diff --git a/src/data/ability.ts b/src/data/ability.ts index 2c472871bab..c44357cc3c6 100644 --- a/src/data/ability.ts +++ b/src/data/ability.ts @@ -9,7 +9,7 @@ import { BattlerTag } from "./battler-tags"; import { BattlerTagType } from "./enums/battler-tag-type"; import { StatusEffect, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect"; import { Gender } from "./gender"; -import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, RecoilAttr, StatusMoveTypeImmunityAttr, FlinchAttr, OneHitKOAttr, HitHealAttr, StrengthSapHealAttr, allMoves, StatusMove, VariablePowerAttr, applyMoveAttrs } from "./move"; +import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, RecoilAttr, StatusMoveTypeImmunityAttr, FlinchAttr, OneHitKOAttr, HitHealAttr, StrengthSapHealAttr, allMoves, StatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr } from "./move"; import { ArenaTagSide, ArenaTrapTag } from "./arena-tag"; import { ArenaTagType } from "./enums/arena-tag-type"; import { Stat } from "./pokemon-stat"; @@ -491,8 +491,13 @@ export class PostDefendFormChangeAbAttr extends PostDefendAbAttr { export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr { applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, args: any[]): boolean { const attackPriority = new Utils.IntegerHolder(move.getMove().priority); + applyMoveAttrs(IncrementMovePriorityAttr,attacker,null,move.getMove(),attackPriority); applyAbAttrs(IncrementMovePriorityAbAttr, attacker, null, move.getMove(), attackPriority); + if(move.getMove().moveTarget===MoveTarget.USER) { + return false; + } + if(attackPriority.value > 0 && !move.getMove().isMultiTarget()) { cancelled.value = true; return true; diff --git a/src/data/move.ts b/src/data/move.ts index 9043935c176..2eaa9c2620e 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -1169,6 +1169,42 @@ export class StrengthSapHealAttr extends MoveEffectAttr { return true; } } +/** + * Attribute used for moves that change priority in a turn given a condition, + * e.g. Grassy Glide + * Called when move order is calculated in {@linkcode TurnStartPhase}. + * @extends MoveAttr + * @see {@linkcode apply} + */ +export class IncrementMovePriorityAttr extends MoveAttr { + /** The condition for a move's priority being incremented */ + private moveIncrementFunc: (pokemon: Pokemon, target:Pokemon, move: Move) => boolean; + /** The amount to increment priority by, if condition passes. */ + private increaseAmount: integer; + + constructor(moveIncrementFunc: (pokemon: Pokemon, target:Pokemon, move: Move) => boolean, increaseAmount = 1) { + super(); + + this.moveIncrementFunc = moveIncrementFunc; + this.increaseAmount = increaseAmount; + } + + /** + * Increments move priority by set amount if condition passes + * @param user {@linkcode Pokemon} using this move + * @param target {@linkcode Pokemon} target of this move + * @param move {@linkcode Move} being used + * @param args [0] {@linkcode Utils.IntegerHolder} for move priority. + * @returns true if function succeeds + */ + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + if (!this.moveIncrementFunc(user, target, move)) + return false; + + (args[0] as Utils.IntegerHolder).value += this.increaseAmount; + return true; + } +} export class MultiHitAttr extends MoveAttr { private multiHitType: MultiHitType; @@ -6916,7 +6952,7 @@ export function initMoves() { .condition(failIfDampCondition) .makesContact(false), new AttackMove(Moves.GRASSY_GLIDE, Type.GRASS, MoveCategory.PHYSICAL, 55, 100, 20, -1, 0, 8) - .partial(), + .attr(IncrementMovePriorityAttr,(user,target,move) =>user.scene.arena.getTerrainType()===TerrainType.GRASSY&&user.isGrounded()), new AttackMove(Moves.RISING_VOLTAGE, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 8) .attr(MovePowerMultiplierAttr, (user, target, move) => user.scene.arena.getTerrainType() === TerrainType.ELECTRIC && target.isGrounded() ? 2 : 1), new AttackMove(Moves.TERRAIN_PULSE, Type.NORMAL, MoveCategory.SPECIAL, 50, 100, 10, -1, 0, 8) diff --git a/src/phases.ts b/src/phases.ts index a6df54c4cea..99308a20941 100644 --- a/src/phases.ts +++ b/src/phases.ts @@ -2,7 +2,7 @@ import BattleScene, { AnySound, bypassLogin, startingWave } from "./battle-scene import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove, MoveResult, DamageResult, FieldPosition, HitResult, TurnMove } from "./field/pokemon"; import * as Utils from './utils'; import { Moves } from "./data/enums/moves"; -import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr, SacrificialAttr } from "./data/move"; +import { allMoves, applyMoveAttrs, BypassSleepAttr, ChargeAttr, applyFilteredMoveAttrs, HitsTagAttr, MissEffectAttr, MoveAttr, MoveEffectAttr, MoveFlags, MultiHitAttr, OverrideMoveEffectAttr, VariableAccuracyAttr, MoveTarget, OneHitKOAttr, getMoveTargets, MoveTargetSet, MoveEffectTrigger, CopyMoveAttr, AttackMove, SelfStatusMove, DelayedAttackAttr, RechargeAttr, PreMoveMessageAttr, HealStatusEffectAttr, IgnoreOpponentStatChangesAttr, NoEffectAttr, BypassRedirectAttr, FixedDamageAttr, PostVictoryStatChangeAttr, OneHitKOAccuracyAttr, ForceSwitchOutAttr, VariableTargetAttr, SacrificialAttr, IncrementMovePriorityAttr } from "./data/move"; import { Mode } from './ui/ui'; import { Command } from "./ui/command-ui-handler"; import { Stat } from "./data/pokemon-stat"; @@ -2012,6 +2012,9 @@ export class TurnStartPhase extends FieldPhase { const aPriority = new Utils.IntegerHolder(aMove.priority); const bPriority = new Utils.IntegerHolder(bMove.priority); + applyMoveAttrs(IncrementMovePriorityAttr,this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a),null,aMove,aPriority); + applyMoveAttrs(IncrementMovePriorityAttr,this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b),null,bMove,bPriority); + applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a), null, aMove, aPriority); applyAbAttrs(IncrementMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b), null, bMove, bPriority);