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[Ability] Implement Wimp Out and Emergency Exit (#4701)
* implement Wimp Out/Emergency Exit * fixed test * fixed weather bug * Added nightmare interaction to Wimp Out following bug fix * refactored and added postdamageattr * bug fixes * added confusion test back (skipped) * updated applyPostDamageAbAttrs to applyPostDamage * fix external func name * fixed syntax inconsistency * updated PostDamageForceSwitchAttr -> PostDamageForceSwitchAbAttr * Modify `wimp_out.test.ts` * remove extra comment Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * remove extra comment Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update tsdocs Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * remove comment Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * remove comment Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * fix tsdocs Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * fix tsdocs Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * fix tsdocs Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * fix tsdocs Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * fix whitespace Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * make getFailedText public Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * make switchOutLogic public Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * make getSwitchOutCondition public Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * make getFailedText public Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * make applyPostDamage public Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * simplify if statement Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * add public override to applyPostDamage Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * fixed nested if issue, remove trapped tag removal * add fix for multi hit move * added multi-lens logic * moved applyPostDamageAbAttrs to pokemon.damage, added check for multi lens in pokemon.apply * added source to damageAndUpdate and applyPostDamageAbAttrs, added Parental Bond logic + test, put applyPostDamageAbAttrs back in damageAndUpdate * simplify multi hit check Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com> * Minor formatting changes * Update src/data/ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * moved and renamed shouldPreventSwitchOut, rewrote tests to account for U-turn changes, fix syntax error * Move comment slightly --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
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@ -1,4 +1,4 @@
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import Pokemon, { HitResult, PlayerPokemon, PokemonMove } from "../field/pokemon";
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import Pokemon, { EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove } from "../field/pokemon";
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import { Type } from "./type";
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import { Constructor } from "#app/utils";
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import * as Utils from "../utils";
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@ -9,7 +9,7 @@ import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, g
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import { Gender } from "./gender";
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import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
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import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
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import { BerryModifier, PokemonHeldItemModifier } from "../modifier/modifier";
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import { BerryModifier, HitHealModifier, PokemonHeldItemModifier } from "../modifier/modifier";
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import { TerrainType } from "./terrain";
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import { SpeciesFormChangeManualTrigger, SpeciesFormChangeRevertWeatherFormTrigger, SpeciesFormChangeWeatherTrigger } from "./pokemon-forms";
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import i18next from "i18next";
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@ -17,7 +17,7 @@ import { Localizable } from "#app/interfaces/locales";
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import { Command } from "../ui/command-ui-handler";
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import { BerryModifierType } from "#app/modifier/modifier-type";
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import { getPokeballName } from "./pokeball";
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import { BattlerIndex } from "#app/battle";
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import { BattlerIndex, BattleType } from "#app/battle";
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import { Abilities } from "#enums/abilities";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerTagType } from "#enums/battler-tag-type";
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@ -29,6 +29,12 @@ import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
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import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
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import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
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import BattleScene from "#app/battle-scene";
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import { SwitchType } from "#app/enums/switch-type";
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import { SwitchPhase } from "#app/phases/switch-phase";
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import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
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import { BattleEndPhase } from "#app/phases/battle-end-phase";
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import { NewBattlePhase } from "#app/phases/new-battle-phase";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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export class Ability implements Localizable {
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public id: Abilities;
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@ -3092,7 +3098,7 @@ export class SuppressWeatherEffectAbAttr extends PreWeatherEffectAbAttr {
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/**
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* Condition function to applied to abilities related to Sheer Force.
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* Checks if last move used against target was affected by a Sheer Force user and:
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* Disables: Color Change, Pickpocket, Wimp Out, Emergency Exit, Berserk, Anger Shell
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* Disables: Color Change, Pickpocket, Berserk, Anger Shell
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* @returns {AbAttrCondition} If false disables the ability which the condition is applied to.
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*/
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function getSheerForceHitDisableAbCondition(): AbAttrCondition {
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@ -4833,6 +4839,239 @@ async function applyAbAttrsInternal<TAttr extends AbAttr>(
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}
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}
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class ForceSwitchOutHelper {
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constructor(private switchType: SwitchType) {}
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/**
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* Handles the logic for switching out a Pokémon based on battle conditions, HP, and the switch type.
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*
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* @param pokemon The {@linkcode Pokemon} attempting to switch out.
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* @returns `true` if the switch is successful
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*/
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public switchOutLogic(pokemon: Pokemon): boolean {
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const switchOutTarget = pokemon;
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/**
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* If the switch-out target is a player-controlled Pokémon, the function checks:
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* - Whether there are available party members to switch in.
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* - If the Pokémon is still alive (hp > 0), and if so, it leaves the field and a new SwitchPhase is initiated.
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*/
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if (switchOutTarget instanceof PlayerPokemon) {
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if (switchOutTarget.scene.getParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
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return false;
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}
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if (switchOutTarget.hp > 0) {
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switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
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pokemon.scene.prependToPhase(new SwitchPhase(pokemon.scene, this.switchType, switchOutTarget.getFieldIndex(), true, true), MoveEndPhase);
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return true;
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}
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/**
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* For non-wild battles, it checks if the opposing party has any available Pokémon to switch in.
