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[Bug] Fix for Roost Grounds the User Rather than Removing Flying Typing#3984 (#4164)
* double checking tests on a new made branch for bug 3984 * roost test update * added roost test file * Roost test update * removed random stackdump * cleaned up message for roost * fixed test file for linter * cleaning up code and fixing some desync test issues * Cleaned up more code and added case for double shock * fixing some messages and putting burn up and double shock in same class --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -1885,11 +1885,18 @@ export class CursedTag extends BattlerTag {
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return ret;
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}
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}
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/**
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* Battler tag for attacks that remove a type post use.
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*/
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export class RemovedTypeTag extends BattlerTag {
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constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, sourceMove: Moves) {
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super(tagType, lapseType, 1, sourceMove);
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}
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}
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/**
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* Battler tag for effects that ground the source, allowing Ground-type moves to hit them. Encompasses two tag types:
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* @item `IGNORE_FLYING`: Persistent grounding effects (i.e. from Smack Down and Thousand Waves)
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* @item `ROOSTED`: One-turn grounding effects (i.e. from Roost)
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* Battler tag for effects that ground the source, allowing Ground-type moves to hit them.
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* @description `IGNORE_FLYING`: Persistent grounding effects (i.e. from Smack Down and Thousand Waves)
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*/
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export class GroundedTag extends BattlerTag {
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constructor(tagType: BattlerTagType, lapseType: BattlerTagLapseType, sourceMove: Moves) {
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@ -1897,6 +1904,70 @@ export class GroundedTag extends BattlerTag {
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}
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}
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/**
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* @description `ROOSTED`: Tag for temporary grounding if only source of ungrounding is flying and pokemon uses Roost.
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* Roost removes flying type from a pokemon for a single turn.
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*/
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export class RoostedTag extends BattlerTag {
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private isBaseFlying : boolean;
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private isBasePureFlying : boolean;
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constructor() {
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super(BattlerTagType.ROOSTED, BattlerTagLapseType.TURN_END, 1, Moves.ROOST);
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}
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onRemove(pokemon: Pokemon): void {
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const currentTypes = pokemon.getTypes();
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const baseTypes = pokemon.getTypes(false, false, true);
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const forestsCurseApplied: boolean = currentTypes.includes(Type.GRASS) && !baseTypes.includes(Type.GRASS);
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const trickOrTreatApplied: boolean = currentTypes.includes(Type.GHOST) && !baseTypes.includes(Type.GHOST);
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if (this.isBaseFlying) {
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let modifiedTypes: Type[] = [];
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if (this.isBasePureFlying) {
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if (forestsCurseApplied || trickOrTreatApplied) {
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modifiedTypes = currentTypes.filter(type => type !== Type.NORMAL);
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modifiedTypes.push(Type.FLYING);
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} else {
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modifiedTypes = [Type.FLYING];
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}
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} else {
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modifiedTypes = [...currentTypes];
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modifiedTypes.push(Type.FLYING);
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}
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pokemon.summonData.types = modifiedTypes;
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pokemon.updateInfo();
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}
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}
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onAdd(pokemon: Pokemon): void {
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const currentTypes = pokemon.getTypes();
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const baseTypes = pokemon.getTypes(false, false, true);
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const isOriginallyDualType = baseTypes.length === 2;
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const isCurrentlyDualType = currentTypes.length === 2;
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this.isBaseFlying = baseTypes.includes(Type.FLYING);
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this.isBasePureFlying = baseTypes[0] === Type.FLYING && baseTypes.length === 1;
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if (this.isBaseFlying) {
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let modifiedTypes: Type[];
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if (this.isBasePureFlying && !isCurrentlyDualType) {
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modifiedTypes = [Type.NORMAL];
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} else {
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if (!!pokemon.getTag(RemovedTypeTag) && isOriginallyDualType && !isCurrentlyDualType) {
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modifiedTypes = [Type.UNKNOWN];
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} else {
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modifiedTypes = currentTypes.filter(type => type !== Type.FLYING);
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}
