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[P3] Fix mistimed sound effect in LearnMovePhase
(#4698)
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@ -170,13 +170,16 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase {
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pokemon.setMove(index, this.moveId);
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initMoveAnim(this.scene, this.moveId).then(() => {
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loadMoveAnimAssets(this.scene, [ this.moveId ], true);
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this.scene.playSound("level_up_fanfare"); // Sound loaded into game as is
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});
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this.scene.ui.setMode(this.messageMode);
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const learnMoveText = i18next.t("battle:learnMove", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name });
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textMessage = textMessage ? textMessage + "$" + learnMoveText : learnMoveText;
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await this.scene.ui.showTextPromise(textMessage, this.messageMode === Mode.EVOLUTION_SCENE ? 1000 : undefined, true);
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this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeMoveLearnedTrigger, true);
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this.end();
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if (textMessage) {
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await this.scene.ui.showTextPromise(textMessage);
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}
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this.scene.playSound("level_up_fanfare"); // Sound loaded into game as is
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this.scene.ui.showText(learnMoveText, null, () => {
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this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeMoveLearnedTrigger, true);
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this.end();
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}, this.messageMode === Mode.EVOLUTION_SCENE ? 1000 : undefined, true);
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}
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}
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