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* If yes, the Pokémon leaves the field and a new SwitchSummonPhase is initiated.
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*/
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} else if (pokemon.scene.currentBattle.battleType !== BattleType.WILD) {
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if (switchOutTarget.scene.getEnemyParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
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return false;
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}
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if (switchOutTarget.hp > 0) {
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switchOutTarget.leaveField(this.switchType === SwitchType.SWITCH);
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pokemon.scene.prependToPhase(new SwitchSummonPhase(pokemon.scene, this.switchType, switchOutTarget.getFieldIndex(),
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(pokemon.scene.currentBattle.trainer ? pokemon.scene.currentBattle.trainer.getNextSummonIndex((switchOutTarget as EnemyPokemon).trainerSlot) : 0),
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false, false), MoveEndPhase);
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return true;
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}
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/**
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* For wild Pokémon battles, the Pokémon will flee if the conditions are met (waveIndex and double battles).
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*/
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} else {
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if (!pokemon.scene.currentBattle.waveIndex && pokemon.scene.currentBattle.waveIndex % 10 === 0) {
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return false;
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}
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if (switchOutTarget.hp > 0) {
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switchOutTarget.leaveField(false);
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pokemon.scene.queueMessage(i18next.t("moveTriggers:fled", { pokemonName: getPokemonNameWithAffix(switchOutTarget) }), null, true, 500);
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if (switchOutTarget.scene.currentBattle.double) {
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const allyPokemon = switchOutTarget.getAlly();
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switchOutTarget.scene.redirectPokemonMoves(switchOutTarget, allyPokemon);
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}
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}
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if (!switchOutTarget.getAlly()?.isActive(true)) {
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pokemon.scene.clearEnemyHeldItemModifiers();
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if (switchOutTarget.hp) {
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pokemon.scene.pushPhase(new BattleEndPhase(pokemon.scene));
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pokemon.scene.pushPhase(new NewBattlePhase(pokemon.scene));
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}
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}
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}
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return false;
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}
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/**
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* Determines if a Pokémon can switch out based on its status, the opponent's status, and battle conditions.
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*
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* @param pokemon The Pokémon attempting to switch out.
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* @param opponent The opponent Pokémon.
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* @returns `true` if the switch-out condition is met
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*/
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public getSwitchOutCondition(pokemon: Pokemon, opponent: Pokemon): boolean {
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const switchOutTarget = pokemon;
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const player = switchOutTarget instanceof PlayerPokemon;
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if (player) {
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const blockedByAbility = new Utils.BooleanHolder(false);
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applyAbAttrs(ForceSwitchOutImmunityAbAttr, opponent, blockedByAbility);
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return !blockedByAbility.value;
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}
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if (!player && pokemon.scene.currentBattle.battleType === BattleType.WILD) {
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if (!pokemon.scene.currentBattle.waveIndex && pokemon.scene.currentBattle.waveIndex % 10 === 0) {
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return false;
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}
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}
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if (!player && pokemon.scene.currentBattle.isBattleMysteryEncounter() && !pokemon.scene.currentBattle.mysteryEncounter?.fleeAllowed) {
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return false;
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}
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const party = player ? pokemon.scene.getParty() : pokemon.scene.getEnemyParty();
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return (!player && pokemon.scene.currentBattle.battleType === BattleType.WILD)
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|| party.filter(p => p.isAllowedInBattle()
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&& (player || (p as EnemyPokemon).trainerSlot === (switchOutTarget as EnemyPokemon).trainerSlot)).length > pokemon.scene.currentBattle.getBattlerCount();
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}
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/**
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* Returns a message if the switch-out attempt fails due to ability effects.
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*
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* @param target The target Pokémon.
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* @returns The failure message, or `null` if no failure.
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*/
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public getFailedText(target: Pokemon): string | null {
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const blockedByAbility = new Utils.BooleanHolder(false);
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applyAbAttrs(ForceSwitchOutImmunityAbAttr, target, blockedByAbility);
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return blockedByAbility.value ? i18next.t("moveTriggers:cannotBeSwitchedOut", { pokemonName: getPokemonNameWithAffix(target) }) : null;
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}
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}
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/**
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* Calculates the amount of recovery from the Shell Bell item.
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*
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* If the Pokémon is holding a Shell Bell, this function computes the amount of health
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* recovered based on the damage dealt in the current turn. The recovery is multiplied by the
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* Shell Bell's modifier (if any).
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*
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* @param pokemon - The Pokémon whose Shell Bell recovery is being calculated.
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* @returns The amount of health recovered by Shell Bell.
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*/
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function calculateShellBellRecovery(pokemon: Pokemon): number {
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const shellBellModifier = pokemon.getHeldItems().find(m => m instanceof HitHealModifier);
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if (shellBellModifier) {
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return Utils.toDmgValue(pokemon.turnData.damageDealt / 8) * shellBellModifier.stackCount;
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}
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return 0;
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}
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/**
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* Triggers after the Pokemon takes any damage
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* @extends AbAttr
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*/
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export class PostDamageAbAttr extends AbAttr {
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public applyPostDamage(pokemon: Pokemon, damage: number, passive: boolean, simulated: boolean, args: any[], source?: Pokemon): boolean | Promise<boolean> {
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return false;
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}
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}
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/**
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* Ability attribute for forcing a Pokémon to switch out after its health drops below half.
