[Feature] Add possibility to override whole user party (#1643)
* Add possibility to override whole user party * Update species overriding * Replace SPARTER_SPECIES_OVERRIDE with array * Replace SPARTER_SPECIES_OVERRIDE with array * Add possibility to override species forms * Add possibility to override species forms * Fix eslint styling * Add possibility to override Abilities for party * Override status, gender, moveset * Add possibility to override shinies * Fix CI
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@ -686,8 +686,8 @@ export default class BattleScene extends SceneBase {
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return findInParty(this.getParty()) || findInParty(this.getEnemyParty());
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}
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addPlayerPokemon(species: PokemonSpecies, level: integer, abilityIndex: integer, formIndex: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData, postProcess?: (playerPokemon: PlayerPokemon) => void): PlayerPokemon {
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const pokemon = new PlayerPokemon(this, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
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addPlayerPokemon(species: PokemonSpecies, level: integer, abilityIndex: integer, formIndex: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData, postProcess?: (playerPokemon: PlayerPokemon) => void, indexInParty?: number): PlayerPokemon {
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const pokemon = new PlayerPokemon(this, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource, indexInParty);
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if (postProcess) {
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postProcess(pokemon);
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}
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@ -61,7 +61,7 @@ export function getDailyRunStarters(scene: BattleScene, seed: string): Starter[]
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function getDailyRunStarter(scene: BattleScene, starterSpeciesForm: PokemonSpeciesForm, startingLevel: integer): Starter {
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const starterSpecies = starterSpeciesForm instanceof PokemonSpecies ? starterSpeciesForm : getPokemonSpecies(starterSpeciesForm.speciesId);
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const formIndex = starterSpeciesForm instanceof PokemonSpecies ? undefined : starterSpeciesForm.formIndex;
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const pokemon = new PlayerPokemon(scene, starterSpecies, startingLevel, undefined, formIndex, undefined, undefined, undefined, undefined, undefined, undefined);
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const pokemon = new PlayerPokemon(scene, starterSpecies, startingLevel, undefined, formIndex, undefined, undefined, undefined, undefined, undefined, undefined, undefined);
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const starter: Starter = {
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species: starterSpecies,
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dexAttr: pokemon.getDexAttr(),
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@ -98,6 +98,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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public battleData: PokemonBattleData;
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public battleSummonData: PokemonBattleSummonData;
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public turnData: PokemonTurnData;
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public indexInParty: number;
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public fieldPosition: FieldPosition;
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@ -106,7 +107,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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private shinySparkle: Phaser.GameObjects.Sprite;
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constructor(scene: BattleScene, x: number, y: number, species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData) {
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constructor(scene: BattleScene, x: number, y: number, species: PokemonSpecies, level: integer, abilityIndex?: integer, formIndex?: integer, gender?: Gender, shiny?: boolean, variant?: Variant, ivs?: integer[], nature?: Nature, dataSource?: Pokemon | PokemonData, indexInParty?: number) {
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super(scene, x, y);
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if (!species.isObtainable() && this.isPlayer()) {
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@ -139,6 +140,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (variant !== undefined) {
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this.variant = variant;
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}
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if (indexInParty !== undefined) {
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this.indexInParty = indexInParty;
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}
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this.exp = dataSource?.exp || getLevelTotalExp(this.level, species.growthRate);
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this.levelExp = dataSource?.levelExp || 0;
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if (dataSource) {
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@ -816,7 +820,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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: this.moveset;
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// Overrides moveset based on arrays specified in overrides.ts
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const overrideArray: Array<Moves> = this.isPlayer() ? Overrides.MOVESET_OVERRIDE : Overrides.OPP_MOVESET_OVERRIDE;
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const overrideArray: Array<Moves> = this.isPlayer() ? Overrides.STARTER_OVERRIDE[this.indexInParty]?.moveset : Overrides.OPP_MOVESET_OVERRIDE;
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if (overrideArray.length > 0) {
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overrideArray.forEach((move: Moves, index: number) => {
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const ppUsed = this.moveset[index]?.ppUsed || 0;
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@ -901,9 +905,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (!ignoreOverride && this.summonData?.ability) {
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return allAbilities[this.summonData.ability];
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}
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if (Overrides.ABILITY_OVERRIDE && this.isPlayer()) {
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return allAbilities[Overrides.ABILITY_OVERRIDE];
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}
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if (Overrides.OPP_ABILITY_OVERRIDE && !this.isPlayer()) {
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return allAbilities[Overrides.OPP_ABILITY_OVERRIDE];
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}
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@ -911,6 +912,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return allAbilities[this.getFusionSpeciesForm(ignoreOverride).getAbility(this.fusionAbilityIndex)];
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}
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let abilityId = this.getSpeciesForm(ignoreOverride).getAbility(this.abilityIndex);
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if (Overrides.STARTER_OVERRIDE[this.indexInParty]?.ability) {
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abilityId = Overrides.STARTER_OVERRIDE[this.indexInParty].ability;
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}
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if (abilityId === Abilities.NONE) {
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abilityId = this.species.ability1;
