diff --git a/src/overrides.ts b/src/overrides.ts index 127070ee0bd..bec052bf19a 100644 --- a/src/overrides.ts +++ b/src/overrides.ts @@ -175,8 +175,11 @@ class DefaultOverrides { // MYSTERY ENCOUNTER OVERRIDES // ------------------------- - /** 1 to 256, set to null to ignore */ - /** Requirements: STARTING_WAVE_OVERRIDE > 10 && STARTING_BIOME_OVERRIDE !== Biome.TOWN && MYSTERY_ENCOUNTER_RATE_OVERRIDE === 256 */ + /** + * `1` (almost never) to `256` (always), set to `null` to disable the override + * + * Note: Make sure `STARTING_WAVE_OVERRIDE > 10`, otherwise MEs won't trigger + */ readonly MYSTERY_ENCOUNTER_RATE_OVERRIDE: number | null = null; readonly MYSTERY_ENCOUNTER_TIER_OVERRIDE: MysteryEncounterTier | null = null; readonly MYSTERY_ENCOUNTER_OVERRIDE: MysteryEncounterType | null = null; diff --git a/src/phases/game-over-phase.ts b/src/phases/game-over-phase.ts index a48a4d8e080..f2e57745400 100644 --- a/src/phases/game-over-phase.ts +++ b/src/phases/game-over-phase.ts @@ -116,7 +116,6 @@ export class GameOverPhase extends BattlePhase { } } - const fadeDuration = this.isVictory ? 10000 : 5000; this.scene.fadeOutBgm(fadeDuration, true); const activeBattlers = this.scene.getField().filter(p => p?.isActive(true));