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* This attribute checks various conditions related to the damage received, the moves used by the Pokémon
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* and its opponents, and determines whether a forced switch-out should occur.
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*
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* Used by Wimp Out and Emergency Exit
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*
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* @extends PostDamageAbAttr
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* @see {@linkcode applyPostDamage}
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*/
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export class PostDamageForceSwitchAbAttr extends PostDamageAbAttr {
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private helper: ForceSwitchOutHelper = new ForceSwitchOutHelper(SwitchType.SWITCH);
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private hpRatio: number;
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constructor(hpRatio: number = 0.5) {
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super();
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this.hpRatio = hpRatio;
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}
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/**
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* Applies the switch-out logic after the Pokémon takes damage.
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* Checks various conditions based on the moves used by the Pokémon, the opponents' moves, and
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* the Pokémon's health after damage to determine whether the switch-out should occur.
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*
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* @param pokemon The Pokémon that took damage.
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* @param damage The amount of damage taken by the Pokémon.
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* @param passive N/A
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* @param simulated Whether the ability is being simulated.
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* @param args N/A
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* @param source The Pokemon that dealt damage
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* @returns `true` if the switch-out logic was successfully applied
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*/
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public override applyPostDamage(pokemon: Pokemon, damage: number, passive: boolean, simulated: boolean, args: any[], source?: Pokemon): boolean | Promise<boolean> {
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const moveHistory = pokemon.getMoveHistory();
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// Will not activate when the Pokémon's HP is lowered by cutting its own HP
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const fordbiddenAttackingMoves = [ Moves.BELLY_DRUM, Moves.SUBSTITUTE, Moves.CURSE, Moves.PAIN_SPLIT ];
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if (moveHistory.length > 0) {
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const lastMoveUsed = moveHistory[moveHistory.length - 1];
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if (fordbiddenAttackingMoves.includes(lastMoveUsed.move)) {
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return false;
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}
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}
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// Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.
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const fordbiddenDefendingMoves = [ Moves.DRAGON_TAIL, Moves.CIRCLE_THROW ];
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if (source) {
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const enemyMoveHistory = source.getMoveHistory();
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if (enemyMoveHistory.length > 0) {
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const enemyLastMoveUsed = enemyMoveHistory[enemyMoveHistory.length - 1];
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// Will not activate if the Pokémon's HP falls below half while it is in the air during Sky Drop.
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if (fordbiddenDefendingMoves.includes(enemyLastMoveUsed.move) || enemyLastMoveUsed.move === Moves.SKY_DROP && enemyLastMoveUsed.result === MoveResult.OTHER) {
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return false;
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// Will not activate if the Pokémon's HP falls below half by a move affected by Sheer Force.
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} else if (allMoves[enemyLastMoveUsed.move].chance >= 0 && source.hasAbility(Abilities.SHEER_FORCE)) {
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return false;
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// Activate only after the last hit of multistrike moves
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} else if (source.turnData.hitsLeft > 1) {
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return false;
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}
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if (source.turnData.hitCount > 1) {
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damage = pokemon.turnData.damageTaken;
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}
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}
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}
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if (pokemon.hp + damage >= pokemon.getMaxHp() * this.hpRatio) {
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// Activates if it falls below half and recovers back above half from a Shell Bell
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const shellBellHeal = calculateShellBellRecovery(pokemon);
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if (pokemon.hp - shellBellHeal < pokemon.getMaxHp() * this.hpRatio) {
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for (const opponent of pokemon.getOpponents()) {
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if (!this.helper.getSwitchOutCondition(pokemon, opponent)) {
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return false;
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}
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}
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return this.helper.switchOutLogic(pokemon);
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} else {
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return false;
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}
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} else {
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return false;
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}
