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Fix stat drops always being ignored
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@ -1128,8 +1128,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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isCritical = false;
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isCritical = false;
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}
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}
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}
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}
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const sourceAtk = new Utils.IntegerHolder(source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, this, null, true));
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const sourceAtk = new Utils.IntegerHolder(source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK, this, null, isCritical));
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const targetDef = new Utils.IntegerHolder(this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, true));
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const targetDef = new Utils.IntegerHolder(this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF, source, move, isCritical));
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const criticalMultiplier = isCritical ? 2 : 1;
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const criticalMultiplier = isCritical ? 2 : 1;
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const isTypeImmune = (typeMultiplier.value * arenaAttackTypeMultiplier) === 0;
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const isTypeImmune = (typeMultiplier.value * arenaAttackTypeMultiplier) === 0;
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const sourceTypes = source.getTypes();
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const sourceTypes = source.getTypes();
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