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}
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@ -925,8 +930,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @returns {Ability} The passive ability of the pokemon
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*/
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getPassiveAbility(): Ability {
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if (Overrides.PASSIVE_ABILITY_OVERRIDE && this.isPlayer()) {
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return allAbilities[Overrides.PASSIVE_ABILITY_OVERRIDE];
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if (Overrides.STARTER_OVERRIDE[this.indexInParty]?.passiveAbility && this.isPlayer()) {
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return allAbilities[Overrides.STARTER_OVERRIDE[this.indexInParty].passiveAbility];
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}
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if (Overrides.OPP_PASSIVE_ABILITY_OVERRIDE && !this.isPlayer()) {
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return allAbilities[Overrides.OPP_PASSIVE_ABILITY_OVERRIDE];
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@ -948,7 +953,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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*/
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hasPassive(): boolean {
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// returns override if valid for current case
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if ((Overrides.PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && this.isPlayer()) ||
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if ((Overrides.STARTER_OVERRIDE[this.indexInParty]?.passiveAbility !== Abilities.NONE && this.isPlayer()) ||
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(Overrides.OPP_PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && !this.isPlayer())) {
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return true;
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}
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@ -2822,19 +2827,21 @@ export default interface Pokemon {
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export class PlayerPokemon extends Pokemon {
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public compatibleTms: Moves[];
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public indexInParty: number;
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constructor(scene: BattleScene, species: PokemonSpecies, level: integer, abilityIndex: integer, formIndex: integer, gender: Gender, shiny: boolean, variant: Variant, ivs: integer[], nature: Nature, dataSource: Pokemon | PokemonData) {
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constructor(scene: BattleScene, species: PokemonSpecies, level: integer, abilityIndex: integer, formIndex: integer, gender: Gender, shiny: boolean, variant: Variant, ivs: integer[], nature: Nature, dataSource: Pokemon | PokemonData, indexInParty: number) {
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super(scene, 106, 148, species, level, abilityIndex, formIndex, gender, shiny, variant, ivs, nature, dataSource);
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if (Overrides.STATUS_OVERRIDE) {
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this.status = new Status(Overrides.STATUS_OVERRIDE);
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if (Overrides.STARTER_OVERRIDE[indexInParty]?.status) {
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this.status = new Status(Overrides.STARTER_OVERRIDE[indexInParty].status);
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}
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this.indexInParty = indexInParty;
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if (Overrides.SHINY_OVERRIDE) {
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if (Overrides.STARTER_OVERRIDE[this.indexInParty]?.shiny) {
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this.shiny = true;
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this.initShinySparkle();
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if (Overrides.VARIANT_OVERRIDE) {
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this.variant = Overrides.VARIANT_OVERRIDE;
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if (Overrides.STARTER_OVERRIDE[this.indexInParty]?.shinyVariant) {
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this.variant = Overrides.STARTER_OVERRIDE[this.indexInParty].shinyVariant;
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}
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}
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@ -52,24 +52,95 @@ export const POKEBALL_OVERRIDE: { active: boolean, pokeballs: PokeballCounts } =
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* PLAYER OVERRIDES
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*/
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// forms can be found in pokemon-species.ts
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export const STARTER_FORM_OVERRIDE: integer = 0;
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// default 5 or 20 for Daily
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export const STARTING_LEVEL_OVERRIDE: integer = 0;
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/**
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interface StarterOverride {
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/**
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* SPECIES OVERRIDE
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* will only apply to the first starter in your party or each enemy pokemon
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* will apply to each starter in your party
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* default is 0 to not override
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* @example SPECIES_OVERRIDE = Species.Bulbasaur;
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* @example STARTER_OVERRIDE.species = Species.Bulbasaur;
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*/
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export const STARTER_SPECIES_OVERRIDE: Species | integer = 0;
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export const ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
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export const GENDER_OVERRIDE: Gender = null;
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export const MOVESET_OVERRIDE: Array<Moves> = [];
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export const SHINY_OVERRIDE: boolean = false;
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export const VARIANT_OVERRIDE: Variant = 0;
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species: Species | integer;
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// forms can be found in pokemon-species.ts
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form: integer;
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ability: Abilities;
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passiveAbility: Abilities;
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status: StatusEffect;
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gender: Gender;
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moveset: Moves[];
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shiny: boolean;
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shinyVariant: Variant;
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}
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export const STARTER_OVERRIDE: StarterOverride[] = [
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{
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species: 0,
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form: 0,
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ability: Abilities.NONE,
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passiveAbility: Abilities.NONE,
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status: StatusEffect.NONE,