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}
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public getFailedText(user: Pokemon, target: Pokemon, move: Move, cancelled: Utils.BooleanHolder): string | null {
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return this.helper.getFailedText(target);
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}
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}
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export function applyAbAttrs(attrType: Constructor<AbAttr>, pokemon: Pokemon, cancelled: Utils.BooleanHolder | null, simulated: boolean = false, ...args: any[]): Promise<void> {
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return applyAbAttrsInternal<AbAttr>(attrType, pokemon, (attr, passive) => attr.apply(pokemon, passive, simulated, cancelled, args), args, false, simulated);
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}
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@ -4866,6 +5105,11 @@ export function applyPostSetStatusAbAttrs(attrType: Constructor<PostSetStatusAbA
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return applyAbAttrsInternal<PostSetStatusAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostSetStatus(pokemon, sourcePokemon, passive, effect, simulated, args), args, false, simulated);
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}
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export function applyPostDamageAbAttrs(attrType: Constructor<PostDamageAbAttr>,
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pokemon: Pokemon, damage: number, passive: boolean, simulated: boolean = false, args: any[], source?: Pokemon): Promise<void> {
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return applyAbAttrsInternal<PostDamageAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostDamage(pokemon, damage, passive, simulated, args, source), args);
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}
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/**
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* Applies a field Stat multiplier attribute
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* @param attrType {@linkcode FieldMultiplyStatAbAttr} should always be FieldMultiplyBattleStatAbAttr for the time being
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@ -5607,11 +5851,11 @@ export function initAbilities() {
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new Ability(Abilities.STAMINA, 7)
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, Stat.DEF, 1),
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new Ability(Abilities.WIMP_OUT, 7)
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.condition(getSheerForceHitDisableAbCondition())
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.unimplemented(),
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.attr(PostDamageForceSwitchAbAttr)
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.edgeCase(), // Should not trigger when hurting itself in confusion
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new Ability(Abilities.EMERGENCY_EXIT, 7)
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.condition(getSheerForceHitDisableAbCondition())
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.unimplemented(),
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.attr(PostDamageForceSwitchAbAttr)
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.edgeCase(), // Should not trigger when hurting itself in confusion
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new Ability(Abilities.WATER_COMPACTION, 7)
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.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => user.getMoveType(move) === Type.WATER && move.category !== MoveCategory.STATUS, Stat.DEF, 2),
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new Ability(Abilities.MERCILESS, 7)
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@ -8,7 +8,7 @@ import { Constructor, NumberHolder } from "#app/utils";
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import * as Utils from "../utils";
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import { WeatherType } from "./weather";
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import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag";
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import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
|
||||
import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, PostDamageForceSwitchAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
|
||||
import { AttackTypeBoosterModifier, BerryModifier, PokemonHeldItemModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PreserveBerryModifier } from "../modifier/modifier";
|
||||
import { BattlerIndex, BattleType } from "../battle";
|
||||
import { TerrainType } from "./terrain";
|
||||
@ -5761,6 +5761,7 @@ export class RevivalBlessingAttr extends MoveEffectAttr {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
export class ForceSwitchOutAttr extends MoveEffectAttr {
|
||||
constructor(
|
||||
private selfSwitch: boolean = false,
|
||||
@ -5779,12 +5780,19 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Move the switch out logic inside the conditional block
|
||||
* This ensures that the switch out only happens when the conditions are met
|
||||
*/
|
||||
const switchOutTarget = this.selfSwitch ? user : target;
|
||||
if (switchOutTarget instanceof PlayerPokemon) {
|
||||
/**
|
||||
* Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch
|
||||
* If it did, the user of U-turn or Volt Switch will not be switched out.
|
||||
*/
|
||||
if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr) &&
|
||||
(move.id === Moves.U_TURN || move.id === Moves.VOLT_SWITCH || move.id === Moves.FLIP_TURN)
|
||||
) {
|
||||
if (this.hpDroppedBelowHalf(target)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// Switch out logic for the player's Pokemon
|
||||
if (switchOutTarget.scene.getParty().filter((p) => p.isAllowedInBattle() && !p.isOnField()).length < 1) {
|
||||
return false;
|
||||
@ -5810,6 +5818,17 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
||||
false, false), MoveEndPhase);
|
||||
}
|
||||
} else {
|
||||
/**
|
||||
* Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch
|
||||
* If it did, the user of U-turn or Volt Switch will not be switched out.
|
||||
*/
|
||||
if (target.getAbility().hasAttr(PostDamageForceSwitchAbAttr) &&
|
||||
(move.id === Moves.U_TURN || move.id === Moves.VOLT_SWITCH) || move.id === Moves.FLIP_TURN) {
|
||||
if (this.hpDroppedBelowHalf(target)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Switch out logic for everything else (eg: WILD battles)
|
||||
if (user.scene.currentBattle.waveIndex % 10 === 0) {
|
||||
return false;
|
||||
@ -5902,6 +5921,21 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper function to check if the Pokémon's health is below half after taking damage.
|
||||
* Used for an edge case interaction with Wimp Out/Emergency Exit.
|
||||
* If the Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out.
