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Fix issue with regional evolutions
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308b264246
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@ -374,9 +374,9 @@ export default class PokemonSpecies extends PokemonSpeciesForm {
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let evolutionChance: number;
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let evolutionChance: number;
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const evolutionSpecies = getPokemonSpecies(ev.speciesId);
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const evolutionSpecies = getPokemonSpecies(ev.speciesId);
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const isRegional = evolutionSpecies.isRegional();
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const isRegionalEvolution = !this.isRegional() && evolutionSpecies.isRegional();
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if (!forTrainer && isRegional)
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if (!forTrainer && isRegionalEvolution)
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evolutionChance = 0;
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evolutionChance = 0;
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else if (ev.wildDelay === SpeciesWildEvolutionDelay.NONE) {
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else if (ev.wildDelay === SpeciesWildEvolutionDelay.NONE) {
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const maxLevelDiff = forTrainer || isBoss ? forTrainer && isBoss ? 10 : 20 : 40;
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const maxLevelDiff = forTrainer || isBoss ? forTrainer && isBoss ? 10 : 20 : 40;
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@ -396,7 +396,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm {
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}
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}
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if (evolutionChance > 0) {
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if (evolutionChance > 0) {
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if (isRegional)
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if (isRegionalEvolution)
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evolutionChance /= (evolutionSpecies.isRareRegional() ? 16 : 4);
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evolutionChance /= (evolutionSpecies.isRareRegional() ? 16 : 4);
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totalWeight += evolutionChance;
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totalWeight += evolutionChance;
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