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[Bug] Don't reset turn count or used moves array at the start of a new wave (fakeout and gigaton hammer) (#3606)
* Don't reset turn count or used moves array at the start of a new wave * Add tests
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@ -23,12 +23,6 @@ export class BattleEndPhase extends BattlePhase {
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this.scene.unshiftPhase(new GameOverPhase(this.scene, true));
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this.scene.unshiftPhase(new GameOverPhase(this.scene, true));
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}
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}
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for (const pokemon of this.scene.getField()) {
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if (pokemon) {
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pokemon.resetBattleSummonData();
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}
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}
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for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) {
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for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) {
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applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
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applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
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}
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}
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83
src/test/moves/fake_out.test.ts
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83
src/test/moves/fake_out.test.ts
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@ -0,0 +1,83 @@
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import GameManager from "#app/test/utils/gameManager";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { SPLASH_ONLY } from "../utils/testUtils";
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describe("Moves - Fake Out", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemySpecies(Species.CORVIKNIGHT)
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.starterSpecies(Species.FEEBAS)
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.moveset([Moves.FAKE_OUT, Moves.SPLASH])
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.enemyMoveset(SPLASH_ONLY)
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.disableCrits();
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});
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it("can only be used on the first turn a pokemon is sent out", async() => {
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await game.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.FAKE_OUT));
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await game.toNextTurn();
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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const postTurnOneHp = enemy.hp;
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game.doAttack(getMovePosition(game.scene, 0, Moves.FAKE_OUT));
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await game.toNextTurn();
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expect(enemy.hp).toBe(postTurnOneHp);
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.doKillOpponents();
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await game.toNextWave();
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const newEnemy = game.scene.getEnemyPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.FAKE_OUT));
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await game.toNextTurn();
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expect(newEnemy.hp).toBe(newEnemy.getMaxHp());
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}, 20000);
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it("can be used again if recalled and sent back out", async() => {
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game.override.startingWave(4);
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await game.startBattle();
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const enemy1 = game.scene.getEnemyPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.FAKE_OUT));
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
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await game.doKillOpponents();
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await game.toNextWave();
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game.doAttack(getMovePosition(game.scene, 0, Moves.FAKE_OUT));
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await game.toNextTurn();
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const enemy2 = game.scene.getEnemyPokemon()!;
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expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
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}, 20000);
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});
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81
src/test/moves/gigaton_hammer.test.ts
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81
src/test/moves/gigaton_hammer.test.ts
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@ -0,0 +1,81 @@
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import { BattlerIndex } from "#app/battle.js";
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import GameManager from "#app/test/utils/gameManager";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { SPLASH_ONLY } from "../utils/testUtils";
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describe("Moves - Gigaton Hammer", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("single")
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.enemySpecies(Species.MAGIKARP)
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.starterSpecies(Species.FEEBAS)
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.moveset([Moves.GIGATON_HAMMER])
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.startingLevel(10)
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.enemyLevel(100)
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.enemyMoveset(SPLASH_ONLY)
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.disableCrits();
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});
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it("can't be used two turns in a row", async() => {
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await game.startBattle();
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const enemy1 = game.scene.getEnemyPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.GIGATON_HAMMER));
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
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await game.doKillOpponents();
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await game.toNextWave();
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game.doAttack(getMovePosition(game.scene, 0, Moves.GIGATON_HAMMER));
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await game.toNextTurn();
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const enemy2 = game.scene.getEnemyPokemon()!;
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expect(enemy2.hp).toBe(enemy2.getMaxHp());
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}, 20000);
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it("can be used again if recalled and sent back out", async() => {
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game.override.startingWave(4);
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await game.startBattle();
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const enemy1 = game.scene.getEnemyPokemon()!;
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game.doAttack(getMovePosition(game.scene, 0, Moves.GIGATON_HAMMER));
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy1.hp).toBeLessThan(enemy1.getMaxHp());
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await game.doKillOpponents();
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await game.toNextWave();
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game.doAttack(getMovePosition(game.scene, 0, Moves.GIGATON_HAMMER));
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await game.toNextTurn();
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const enemy2 = game.scene.getEnemyPokemon()!;
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expect(enemy2.hp).toBeLessThan(enemy2.getMaxHp());
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}, 20000);
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});
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