|
||||
*/
|
||||
hpDroppedBelowHalf(target: Pokemon): boolean {
|
||||
const pokemonHealth = target.hp;
|
||||
const maxPokemonHealth = target.getMaxHp();
|
||||
const damageTaken = target.turnData.damageTaken;
|
||||
const initialHealth = pokemonHealth + damageTaken;
|
||||
|
||||
// Check if the Pokémon's health has dropped below half after the damage
|
||||
return initialHealth >= maxPokemonHealth / 2 && pokemonHealth < maxPokemonHealth / 2;
|
||||
}
|
||||
}
|
||||
|
||||
export class ChillyReceptionAttr extends ForceSwitchOutAttr {
|
||||
|
@ -12,7 +12,7 @@ import * as Utils from "#app/utils";
|
||||
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from "#app/data/type";
|
||||
import { getLevelTotalExp } from "#app/data/exp";
|
||||
import { Stat, type PermanentStat, type BattleStat, type EffectiveStat, PERMANENT_STATS, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
|
||||
import { DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, BaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempStatStageBoosterModifier, TempCritBoosterModifier, StatBoosterModifier, CritBoosterModifier, TerastallizeModifier, PokemonBaseStatFlatModifier, PokemonBaseStatTotalModifier, PokemonIncrementingStatModifier, EvoTrackerModifier } from "#app/modifier/modifier";
|
||||
import { DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, BaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempStatStageBoosterModifier, TempCritBoosterModifier, StatBoosterModifier, CritBoosterModifier, TerastallizeModifier, PokemonBaseStatFlatModifier, PokemonBaseStatTotalModifier, PokemonIncrementingStatModifier, EvoTrackerModifier, PokemonMultiHitModifier } from "#app/modifier/modifier";
|
||||
import { PokeballType } from "#app/data/pokeball";
|
||||
import { Gender } from "#app/data/gender";
|
||||
import { initMoveAnim, loadMoveAnimAssets } from "#app/data/battle-anims";
|
||||
@ -22,7 +22,7 @@ import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/
|
||||
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
|
||||
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr } from "#app/data/ability";
|
||||
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, PostDamageForceSwitchAbAttr } from "#app/data/ability";
|
||||
import PokemonData from "#app/system/pokemon-data";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
@ -2818,7 +2818,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
* We explicitly require to ignore the faint phase here, as we want to show the messages
|
||||
* about the critical hit and the super effective/not very effective messages before the faint phase.
|
||||
*/
|
||||
const damage = this.damageAndUpdate(isBlockedBySubstitute ? 0 : dmg, result as DamageResult, isCritical, isOneHitKo, isOneHitKo, true);
|
||||
const damage = this.damageAndUpdate(isBlockedBySubstitute ? 0 : dmg, result as DamageResult, isCritical, isOneHitKo, isOneHitKo, true, source);
|
||||
|
||||
if (damage > 0) {
|
||||
if (source.isPlayer()) {
|
||||
@ -2831,6 +2831,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
source.turnData.currDamageDealt = damage;
|
||||
this.turnData.damageTaken += damage;
|
||||
this.battleData.hitCount++;
|
||||
|
||||
// Multi-Lens and Parental Bond check for Wimp Out/Emergency Exit
|
||||
if (this.hasAbilityWithAttr(PostDamageForceSwitchAbAttr)) {
|
||||
const multiHitModifier = source.getHeldItems().find(m => m instanceof PokemonMultiHitModifier);
|
||||
if (multiHitModifier || source.hasAbilityWithAttr(AddSecondStrikeAbAttr)) {
|
||||
applyPostDamageAbAttrs(PostDamageAbAttr, this, damage, this.hasPassive(), false, [], source);
|
||||
}
|
||||
}
|
||||
|
||||
const attackResult = { move: move.id, result: result as DamageResult, damage: damage, critical: isCritical, sourceId: source.id, sourceBattlerIndex: source.getBattlerIndex() };
|
||||
this.turnData.attacksReceived.unshift(attackResult);
|
||||
if (source.isPlayer() && !this.isPlayer()) {
|
||||
@ -2918,7 +2927,6 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
this.destroySubstitute();
|
||||
this.resetSummonData();
|
||||
}
|
||||
|
||||
return damage;
|
||||
}
|
||||
|
||||
@ -2932,12 +2940,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||
* @param ignoreFaintPhase boolean to ignore adding a FaintPhase, passsed to damage()
|
||||
* @returns integer of damage done
|
||||
*/
|
||||
damageAndUpdate(damage: integer, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false): integer {
|
||||
damageAndUpdate(damage: integer, result?: DamageResult, critical: boolean = false, ignoreSegments: boolean = false, preventEndure: boolean = false, ignoreFaintPhase: boolean = false, source?: Pokemon): integer {
|
||||
const damagePhase = new DamagePhase(this.scene, this.getBattlerIndex(), damage, result as DamageResult, critical);
|
||||
this.scene.unshiftPhase(damagePhase);
|
||||
damage = this.damage(damage, ignoreSegments, preventEndure, ignoreFaintPhase);
|
||||
// Damage amount may have changed, but needed to be queued before calling damage function
|
||||
damagePhase.updateAmount(damage);
|
||||
applyPostDamageAbAttrs(PostDamageAbAttr, this, damage, this.hasPassive(), false, [], source);
|
||||
return damage;
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { applyAbAttrs, BlockNonDirectDamageAbAttr, BlockStatusDamageAbAttr, ReduceBurnDamageAbAttr } from "#app/data/ability";
|
||||
import { applyAbAttrs, applyPostDamageAbAttrs, BlockNonDirectDamageAbAttr, BlockStatusDamageAbAttr, PostDamageAbAttr, ReduceBurnDamageAbAttr } from "#app/data/ability";
|
||||
import { CommonBattleAnim, CommonAnim } from "#app/data/battle-anims";
|
||||
import { getStatusEffectActivationText } from "#app/data/status-effect";
|
||||
import { BattleSpec } from "#app/enums/battle-spec";
|
||||
@ -41,6 +41,7 @@ export class PostTurnStatusEffectPhase extends PokemonPhase {
|
||||
// Set preventEndure flag to avoid pokemon surviving thanks to focus band, sturdy, endure ...
