extends PokemonModifierType {
|
||||
constructor(name: string, iconImage?: string) {
|
||||
super(name, `Increases a Pokémon\'s level by 1`, (_type, args) => new Modifiers.PokemonLevelIncrementModifier(this, (args[0] as PlayerPokemon).id),
|
||||
(_pokemon: PlayerPokemon) => null, iconImage);
|
||||
(pokemon: PlayerPokemon) => {
|
||||
if (pokemon.scene.gameMode.hasStrictLevelCap && pokemon.level >= pokemon.scene.getMaxExpLevel())
|
||||
return PartyUiHandler.NoEffectMessage;
|
||||
return null;
|
||||
}, iconImage);
|
||||
}
|
||||
}
|
||||
|
||||
@ -995,14 +1000,20 @@ const modifierPool: ModifierPool = {
|
||||
return statusEffectPartyMemberCount * 6;
|
||||
}, 18),
|
||||
new WeightedModifierType(modifierTypes.REVIVE, (party: Pokemon[]) => {
|
||||
if (party[0].scene.gameMode.isNuzlocke)
|
||||
return 0;
|
||||
const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3);
|
||||
return faintedPartyMemberCount * 9;
|
||||
}, 3),
|
||||
new WeightedModifierType(modifierTypes.MAX_REVIVE, (party: Pokemon[]) => {
|
||||
if (party[0].scene.gameMode.isNuzlocke)
|
||||
return 0;
|
||||
const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3);
|
||||
return faintedPartyMemberCount * 3;
|
||||
}, 9),
|
||||
new WeightedModifierType(modifierTypes.SACRED_ASH, (party: Pokemon[]) => {
|
||||
if (party[0].scene.gameMode.isNuzlocke)
|
||||
return 0;
|
||||
return party.filter(p => p.isFainted()).length >= Math.ceil(party.length / 2) ? 1 : 0;
|
||||
}, 1),
|
||||
new WeightedModifierType(modifierTypes.HYPER_POTION, (party: Pokemon[]) => {
|
||||
@ -1053,7 +1064,7 @@ const modifierPool: ModifierPool = {
|
||||
new WeightedModifierType(modifierTypes.MINT, 4),
|
||||
new WeightedModifierType(modifierTypes.RARE_EVOLUTION_ITEM, (party: Pokemon[]) => Math.min(Math.ceil(party[0].scene.currentBattle.waveIndex / 15) * 4, 32), 32),
|
||||
new WeightedModifierType(modifierTypes.AMULET_COIN, 3),
|
||||
new WeightedModifierType(modifierTypes.REVIVER_SEED, 4),
|
||||
new WeightedModifierType(modifierTypes.REVIVER_SEED, (party: Pokemon[]) => party[0].scene.gameMode.isNuzlocke ? 8 : 4, 4),
|
||||
new WeightedModifierType(modifierTypes.CANDY_JAR, 5),
|
||||
new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 10),
|
||||
new WeightedModifierType(modifierTypes.TM_ULTRA, 8),
|
||||
@ -1331,7 +1342,7 @@ export function getPlayerModifierTypeOptions(count: integer, party: PlayerPokemo
|
||||
return options;
|
||||
}
|
||||
|
||||
export function getPlayerShopModifierTypeOptionsForWave(waveIndex: integer, baseCost: integer): ModifierTypeOption[] {
|
||||
export function getPlayerShopModifierTypeOptionsForWave(waveIndex: integer, baseCost: integer, gameMode: GameMode): ModifierTypeOption[] {
|
||||
if (!(waveIndex % 10))
|
||||
return [];
|
||||
|
||||
@ -1339,7 +1350,7 @@ export function getPlayerShopModifierTypeOptionsForWave(waveIndex: integer, base
|
||||
[
|
||||
new ModifierTypeOption(modifierTypes.POTION(), 0, baseCost * 0.2),
|
||||
new ModifierTypeOption(modifierTypes.ETHER(), 0, baseCost * 0.4),
|
||||
new ModifierTypeOption(modifierTypes.REVIVE(), 0, baseCost * 2)
