add OverridesHelper.enemyMoveset()

This commit is contained in:
Felix Staud 2024-07-25 15:11:05 -07:00
parent d14799f37a
commit f55bfc3681

View File

@ -1,6 +1,7 @@
import { Weather, WeatherType } from "#app/data/weather";
import { Abilities } from "#app/enums/abilities.js";
import { Biome } from "#app/enums/biome";
import { Moves } from "#app/enums/moves.js";
import { Species } from "#app/enums/species.js";
import * as GameMode from "#app/game-mode";
import { GameModes, getGameMode } from "#app/game-mode";
@ -112,7 +113,19 @@ export class OverridesHelper {
*/
enemyAbility(ability: Abilities): this {
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(ability);
this.log(`Enemy Pokemon species set to ${Abilities[ability]} (=${ability})!`);
this.log(`Enemy Pokemon ability set to ${Abilities[ability]} (=${ability})!`);
return this;
}
/**
* Override the enemy (pokemon) {@linkcode Moves | moves}set
* @param moveset the {@linkcode Moves | moves}set to set
* @returns this
*/
enemyMoveset(moveset: Moves[]): this {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(moveset);
const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", ");
this.log(`Enemy Pokemon moveset set to ${movesetStr} (=[${moveset.join(", ")}])!`);
return this;
}