|
||||
this.scene.damageNumberHandler.add(this.getPokemon(), pokemon.damage(damage.value, false, true));
|
||||
pokemon.updateInfo();
|
||||
applyPostDamageAbAttrs(PostDamageAbAttr, pokemon, damage.value, pokemon.hasPassive(), false, []);
|
||||
}
|
||||
new CommonBattleAnim(CommonAnim.POISON + (pokemon.status.effect - 1), pokemon).play(this.scene, false, () => this.end());
|
||||
} else {
|
||||
|
614
src/test/abilities/wimp_out.test.ts
Normal file
614
src/test/abilities/wimp_out.test.ts
Normal file
@ -0,0 +1,614 @@
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { ArenaTagSide } from "#app/data/arena-tag";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import GameManager from "#app/test/utils/gameManager";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Abilities - Wimp Out", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleType("single")
|
||||
.ability(Abilities.WIMP_OUT)
|
||||
.enemySpecies(Species.NINJASK)
|
||||
.enemyPassiveAbility(Abilities.NO_GUARD)
|
||||
.startingLevel(90)
|
||||
.enemyLevel(70)
|
||||
.moveset([ Moves.SPLASH, Moves.FALSE_SWIPE, Moves.ENDURE ])
|
||||
.enemyMoveset(Moves.FALSE_SWIPE)
|
||||
.disableCrits();
|
||||
});
|
||||
|
||||
function confirmSwitch(): void {
|
||||
const [ pokemon1, pokemon2 ] = game.scene.getParty();
|
||||
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
|
||||
expect(pokemon1.species.speciesId).not.toBe(Species.WIMPOD);
|
||||
|
||||
expect(pokemon2.species.speciesId).toBe(Species.WIMPOD);
|
||||
expect(pokemon2.isFainted()).toBe(false);
|
||||
expect(pokemon2.getHpRatio()).toBeLessThan(0.5);
|
||||
}
|
||||
|
||||
function confirmNoSwitch(): void {
|
||||
const [ pokemon1, pokemon2 ] = game.scene.getParty();
|
||||
|
||||
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
||||
|
||||
expect(pokemon2.species.speciesId).not.toBe(Species.WIMPOD);
|
||||
|
||||
expect(pokemon1.species.speciesId).toBe(Species.WIMPOD);
|
||||
expect(pokemon1.isFainted()).toBe(false);
|
||||
expect(pokemon1.getHpRatio()).toBeLessThan(0.5);
|
||||
}
|
||||
|
||||
it("triggers regenerator passive single time when switching out with wimp out", async () => {
|
||||
game.override
|
||||
.passiveAbility(Abilities.REGENERATOR)
|
||||
.startingLevel(5)
|
||||
.enemyLevel(100);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
const wimpod = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(wimpod.hp).toEqual(Math.floor(wimpod.getMaxHp() * 0.33 + 1));
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("It makes wild pokemon flee if triggered", async () => {
|
||||
game.override.enemyAbility(Abilities.WIMP_OUT);
|
||||
await game.classicMode.startBattle([
|
||||
Species.GOLISOPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
enemyPokemon.hp *= 0.52;
|
||||
|
||||
game.move.select(Moves.FALSE_SWIPE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
const isVisible = enemyPokemon.visible;
|
||||
const hasFled = enemyPokemon.switchOutStatus;
|
||||
expect(!isVisible && hasFled).toBe(true);
|
||||
});
|
||||
|
||||
it("Does not trigger when HP already below half", async () => {
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
const wimpod = game.scene.getPlayerPokemon()!;
|
||||
wimpod.hp = 5;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(wimpod.hp).toEqual(1);
|
||||
confirmNoSwitch();
|
||||
});
|
||||
|
||||
it("Trapping moves do not prevent Wimp Out from activating.", async () => {
|
||||
game.override
|
||||
.enemyMoveset([ Moves.SPIRIT_SHACKLE ])
|
||||
.startingLevel(53)
|
||||
.enemyLevel(45);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()!.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
|
||||
expect(game.scene.getParty()[1].getTag(BattlerTagType.TRAPPED)).toBeUndefined();
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out.", async () => {
|
||||
game.override
|
||||
.startingLevel(95)
|
||||
.enemyMoveset([ Moves.U_TURN ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const hasFled = enemyPokemon.switchOutStatus;
|
||||
expect(hasFled).toBe(false);
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("If this Ability does not activate due to being hit by U-turn or Volt Switch, the user of that move will be switched out.", async () => {
|
||||
game.override
|
||||
.startingLevel(190)
|
||||
.startingWave(8)
|
||||
.enemyMoveset([ Moves.U_TURN ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.GOLISOPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
const RIVAL_NINJASK1 = game.scene.getEnemyPokemon()?.id;
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(game.scene.getEnemyPokemon()?.id !== RIVAL_NINJASK1);
|
||||
});
|
||||
|
||||
it("Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.", async () => {
|
||||
game.override
|
||||
.startingLevel(69)
|
||||
.enemyMoveset([ Moves.DRAGON_TAIL ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