|
||||
!gameMode.isNuzlocke ? new ModifierTypeOption(modifierTypes.REVIVE(), 0, baseCost * 2) : null
|
||||
],
|
||||
[
|
||||
new ModifierTypeOption(modifierTypes.SUPER_POTION(), 0, baseCost * 0.45),
|
||||
@ -1351,7 +1362,7 @@ export function getPlayerShopModifierTypeOptionsForWave(waveIndex: integer, base
|
||||
],
|
||||
[
|
||||
new ModifierTypeOption(modifierTypes.HYPER_POTION(), 0, baseCost * 0.8),
|
||||
new ModifierTypeOption(modifierTypes.MAX_REVIVE(), 0, baseCost * 2.75)
|
||||
!gameMode.isNuzlocke ? new ModifierTypeOption(modifierTypes.MAX_REVIVE(), 0, baseCost * 2.75) : null
|
||||
],
|
||||
[
|
||||
new ModifierTypeOption(modifierTypes.MAX_POTION(), 0, baseCost * 1.5),
|
||||
@ -1361,10 +1372,10 @@ export function getPlayerShopModifierTypeOptionsForWave(waveIndex: integer, base
|
||||
new ModifierTypeOption(modifierTypes.FULL_RESTORE(), 0, baseCost * 2.25)
|
||||
],
|
||||
[
|
||||
new ModifierTypeOption(modifierTypes.SACRED_ASH(), 0, baseCost * 10)
|
||||
!gameMode.isNuzlocke ? new ModifierTypeOption(modifierTypes.SACRED_ASH(), 0, baseCost * 10) : null
|
||||
]
|
||||
];
|
||||
return options.slice(0, Math.ceil(Math.max(waveIndex + 10, 0) / 30)).flat();
|
||||
return options.slice(0, Math.ceil(Math.max(waveIndex + 10, 0) / 30)).flat().filter(o => o);
|
||||
}
|
||||
|
||||
export function getEnemyBuffModifierForWave(tier: ModifierTier, enemyModifiers: Modifiers.PersistentModifier[], scene: BattleScene): Modifiers.EnemyPersistentModifier {
|
||||
|
@ -885,7 +885,14 @@ export class BerryModifier extends PokemonHeldItemModifier {
|
||||
}
|
||||
|
||||
getMaxHeldItemCount(pokemon: Pokemon): integer {
|
||||
return 10;
|
||||
switch (this.berryType) {
|
||||
case BerryType.LUM:
|
||||
case BerryType.LEPPA:
|
||||
case BerryType.SITRUS:
|
||||
case BerryType.ENIGMA:
|
||||
return 2;
|
||||
}
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
|
||||
@ -987,6 +994,8 @@ export class PokemonHpRestoreModifier extends ConsumablePokemonModifier {
|
||||
apply(args: any[]): boolean {
|
||||
const pokemon = args[0] as Pokemon;
|
||||
if (!pokemon.hp === this.fainted) {
|
||||
if (this.fainted)
|
||||
pokemon.scene.reviveCount++;
|
||||
let restorePoints = this.restorePoints;
|
||||
if (!this.fainted)
|
||||
restorePoints = Math.floor(restorePoints * (args[1] as number));
|
||||
|
@ -192,32 +192,53 @@ export class TitlePhase extends Phase {
|
||||
this.scene.ui.clearText();
|
||||
this.end();
|
||||
};
|
||||
if (this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]) {
|
||||
const options: OptionSelectItem[] = [
|
||||
{
|
||||
label: gameModes[GameModes.CLASSIC].getName(),
|
||||
handler: () => {
|
||||
setModeAndEnd(GameModes.CLASSIC);
|
||||
return true;
|
||||
}
|
||||
},
|
||||
{
|
||||
label: gameModes[GameModes.ENDLESS].getName(),
|
||||
handler: () => {
|
||||
setModeAndEnd(GameModes.ENDLESS);
|
||||
return true;
|
||||
}
|
||||
const options: OptionSelectItem[] = [
|
||||
{
|
||||
label: gameModes[GameModes.CLASSIC].getName(),
|
||||
handler: () => {
|
||||
