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add MysteryEncounterOptionBuilder.withSceneMoneyRequirement()
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@ -43,7 +43,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter = MysteryEncounterBui
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.withPrimaryPokemonStatusEffectRequirement([StatusEffect.NONE]) // Pokemon must not have status
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.withPrimaryPokemonHealthRatioRequirement([0.34, 1]) // Pokemon must have above 1/3rd HP
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.withOption(new MysteryEncounterOptionBuilder()
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.withSceneRequirement(new MoneyRequirement(0, 2)) // Wave scaling multiplier of 2 for cost
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.withSceneMoneyRequirement(0, 2) // Wave scaling multiplier of 2 for cost
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.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
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const encounter = scene.currentBattle.mysteryEncounter;
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const onPokemonSelected = (pokemon: PlayerPokemon) => {
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@ -116,7 +116,7 @@ export const ShadyVitaminDealerEncounter: MysteryEncounter = MysteryEncounterBui
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.build())
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.withOption(new MysteryEncounterOptionBuilder()
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.withSceneRequirement(new MoneyRequirement(0, 5)) // Wave scaling multiplier of 2 for cost
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.withSceneMoneyRequirement(0, 5) // Wave scaling multiplier of 2 for cost
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.withOptionPhase(async (scene: BattleScene) => {
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// Choose Expensive Option
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const modifiers = [];
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@ -1,8 +1,8 @@
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import { PlayerPokemon } from "#app/field/pokemon";
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import * as Utils from "../../utils";
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import BattleScene from "../../battle-scene";
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import { EncounterPokemonRequirement, EncounterSceneRequirement } from "./mystery-encounter-requirements";
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import { OptionTextDisplay } from "#app/data/mystery-encounters/mystery-encounter-dialogue";
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import { PlayerPokemon } from "#app/field/pokemon";
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import BattleScene from "../../battle-scene";
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import * as Utils from "../../utils";
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import { EncounterPokemonRequirement, EncounterSceneRequirement, MoneyRequirement } from "./mystery-encounter-requirements";
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export type OptionPhaseCallback = (scene: BattleScene) => Promise<void | boolean>;
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@ -133,6 +133,10 @@ export class MysteryEncounterOptionBuilder implements Partial<MysteryEncounterOp
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return Object.assign(this, { requirements: this.requirements });
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}
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withSceneMoneyRequirement(requiredMoney: number, scalingMultiplier?: number) {
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return this.withSceneRequirement(new MoneyRequirement(requiredMoney, scalingMultiplier));
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}
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withPreOptionPhase(onPreOptionPhase: OptionPhaseCallback): this & Required<Pick<MysteryEncounterOption, "onPreOptionPhase">> {
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return Object.assign(this, { onPreOptionPhase: onPreOptionPhase });
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}
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