mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2024-11-25 16:26:25 +00:00
Make repeat abilities not stack (#4588)
If due to fusions you have the same ability as both passive and normal, it'll no longer stack with itself.
This commit is contained in:
parent
c99df9712a
commit
f562a76332
@ -4623,7 +4623,7 @@ async function applyAbAttrsInternal<TAttr extends AbAttr>(
|
||||
messages: string[] = [],
|
||||
) {
|
||||
for (const passive of [ false, true ]) {
|
||||
if (!pokemon?.canApplyAbility(passive)) {
|
||||
if (!pokemon?.canApplyAbility(passive) || (passive && pokemon.getPassiveAbility().id === pokemon.getAbility().id)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
58
src/test/abilities/ability_duplication.test.ts
Normal file
58
src/test/abilities/ability_duplication.test.ts
Normal file
@ -0,0 +1,58 @@
|
||||
import { Stat } from "#app/enums/stat";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
|
||||
|
||||
describe("Ability Duplication", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.battleType("single")
|
||||
.ability(Abilities.HUGE_POWER)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("huge power should only be applied once if both normal and passive", async () => {
|
||||
game.override.passiveAbility(Abilities.HUGE_POWER);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const [ magikarp ] = game.scene.getPlayerField();
|
||||
const magikarpAttack = magikarp.getEffectiveStat(Stat.ATK);
|
||||
|
||||
magikarp.summonData.abilitySuppressed = true;
|
||||
|
||||
expect(magikarp.getEffectiveStat(Stat.ATK)).toBe(magikarpAttack / 2);
|
||||
});
|
||||
|
||||
it("huge power should stack with pure power", async () => {
|
||||
game.override.passiveAbility(Abilities.PURE_POWER);
|
||||
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP ]);
|
||||
|
||||
const [ magikarp ] = game.scene.getPlayerField();
|
||||
const magikarpAttack = magikarp.getEffectiveStat(Stat.ATK);
|
||||
|
||||
magikarp.summonData.abilitySuppressed = true;
|
||||
|
||||
expect(magikarp.getEffectiveStat(Stat.ATK)).toBe(magikarpAttack / 4);
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue
Block a user