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cleaned up code making it more general
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@ -4934,31 +4934,41 @@ export class NeutralDamageAgainstFlyingTypeMultiplierAttr extends VariableMoveTy
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}
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}
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/**
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* This class forces Freeze-Dry to be super effective against Water Type.
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* It considers if target is Mono or Dual Type and calculates the new Multiplier accordingly
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*/
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export class FreezeDryAttr extends VariableMoveTypeMultiplierAttr {
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/**
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* If the target is Mono Type (Water only) then a 2x Multiplier is always forced.
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* If target is Dual Type (containing Water) then only a 2x Multiplier is forced for the Water Type
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*
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* Additionally Freeze-Dry's effectiveness against water is always forced during {@linkcode InverseBattleChallenge}.
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* The multiplier is recalculated for the non-Water Type in case of Dual Type targets containing Water Type.
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*
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* @param user The {@linkcode Pokemon} applying the move
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* @param target The {@linkcode Pokemon} targeted by the move
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* @param move The move used by the user
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* @param args `[0]` a {@linkcode Utils.NumberHolder | NumberHolder} containing a type effectiveness multiplier
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* @returns `true` if super effectiveness on water type is forced; `false` otherwise
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*/
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const multiplier = args[0] as Utils.NumberHolder;
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if (target.isOfType(Type.WATER)) {
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const effectivenessAgainstWater = new Utils.NumberHolder(getTypeDamageMultiplier(move.type, Type.WATER));
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applyChallenges(user.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, effectivenessAgainstWater);
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if (effectivenessAgainstWater.value !== 0) {
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/**
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* During Normalize the given multiplier value against water Pkm is 1x but should be 2x.
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*
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* For more information about special interactions visit [Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/Freeze-Dry_(move))
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*/
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if (user.hasAbility(Abilities.NORMALIZE)) {
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multiplier.value *= 2;
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return true;
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}
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if (target.isOfType(Type.WATER) && multiplier.value !== 0) {
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const multipleTypes = new Utils.BooleanHolder(target.getTypes().length > 1);
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/**
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* If move is of type electric it already has super effectiveness against water types and multiplier does not need to recalculate its value.
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*/
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if (user.getMoveType(move) !== Type.ELECTRIC) {
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multiplier.value *= 2 / effectivenessAgainstWater.value;
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}
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if (multipleTypes) {
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const effectivenessAgainstTarget = new Utils.NumberHolder(getTypeDamageMultiplier(move.type, target.getTypes().filter(types => types !== Type.WATER)[0]));
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applyChallenges(user.scene.gameMode, ChallengeType.TYPE_EFFECTIVENESS, effectivenessAgainstTarget);
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multiplier.value = effectivenessAgainstTarget.value;
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multiplier.value *= 2;
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return true;
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}
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multiplier.value = 2;
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return true;
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}
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return false;
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@ -192,4 +192,61 @@ describe("Moves - Freeze-Dry", () => {
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("should deal 2x damage to Water type during inverse battle under Normalize", async () => {
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game.override
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.moveset([ Moves.FREEZE_DRY ])
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.ability(Abilities.NORMALIZE)
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.enemySpecies(Species.MAGIKARP);
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game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("should deal 2x damage to Water type during inverse battle under Electrify", async () => {
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game.override
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.moveset([ Moves.FREEZE_DRY ])
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.enemySpecies(Species.MAGIKARP)
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.enemyMoveset([ Moves.ELECTRIFY ]);
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game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(enemy.getMoveEffectiveness).toHaveLastReturnedWith(2);
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});
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it("should deal 1x damage to water/flying type during inverse battle under Electrify", async () => {
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game.override
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.enemyMoveset([ Moves.ELECTRIFY ])
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.enemySpecies(Species.GYARADOS);
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game.challengeMode.addChallenge(Challenges.INVERSE_BATTLE, 1, 1);
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await game.challengeMode.startBattle();
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(enemy, "getMoveEffectiveness");
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game.move.select(Moves.FREEZE_DRY);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getMoveEffectiveness).toHaveReturnedWith(1);
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});
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});
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