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gender: null,
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moveset: [],
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shiny: false,
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shinyVariant: 0,
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},
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{
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species: 0,
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form: 0,
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ability: Abilities.NONE,
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passiveAbility: Abilities.NONE,
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status: StatusEffect.NONE,
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gender: null,
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moveset: [],
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shiny: false,
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shinyVariant: 0,
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},
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{
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species: 0,
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form: 0,
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ability: Abilities.NONE,
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passiveAbility: Abilities.NONE,
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status: StatusEffect.NONE,
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gender: null,
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moveset: [],
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shiny: false,
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shinyVariant: 0,
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},
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{
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species: 0,
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form: 0,
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ability: Abilities.NONE,
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passiveAbility: Abilities.NONE,
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status: StatusEffect.NONE,
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gender: null,
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moveset: [],
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shiny: false,
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shinyVariant: 0,
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},
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{
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species: 0,
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form: 0,
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ability: Abilities.NONE,
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passiveAbility: Abilities.NONE,
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status: StatusEffect.NONE,
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gender: null,
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moveset: [],
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shiny: false,
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shinyVariant: 0,
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},
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{
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species: 0,
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form: 0,
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ability: Abilities.NONE,
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passiveAbility: Abilities.NONE,
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status: StatusEffect.NONE,
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gender: null,
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moveset: [],
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shiny: false,
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shinyVariant: 0,
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}
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];
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/**
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* OPPONENT / ENEMY OVERRIDES
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@ -529,22 +529,27 @@ export class SelectStarterPhase extends Phase {
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const party = this.scene.getParty();
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const loadPokemonAssets: Promise<void>[] = [];
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starters.forEach((starter: Starter, i: integer) => {
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if (!i && Overrides.STARTER_SPECIES_OVERRIDE) {
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starter.species = getPokemonSpecies(Overrides.STARTER_SPECIES_OVERRIDE as Species);
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if (Overrides.STARTER_OVERRIDE[i]?.species) {
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starter.species = getPokemonSpecies(Overrides.STARTER_OVERRIDE[i].species as Species);
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}
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const starterProps = this.scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr);
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let starterFormIndex = Math.min(starterProps.formIndex, Math.max(starter.species.forms.length - 1, 0));
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if (!i && Overrides.STARTER_SPECIES_OVERRIDE) {
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starterFormIndex = Overrides.STARTER_FORM_OVERRIDE;
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if (Overrides.STARTER_OVERRIDE[i]?.form) {
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starterFormIndex = Overrides.STARTER_OVERRIDE[i].form;
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const availableForms = starter.species.forms.length;
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// prevent use forms which does not exist for species
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if (Overrides.STARTER_OVERRIDE[i].form >= availableForms) {
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starterFormIndex = 0;
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}
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}
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let starterGender = starter.species.malePercent !== null
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? !starterProps.female ? Gender.MALE : Gender.FEMALE
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: Gender.GENDERLESS;
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if (Overrides.GENDER_OVERRIDE !== null) {
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starterGender = Overrides.GENDER_OVERRIDE;
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if (Overrides.STARTER_OVERRIDE[i]?.gender !== null) {
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starterGender = Overrides.STARTER_OVERRIDE[i].gender;
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}
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const starterIvs = this.scene.gameData.dexData[starter.species.speciesId].ivs.slice(0);
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const starterPokemon = this.scene.addPlayerPokemon(starter.species, this.scene.gameMode.getStartingLevel(), starter.abilityIndex, starterFormIndex, starterGender, starterProps.shiny, starterProps.variant, starterIvs, starter.nature);
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const starterPokemon = this.scene.addPlayerPokemon(starter.species, this.scene.gameMode.getStartingLevel(), starter.abilityIndex, starterFormIndex, starterGender, starterProps.shiny, starterProps.variant, starterIvs, starter.nature, null, null, i);
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starterPokemon.tryPopulateMoveset(starter.moveset);
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if (starter.passive) {
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starterPokemon.passive = true;
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