[P2] Stop G-Max Pokemon from evolving (#4581)
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@ -1707,7 +1707,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (pokemonEvolutions.hasOwnProperty(this.species.speciesId)) {
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const evolutions = pokemonEvolutions[this.species.speciesId];
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for (const e of evolutions) {
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if (!e.item && this.level >= e.level && (!e.preFormKey || this.getFormKey() === e.preFormKey)) {
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if (!e.item && this.level >= e.level && (isNullOrUndefined(e.preFormKey) || this.getFormKey() === e.preFormKey)) {
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if (e.condition === null || (e.condition as SpeciesEvolutionCondition).predicate(this)) {
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return e;
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}
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@ -1718,7 +1718,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (this.isFusion() && this.fusionSpecies && pokemonEvolutions.hasOwnProperty(this.fusionSpecies.speciesId)) {
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const fusionEvolutions = pokemonEvolutions[this.fusionSpecies.speciesId].map(e => new FusionSpeciesFormEvolution(this.species.speciesId, e));
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for (const fe of fusionEvolutions) {
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if (!fe.item && this.level >= fe.level && (!fe.preFormKey || this.getFusionFormKey() === fe.preFormKey)) {
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if (!fe.item && this.level >= fe.level && (isNullOrUndefined(fe.preFormKey) || this.getFusionFormKey() === fe.preFormKey)) {
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if (fe.condition === null || (fe.condition as SpeciesEvolutionCondition).predicate(this)) {
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return fe;
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}
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