const wimpod = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("SwitchSummonPhase", false);
|
||||
|
||||
expect(wimpod.summonData.abilitiesApplied).not.toContain(Abilities.WIMP_OUT);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getPlayerPokemon()!.species.speciesId).not.toBe(Species.WIMPOD);
|
||||
});
|
||||
|
||||
it("triggers when recoil damage is taken", async () => {
|
||||
game.override
|
||||
.moveset([ Moves.HEAD_SMASH ])
|
||||
.enemyMoveset([ Moves.SPLASH ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.move.select(Moves.HEAD_SMASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("It does not activate when the Pokémon cuts its own HP", async () => {
|
||||
game.override
|
||||
.moveset([ Moves.SUBSTITUTE ])
|
||||
.enemyMoveset([ Moves.SPLASH ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
const wimpod = game.scene.getPlayerPokemon()!;
|
||||
wimpod.hp *= 0.52;
|
||||
|
||||
game.move.select(Moves.SUBSTITUTE);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
confirmNoSwitch();
|
||||
});
|
||||
|
||||
it("Does not trigger when neutralized", async () => {
|
||||
game.override
|
||||
.enemyAbility(Abilities.NEUTRALIZING_GAS)
|
||||
.startingLevel(5);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
confirmNoSwitch();
|
||||
});
|
||||
|
||||
it("If it falls below half and recovers back above half from a Shell Bell, Wimp Out will activate even after the Shell Bell recovery", async () => {
|
||||
game.override
|
||||
.moveset([ Moves.DOUBLE_EDGE ])
|
||||
.enemyMoveset([ Moves.SPLASH ])
|
||||
.startingHeldItems([
|
||||
{ name: "SHELL_BELL", count: 3 },
|
||||
{ name: "HEALING_CHARM", count: 5 },
|
||||
]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.75;
|
||||
|
||||
game.move.select(Moves.DOUBLE_EDGE);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getParty()[1].getHpRatio()).toBeGreaterThan(0.5);
|
||||
expect(game.phaseInterceptor.log).toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.TYRUNT);
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to weather damage", async () => {
|
||||
game.override
|
||||
.weather(WeatherType.HAIL)
|
||||
.enemyMoveset([ Moves.SPLASH ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("Does not trigger when enemy has sheer force", async () => {
|
||||
game.override
|
||||
.enemyAbility(Abilities.SHEER_FORCE)
|
||||
.enemyMoveset(Moves.SLUDGE_BOMB)
|
||||
.startingLevel(95);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
confirmNoSwitch();
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to post turn status damage", async () => {
|
||||
game.override
|
||||
.statusEffect(StatusEffect.POISON)
|
||||
.enemyMoveset([ Moves.SPLASH ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to bad dreams", async () => {
|
||||
game.override
|
||||
.statusEffect(StatusEffect.SLEEP)
|
||||
.enemyAbility(Abilities.BAD_DREAMS);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.52;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to leech seed", async () => {
|
||||
game.override
|
||||
.enemyMoveset([ Moves.LEECH_SEED ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.52;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to curse damage", async () => {
|
||||
game.override
|
||||
.enemySpecies(Species.DUSKNOIR)
|
||||
.enemyMoveset([ Moves.CURSE ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.52;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to salt cure damage", async () => {
|
||||
game.override
|
||||
.enemySpecies(Species.NACLI)
|
||||
.enemyMoveset([ Moves.SALT_CURE ])
|
||||
.enemyLevel(1);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.70;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to damaging trap damage", async () => {
|
||||
game.override
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyMoveset([ Moves.WHIRLPOOL ])
|
||||
.enemyLevel(1);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.55;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("Magic Guard passive should not allow indirect damage to trigger Wimp Out", async () => {
|
||||
game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, Moves.STEALTH_ROCK, 0, ArenaTagSide.ENEMY);
|
||||
game.scene.arena.addTag(ArenaTagType.SPIKES, 1, Moves.SPIKES, 0, ArenaTagSide.ENEMY);
|
||||
game.override
|
||||
.passiveAbility(Abilities.MAGIC_GUARD)
|
||||
.enemyMoveset([ Moves.LEECH_SEED ])
|
||||
.weather(WeatherType.HAIL)
|
||||
.statusEffect(StatusEffect.POISON);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getParty()[0].getHpRatio()).toEqual(0.51);
|
||||
expect(game.phaseInterceptor.log).not.toContain("SwitchSummonPhase");
|
||||
expect(game.scene.getPlayerPokemon()!.species.speciesId).toBe(Species.WIMPOD);
|
||||
});
|
||||
|
||||
it("Wimp Out activating should not cancel a double battle", async () => {
|
||||
game.override
|
||||
.battleType("double")
|
||||
.enemyAbility(Abilities.WIMP_OUT)
|
||||