setModeAndEnd(GameModes.CLASSIC);
|
||||
return true;
|
||||
}
|
||||
];
|
||||
if (this.scene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE]) {
|
||||
options.push({
|
||||
label: gameModes[GameModes.SPLICED_ENDLESS].getName(),
|
||||
handler: () => {
|
||||
setModeAndEnd(GameModes.SPLICED_ENDLESS);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
];
|
||||
if (this.scene.gameData.unlocks[Unlockables.NUZLOCKE_MODE] || true) {
|
||||
options.push({
|
||||
label: gameModes[GameModes.NUZLOCKE].getName(),
|
||||
handler: () => {
|
||||
this.scene.playSound('274');
|
||||
setModeAndEnd(GameModes.NUZLOCKE);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
if (this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE]) {
|
||||
options.push({
|
||||
label: gameModes[GameModes.ENDLESS].getName(),
|
||||
handler: () => {
|
||||
setModeAndEnd(GameModes.ENDLESS);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
if (this.scene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE]) {
|
||||
options.push({
|
||||
label: gameModes[GameModes.SPLICED_ENDLESS].getName(),
|
||||
handler: () => {
|
||||
setModeAndEnd(GameModes.SPLICED_ENDLESS);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
if (this.scene.gameData.unlocks[Unlockables.GAUNTLET_MODE]) {
|
||||
options.push({
|
||||
label: gameModes[GameModes.GAUNTLET].getName(),
|
||||
handler: () => {
|
||||
setModeAndEnd(GameModes.GAUNTLET);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
if (options.length > 1) {
|
||||
options.push({
|
||||
label: i18next.t('menu:cancel'),
|
||||
handler: () => {
|
||||
@ -513,7 +534,11 @@ export class SelectStarterPhase extends Phase {
|
||||
Promise.all(loadPokemonAssets).then(() => {
|
||||
SoundFade.fadeOut(this.scene, this.scene.sound.get('menu'), 500, true);
|
||||
this.scene.time.delayedCall(500, () => this.scene.playBgm());
|
||||
if (this.scene.gameMode.isClassic)
|
||||
if (this.scene.gameMode.isNuzlocke) {
|
||||
this.scene.gameData.gameStats.nuzlockeSessionsPlayed++;
|
||||
this.scene.addModifier(modifierTypes.MAP().withIdFromFunc(modifierTypes.MAP).newModifier(), true, false, false, true);
|
||||
this.scene.updateModifiers(true, true);
|
||||
} else if (this.scene.gameMode.isClassic)
|
||||
this.scene.gameData.gameStats.classicSessionsPlayed++;
|
||||
else
|
||||
this.scene.gameData.gameStats.endlessSessionsPlayed++;
|
||||
@ -678,6 +703,8 @@ export class EncounterPhase extends BattlePhase {
|
||||
start() {
|
||||
super.start();
|
||||
|
||||
this.scene.updateGameInfo();
|
||||
|
||||
this.scene.initSession();
|
||||
|
||||
const loadEnemyAssets = [];
|
||||
@ -1395,7 +1422,10 @@ export class SwitchSummonPhase extends SummonPhase {
|
||||
}
|
||||
}
|
||||
if (switchedPokemon) {
|
||||
party[this.slotIndex] = this.lastPokemon;
|
||||
if (!this.scene.gameMode.isNuzlocke || this.doReturn)
|
||||
party[this.slotIndex] = this.lastPokemon;
|
||||
else
|
||||
party.splice(this.slotIndex, 1);
|
||||
party[this.fieldIndex] = switchedPokemon;
|
||||
const showTextAndSummon = () => {
|
||||
this.scene.ui.showText(this.player ?
