Add crit block abilities and fix some common anims

This commit is contained in:
Flashfyre 2023-05-01 22:07:00 -04:00
parent bfc26970f0
commit f6c7a2906d
5 changed files with 523 additions and 515 deletions

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@ -673,7 +673,7 @@ export class CommandPhase extends FieldPhase {
break;
case Command.POKEMON:
const trapTag = playerPokemon.findTag(t => t instanceof TrappedTag) as TrappedTag;
const arenaTrapped = !!enemyPokemon.getAbility().getAttrs(ArenaTrapAbAttr).length;
const arenaTrapped = !!enemyPokemon.getAbility().hasAttr(ArenaTrapAbAttr);
const batonPass = args[0] as boolean;
if (batonPass || (!trapTag && !arenaTrapped)) {
this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, cursor, true, args[0] as boolean));

View File

@ -37,6 +37,10 @@ export class Ability {
return this;
}
hasAttr(attrType: { new(...args: any[]): AbAttr }): boolean {
return !!this.getAttrs(attrType).length;
}
condition(condition: AbAttrCondition): Ability {
this.conditions.push(condition);
@ -247,6 +251,8 @@ export class ProtectStatAttr extends PreStatChangeAbAttr {
}
}
export class BlockCritAbAttr extends AbAttr { }
export class ArenaTrapAbAttr extends AbAttr { }
export class PreWeatherEffectAbAttr extends AbAttr {
@ -640,7 +646,8 @@ export function initAbilities() {
.attr(SuppressWeatherEffectAbAttr, true),
new Ability(Abilities.ARENA_TRAP, "Arena Trap", "Prevents the foe from fleeing.", 3)
.attr(ArenaTrapAbAttr),
new Ability(Abilities.BATTLE_ARMOR, "Battle Armor (N)", "The POKéMON is protected against critical hits.", 3),
new Ability(Abilities.BATTLE_ARMOR, "Battle Armor", "The POKéMON is protected against critical hits.", 3)
.attr(BlockCritAbAttr),
new Ability(Abilities.BLAZE, "Blaze", "Powers up FIRE-type moves in a pinch.", 3)
.attr(LowHpMoveTypePowerBoostAbAttr, Type.FIRE),
new Ability(Abilities.CHLOROPHYLL, "Chlorophyll (N)", "Boosts the POKéMON's SPEED in sunshine.", 3),
@ -703,7 +710,8 @@ export function initAbilities() {
new Ability(Abilities.SERENE_GRACE, "Serene Grace (N)", "Boosts the likelihood of added effects appearing.", 3),
new Ability(Abilities.SHADOW_TAG, "Shadow Tag (N)", "Prevents the foe from escaping.", 3),
new Ability(Abilities.SHED_SKIN, "Shed Skin (N)", "The POKéMON may heal its own status problems.", 3),
new Ability(Abilities.SHELL_ARMOR, "Shell Armor (N)", "The POKéMON is protected against critical hits.", 3),
new Ability(Abilities.SHELL_ARMOR, "Shell Armor", "The POKéMON is protected against critical hits.", 3)
.attr(BlockCritAbAttr),
new Ability(Abilities.SHIELD_DUST, "Shield Dust (N)", "Blocks the added effects of attacks taken.", 3),
new Ability(Abilities.SOUNDPROOF, "Soundproof (N)", "Gives immunity to sound-based moves.", 3),
new Ability(Abilities.SPEED_BOOST, "Speed Boost (N)", "Its SPEED stat is gradually boosted.", 3),

View File

@ -23,7 +23,7 @@ import { WeatherType } from './data/weather';
import { TempBattleStat } from './data/temp-battle-stat';
import { WeakenMoveTypeTag } from './data/arena-tag';
import { Biome } from './data/biome';
import { Ability, TypeImmunityAbAttr, VariableMovePowerAbAttr, abilities, applyPreAttackAbAttrs, applyPreDefendAbAttrs } from './data/ability';
import { Ability, BlockCritAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, abilities, applyPreAttackAbAttrs, applyPreDefendAbAttrs } from './data/ability';
import PokemonData from './system/pokemon-data';
export default abstract class Pokemon extends Phaser.GameObjects.Container {
@ -490,7 +490,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
case MoveCategory.PHYSICAL:
case MoveCategory.SPECIAL:
const isPhysical = moveCategory === MoveCategory.PHYSICAL;
const typeless = move.getAttrs(TypelessAttr).length
const typeless = !!move.getAttrs(TypelessAttr).length
const cancelled = new Utils.BooleanHolder(false);
const power = new Utils.NumberHolder(move.power);
const typeMultiplier = new Utils.NumberHolder(!typeless
@ -520,7 +520,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (source.getTag(BattlerTagType.CRIT_BOOST))
critLevel.value += 2;
const critChance = Math.ceil(16 / Math.pow(2, critLevel.value));
let isCritical = !source.getTag(BattlerTagType.NO_CRIT) && (critChance === 1 || !Utils.randInt(critChance));
let isCritical = !source.getTag(BattlerTagType.NO_CRIT) && !(this.getAbility().hasAttr(BlockCritAbAttr)) && (critChance === 1 || !Utils.randInt(critChance));
const sourceAtk = source.getBattleStat(isPhysical ? Stat.ATK : Stat.SPATK);
const targetDef = this.getBattleStat(isPhysical ? Stat.DEF : Stat.SPDEF);
const stabMultiplier = source.species.type1 === move.type || (source.species.type2 !== null && source.species.type2 === move.type) ? 1.5 : 1;