.enemyMoveset([ Moves.SPLASH ])
|
||||
.enemyLevel(1);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
const enemyLeadPokemon = game.scene.getEnemyParty()[0];
|
||||
const enemySecPokemon = game.scene.getEnemyParty()[1];
|
||||
|
||||
game.move.select(Moves.FALSE_SWIPE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
const isVisibleLead = enemyLeadPokemon.visible;
|
||||
const hasFledLead = enemyLeadPokemon.switchOutStatus;
|
||||
const isVisibleSec = enemySecPokemon.visible;
|
||||
const hasFledSec = enemySecPokemon.switchOutStatus;
|
||||
expect(!isVisibleLead && hasFledLead && isVisibleSec && !hasFledSec).toBe(true);
|
||||
expect(enemyLeadPokemon.hp).toBeLessThan(enemyLeadPokemon.getMaxHp());
|
||||
expect(enemySecPokemon.hp).toEqual(enemySecPokemon.getMaxHp());
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to aftermath", async () => {
|
||||
game.override
|
||||
.moveset([ Moves.THUNDER_PUNCH ])
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.AFTERMATH)
|
||||
.enemyMoveset([ Moves.SPLASH ])
|
||||
.enemyLevel(1);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
||||
|
||||
game.move.select(Moves.THUNDER_PUNCH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("Activates due to entry hazards", async () => {
|
||||
game.scene.arena.addTag(ArenaTagType.STEALTH_ROCK, 1, Moves.STEALTH_ROCK, 0, ArenaTagSide.ENEMY);
|
||||
game.scene.arena.addTag(ArenaTagType.SPIKES, 1, Moves.SPIKES, 0, ArenaTagSide.ENEMY);
|
||||
game.override
|
||||
.enemySpecies(Species.CENTISKORCH)
|
||||
.enemyAbility(Abilities.WIMP_OUT)
|
||||
.startingWave(4);
|
||||
await game.classicMode.startBattle([
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
expect(game.phaseInterceptor.log).not.toContain("MovePhase");
|
||||
expect(game.phaseInterceptor.log).toContain("BattleEndPhase");
|
||||
});
|
||||
|
||||
it("Wimp Out will activate due to Nightmare", async () => {
|
||||
game.override
|
||||
.enemyMoveset([ Moves.NIGHTMARE ])
|
||||
.statusEffect(StatusEffect.SLEEP);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.65;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("triggers status on the wimp out user before a new pokemon is switched in", async () => {
|
||||
game.override
|
||||
.enemyMoveset(Moves.SLUDGE_BOMB)
|
||||
.startingLevel(80);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
vi.spyOn(allMoves[Moves.SLUDGE_BOMB], "chance", "get").mockReturnValue(100);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getParty()[1].status?.effect).toEqual(StatusEffect.POISON);
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("triggers after last hit of multi hit move", async () => {
|
||||
game.override
|
||||
.enemyMoveset(Moves.BULLET_SEED)
|
||||
.enemyAbility(Abilities.SKILL_LINK);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
||||
|
||||
game.move.select(Moves.ENDURE);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon.turnData.hitsLeft).toBe(0);
|
||||
expect(enemyPokemon.turnData.hitCount).toBe(5);
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
it("triggers after last hit of multi hit move (multi lens)", async () => {
|
||||
game.override
|
||||
.enemyMoveset(Moves.TACKLE)
|
||||
.enemyHeldItems([{ name: "MULTI_LENS", count: 1 }]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
||||
|
||||
game.move.select(Moves.ENDURE);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon.turnData.hitsLeft).toBe(0);
|
||||
expect(enemyPokemon.turnData.hitCount).toBe(2);
|
||||
confirmSwitch();
|
||||
});
|
||||
it("triggers after last hit of Parental Bond", async () => {
|
||||
game.override
|
||||
.enemyMoveset(Moves.TACKLE)
|
||||
.enemyAbility(Abilities.PARENTAL_BOND);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
||||
|
||||
game.move.select(Moves.ENDURE);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
expect(enemyPokemon.turnData.hitsLeft).toBe(0);
|
||||
expect(enemyPokemon.turnData.hitCount).toBe(2);
|
||||
confirmSwitch();
|
||||
});
|
||||
|
||||
// TODO: This interaction is not implemented yet
|
||||
it.todo("Wimp Out will not activate if the Pokémon's HP falls below half due to hurting itself in confusion", async () => {
|
||||
game.override
|
||||
.moveset([ Moves.SWORDS_DANCE ])
|
||||
.enemyMoveset([ Moves.SWAGGER ]);
|
||||
await game.classicMode.startBattle([
|
||||
Species.WIMPOD,
|
||||
Species.TYRUNT
|
||||
]);
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
playerPokemon.hp *= 0.51;
|
||||
playerPokemon.setStatStage(Stat.ATK, 6);
|
||||
playerPokemon.addTag(BattlerTagType.CONFUSED);
|
||||
|
||||
// TODO: add helper function to force confusion self-hits
|
||||
|
||||
while (playerPokemon.getHpRatio() > 0.49) {
|
||||
game.move.select(Moves.SWORDS_DANCE);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
}
|
||||
|
||||
confirmNoSwitch();
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue
Block a user