|
||||
@ -3162,12 +3192,15 @@ export class FaintPhase extends PokemonPhase {
|
||||
pokemon.addFriendship(-10);
|
||||
pokemon.hideInfo();
|
||||
this.scene.playSound('faint');
|
||||
|
||||
this.scene.tweens.add({
|
||||
targets: pokemon,
|
||||
duration: 500,
|
||||
y: pokemon.y + 150,
|
||||
ease: 'Sine.easeIn',
|
||||
onComplete: () => {
|
||||
this.scene.faintCount++;
|
||||
|
||||
pokemon.setVisible(false);
|
||||
pokemon.y -= 150;
|
||||
pokemon.trySetStatus(StatusEffect.FAINT);
|
||||
@ -3181,7 +3214,7 @@ export class FaintPhase extends PokemonPhase {
|
||||
this.end();
|
||||
}
|
||||
});
|
||||
});
|
||||
}, pokemon.isPlayer() && this.scene.gameMode.isNuzlocke);
|
||||
}
|
||||
|
||||
tryOverrideForBattleSpec(): boolean {
|
||||
@ -3214,6 +3247,7 @@ export class VictoryPhase extends PokemonPhase {
|
||||
super.start();
|
||||
|
||||
this.scene.gameData.gameStats.pokemonDefeated++;
|
||||
this.scene.victoryCount++;
|
||||
|
||||
const participantIds = this.scene.currentBattle.playerParticipantIds;
|
||||
const party = this.scene.getParty();
|
||||
@ -3526,6 +3560,8 @@ export class GameOverPhase extends BattlePhase {
|
||||
|
||||
handleUnlocks(): void {
|
||||
if (this.victory && this.scene.gameMode.isClassic) {
|
||||
if (!this.scene.gameData.unlocks[Unlockables.NUZLOCKE_MODE] && this.scene.victoryCount >= 250 && !this.scene.reviveCount)
|
||||
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.NUZLOCKE_MODE));
|
||||
if (!this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE])
|
||||
this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.ENDLESS_MODE));
|
||||
if (this.scene.getParty().filter(p => p.fusionSpecies).length && !this.scene.gameData.unlocks[Unlockables.SPLICED_ENDLESS_MODE])
|
||||
@ -4130,6 +4166,13 @@ export class AttemptCapturePhase extends PokemonPhase {
|
||||
});
|
||||
};
|
||||
Promise.all([ pokemon.hideInfo(), this.scene.gameData.setPokemonCaught(pokemon) ]).then(() => {
|
||||
if (this.scene.gameMode.isNuzlocke && this.scene.currentBattle.waveIndex % 10 !== 1) {
|
||||
this.scene.ui.setMode(Mode.MESSAGE).then(() => {
|
||||
removePokemon();
|
||||
end();
|
||||
});
|
||||
return;
|
||||
}
|
||||
if (this.scene.getParty().length === 6) {
|
||||
const promptRelease = () => {
|
||||
this.scene.ui.showText(`Your party is full.\nRelease a Pokémon to make room for ${pokemon.name}?`, null, () => {
|
||||
@ -4291,7 +4334,7 @@ export class SelectModifierPhase extends BattlePhase {
|
||||
modifierType = typeOptions[cursor].type;
|
||||
break;
|
||||
default:
|
||||
const shopOptions = getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, this.scene.getWaveMoneyAmount(1));
|
||||
const shopOptions = getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, this.scene.getWaveMoneyAmount(1), this.scene.gameMode);
|
||||
const shopOption = shopOptions[rowCursor > 2 || shopOptions.length <= SHOP_OPTIONS_ROW_LIMIT ? cursor : cursor + SHOP_OPTIONS_ROW_LIMIT];
|
||||
modifierType = shopOption.type;
|
||||
cost = shopOption.cost;
|
||||
|
@ -94,6 +94,9 @@ export interface SessionSaveData {
|
||||
pokeballCounts: PokeballCounts;
|
||||
money: integer;
|
||||
score: integer;
|
||||
victoryCount: integer;
|
||||
faintCount: integer;
|
||||
reviveCount: integer;
|
||||
waveIndex: integer;
|
||||
battleType: BattleType;
|
||||
trainer: TrainerData;
|
||||
@ -538,6 +541,9 @@ export class GameData {
|
||||
pokeballCounts: scene.pokeballCounts,
|
||||
money: scene.money,
|
||||
score: scene.score,
|
||||
victoryCount: scene.victoryCount,
|
||||
faintCount: scene.faintCount,
|
||||
reviveCount: scene.reviveCount,
|
||||
waveIndex: scene.currentBattle.waveIndex,
|
||||
battleType: scene.currentBattle.battleType,
|
||||
trainer: scene.currentBattle.battleType == BattleType.TRAINER ? new TrainerData(scene.currentBattle.trainer) : null,
