Add crit block abilities and fix some common anims
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@ -13,7 +13,7 @@
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File diff suppressed because it is too large
Load Diff
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@ -673,7 +673,7 @@ export class CommandPhase extends FieldPhase {
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break;
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case Command.POKEMON:
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const trapTag = playerPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag;
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const arenaTrapped = !!enemyPokemon.getAbility().getAttrs(ArenaTrapAbAttr).length;
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const arenaTrapped = !!enemyPokemon.getAbility().hasAttr(ArenaTrapAbAttr);
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const batonPass = args[0] as boolean;
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if (batonPass || (!trapTag && !arenaTrapped)) {
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this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, cursor, true, args[0] as boolean));
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@ -37,6 +37,10 @@ export class Ability {
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return this;
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}
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hasAttr(attrType: { new(...args: any[]): AbAttr }): boolean {
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return !!this.getAttrs(attrType).length;
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}
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condition(condition: AbAttrCondition): Ability {
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this.conditions.push(condition);
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@ -247,6 +251,8 @@ export class ProtectStatAttr extends PreStatChangeAbAttr {
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}
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}
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export class BlockCritAbAttr extends AbAttr { }
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export class ArenaTrapAbAttr extends AbAttr { }
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export class PreWeatherEffectAbAttr extends AbAttr {
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.attr(SuppressWeatherEffectAbAttr, true),
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new Ability(Abilities.ARENA_TRAP, "Arena Trap", "Prevents the foe from fleeing.", 3)
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.attr(ArenaTrapAbAttr),
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new Ability(Abilities.BATTLE_ARMOR, "Battle Armor (N)", "The POKéMON is protected against critical hits.", 3),
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new Ability(Abilities.BATTLE_ARMOR, "Battle Armor", "The POKéMON is protected against critical hits.", 3)
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.attr(BlockCritAbAttr),
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new Ability(Abilities.BLAZE, "Blaze", "Powers up FIRE-type moves in a pinch.", 3)
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.attr(LowHpMoveTypePowerBoostAbAttr, Type.FIRE),
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new Ability(Abilities.CHLOROPHYLL, "Chlorophyll (N)", "Boosts the POKéMON's SPEED in sunshine.", 3),
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new Ability(Abilities.SERENE_GRACE, "Serene Grace (N)", "Boosts the likelihood of added effects appearing.", 3),
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new Ability(Abilities.SHADOW_TAG, "Shadow Tag (N)", "Prevents the foe from escaping.", 3),
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new Ability(Abilities.SHED_SKIN, "Shed Skin (N)", "The POKéMON may heal its own status problems.", 3),
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new Ability(Abilities.SHELL_ARMOR, "Shell Armor (N)", "The POKéMON is protected against critical hits.", 3),
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new Ability(Abilities.SHELL_ARMOR, "Shell Armor", "The POKéMON is protected against critical hits.", 3)
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.attr(BlockCritAbAttr),
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new Ability(Abilities.SHIELD_DUST, "Shield Dust (N)", "Blocks the added effects of attacks taken.", 3),
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new Ability(Abilities.SOUNDPROOF, "Soundproof (N)", "Gives immunity to sound-based moves.", 3),
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new Ability(Abilities.SPEED_BOOST, "Speed Boost (N)", "Its SPEED stat is gradually boosted.", 3),
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@ -23,7 +23,7 @@ import { WeatherType } from './data/weather';
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import { TempBattleStat } from './data/temp-battle-stat';
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import { WeakenMoveTypeTag } from './data/arena-tag';
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import { Biome } from './data/biome';
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import { Ability, TypeImmunityAbAttr, VariableMovePowerAbAttr, abilities, applyPreAttackAbAttrs, applyPreDefendAbAttrs } from './data/ability';
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import { Ability, BlockCritAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, abilities, applyPreAttackAbAttrs, applyPreDefendAbAttrs } from './data/ability';
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import PokemonData from './system/pokemon-data';
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export default abstract class Pokemon extends Phaser.GameObjects.Container {
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@ -490,7 +490,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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case MoveCategory.PHYSICAL:
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case MoveCategory.SPECIAL:
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const isPhysical = moveCategory === MoveCategory.PHYSICAL;
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const typeless = move.getAttrs(TypelessAttr).length
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const typeless = !!move.getAttrs(TypelessAttr).length
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const cancelled = new Utils.BooleanHolder(false);
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const power = new Utils.NumberHolder(move.power);
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const typeMultiplier = new Utils.NumberHolder(!typeless
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@ -520,7 +520,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (source.getTag(BattlerTagType.CRIT_BOOST))
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critLevel.value += 2;
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const critChance = Math.ceil(16 / Math.pow(2, critLevel.value));
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let isCritical = !source.getTag(BattlerTagType.NO_CRIT) && (critChance === 1 || !Utils.randInt(critChance));
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let isCritical = !source.getTag(BattlerTagType.NO_CRIT) && !(this.getAbility().hasAttr(BlockCritAbAttr)) && (critChance === 1 || !Utils.randInt(critChance));
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const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK);
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const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF);
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const stabMultiplier = source.species.type1 === move.type || (source.species.type2 !== null && source.species.type2 === move.type) ? 1.5 : 1;
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