|
||||
|
@ -8,6 +8,8 @@ export class GameStats {
|
||||
public sessionsWon: integer;
|
||||
public dailyRunSessionsPlayed: integer;
|
||||
public dailyRunSessionsWon: integer;
|
||||
public nuzlockeSessionsPlayed: integer;
|
||||
public nuzlockeSessionsWon: integer;
|
||||
public endlessSessionsPlayed: integer;
|
||||
public highestEndlessWave: integer;
|
||||
public highestLevel: integer;
|
||||
@ -42,6 +44,8 @@ export class GameStats {
|
||||
this.sessionsWon = source?.sessionsWon || 0;
|
||||
this.dailyRunSessionsPlayed = source?.dailyRunSessionsPlayed || 0;
|
||||
this.dailyRunSessionsWon = source?.dailyRunSessionsWon || 0;
|
||||
this.nuzlockeSessionsPlayed = source?.nuzlockeSessionsPlayed || 0;
|
||||
this.nuzlockeSessionsWon = source?.nuzlockeSessionsWon || 0;
|
||||
this.endlessSessionsPlayed = source?.endlessSessionsPlayed || 0;
|
||||
this.highestEndlessWave = source?.highestEndlessWave || 0;
|
||||
this.highestLevel = source?.highestLevel || 0;
|
||||
|
@ -3,7 +3,9 @@ import { GameModes, gameModes } from "../game-mode";
|
||||
export enum Unlockables {
|
||||
ENDLESS_MODE,
|
||||
MINI_BLACK_HOLE,
|
||||
SPLICED_ENDLESS_MODE
|
||||
SPLICED_ENDLESS_MODE,
|
||||
NUZLOCKE_MODE,
|
||||
GAUNTLET_MODE
|
||||
}
|
||||
|
||||
export function getUnlockableName(unlockable: Unlockables) {
|
||||
@ -14,5 +16,9 @@ export function getUnlockableName(unlockable: Unlockables) {
|
||||
return 'Mini Black Hole';
|
||||
case Unlockables.SPLICED_ENDLESS_MODE:
|
||||
return `${gameModes[GameModes.SPLICED_ENDLESS].getName()} Mode`;
|
||||
case Unlockables.NUZLOCKE_MODE:
|
||||
return `${gameModes[GameModes.NUZLOCKE].getName()} Mode`;
|
||||
case Unlockables.GAUNTLET_MODE:
|
||||
return `${gameModes[GameModes.GAUNTLET].getName()} Mode`;
|
||||
}
|
||||
}
|
@ -54,9 +54,11 @@ const displayStats: DisplayStats = {
|
||||
sessionsWon: 'Classic Wins',
|
||||
dailyRunSessionsPlayed: 'Daily Run Attempts',
|
||||
dailyRunSessionsWon: 'Daily Run Wins',
|
||||
nuzlockeSessionsPlayed: 'Nuzlocke Attempts?',
|
||||
nuzlockeSessionsWon: 'Nuzlocke Wins?',
|
||||
endlessSessionsPlayed: 'Endless Runs?',
|
||||
highestEndlessWave: 'Highest Wave (Endless)?',
|
||||
highestMoney: 'Highest Money',
|
||||
highestMoney: 'Most Money',
|
||||
highestDamage: 'Highest Damage',
|
||||
highestHeal: 'Highest HP Healed',
|
||||
pokemonSeen: 'Pokémon Encountered',
|
||||
|
@ -107,7 +107,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
|
||||
|
||||
const typeOptions = args[1] as ModifierTypeOption[];
|
||||
const shopTypeOptions = !this.scene.gameMode.hasNoShop
|
||||
? getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, this.scene.getWaveMoneyAmount(1))
|
||||
? getPlayerShopModifierTypeOptionsForWave(this.scene.currentBattle.waveIndex, this.scene.getWaveMoneyAmount(1), this.scene.gameMode)
|
||||
: [];
|
||||
const optionsYOffset = shopTypeOptions.length >= SHOP_OPTIONS_ROW_LIMIT ? -8 : -24;
|
||||
|
||||
|
@ -475,6 +475,10 @@ export default class PartyUiHandler extends MessageUiHandler {
|
||||
}
|
||||
this.optionsCursorObj.setPosition(8 - this.optionsBg.displayWidth, -19 - (16 * ((this.options.length - 1) - this.optionsCursor)));
|
||||
} else {
|
||||
if (cursor < this.scene.currentBattle.getBattlerCount()) {
|
||||
while (cursor < 6 && !this.partySlots[cursor].visible)
|
||||
cursor++;
|
||||
}
|
||||
changed = this.cursor !== cursor;
|
||||
if (changed) {
|
||||
this.lastCursor = this.cursor;
|
||||
@ -972,6 +976,9 @@ class PartySlot extends Phaser.GameObjects.Container {
|
||||
|
||||
slotInfoContainer.add(slotTmLabel);
|
||||
}
|
||||
|
||||
if ((this.scene as BattleScene).gameMode.isNuzlocke && this.pokemon.isFainted())
|
||||
this.setVisible(false);
|
||||
}
|
||||
|
||||
select(): void {
|
||||
|
Loading…
Reference in New Issue
Block a user