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}
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pokemon.summonData.types = modifiedTypes;
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pokemon.updateInfo();
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}
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}
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}
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/** Common attributes of form change abilities that block damage */
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export class FormBlockDamageTag extends BattlerTag {
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constructor(tagType: BattlerTagType) {
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@ -2259,7 +2330,11 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
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case BattlerTagType.IGNORE_FLYING:
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return new GroundedTag(tagType, BattlerTagLapseType.CUSTOM, sourceMove);
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case BattlerTagType.ROOSTED:
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return new GroundedTag(tagType, BattlerTagLapseType.TURN_END, sourceMove);
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return new RoostedTag();
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case BattlerTagType.BURNED_UP:
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return new RemovedTypeTag(tagType, BattlerTagLapseType.CUSTOM, sourceMove);
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case BattlerTagType.DOUBLE_SHOCKED:
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return new RemovedTypeTag(tagType, BattlerTagLapseType.CUSTOM, sourceMove);
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case BattlerTagType.SALT_CURED:
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return new SaltCuredTag(sourceId);
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case BattlerTagType.CURSED:
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@ -8532,6 +8532,7 @@ export function initMoves() {
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return userTypes.includes(Type.FIRE);
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})
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.attr(HealStatusEffectAttr, true, StatusEffect.FREEZE)
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.attr(AddBattlerTagAttr, BattlerTagType.BURNED_UP, true, false)
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.attr(RemoveTypeAttr, Type.FIRE, (user) => {
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user.scene.queueMessage(i18next.t("moveTriggers:burnedItselfOut", {pokemonName: getPokemonNameWithAffix(user)}));
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}),
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@ -9315,6 +9316,7 @@ export function initMoves() {
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const userTypes = user.getTypes(true);
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return userTypes.includes(Type.ELECTRIC);
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})
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.attr(AddBattlerTagAttr, BattlerTagType.DOUBLE_SHOCKED, true, false)
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.attr(RemoveTypeAttr, Type.ELECTRIC, (user) => {
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user.scene.queueMessage(i18next.t("moveTriggers:usedUpAllElectricity", {pokemonName: getPokemonNameWithAffix(user)}));
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}),
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@ -76,4 +76,6 @@ export enum BattlerTagType {
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GORILLA_TACTICS = "GORILLA_TACTICS",
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THROAT_CHOPPED = "THROAT_CHOPPED",
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TAR_SHOT = "TAR_SHOT",
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BURNED_UP = "BURNED_UP",
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DOUBLE_SHOCKED = "DOUBLE_SHOCKED",
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}
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@ -1,4 +1,4 @@
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import { Abilities } from "#app/enums/abilities";
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import { Type } from "#app/data/type";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { Moves } from "#app/enums/moves";
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import { Species } from "#app/enums/species";
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@ -27,33 +27,234 @@ describe("Moves - Roost", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.enemySpecies(Species.STARAPTOR);
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game.override.enemyAbility(Abilities.INSOMNIA);
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game.override.enemySpecies(Species.RELICANTH);
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game.override.startingLevel(100);
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game.override.enemyLevel(100);
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game.override.moveset([Moves.STOMPING_TANTRUM]);
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game.override.enemyMoveset([Moves.ROOST, Moves.ROOST, Moves.ROOST, Moves.ROOST]);
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game.override.enemyLevel(60);
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game.override.enemyMoveset(Moves.EARTHQUAKE);
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game.override.moveset([Moves.ROOST, Moves.BURN_UP, Moves.DOUBLE_SHOCK]);
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game.override.starterForms({ [Species.ROTOM]: 4 });
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});
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/**
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* Roost's behavior should be defined as:
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* The pokemon loses its flying type for a turn. If the pokemon was ungroundd solely due to being a flying type, it will be grounded until end of turn.
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* 1. Pure Flying type pokemon -> become normal type until end of turn
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* 2. Dual Flying/X type pokemon -> become type X until end of turn
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* 3. Pokemon that use burn up into roost (ex. Moltres) -> become flying due to burn up, then typeless until end of turn after using roost
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* 4. If a pokemon is afflicted with Forest's Curse or Trick or treat, dual type pokemon will become 3 type pokemon after the flying type is regained
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* Pure flying types become (Grass or Ghost) and then back to flying/ (Grass or Ghost),
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* and pokemon post Burn up become ()
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* 5. If a pokemon is also ungrounded due to other reasons (such as levitate), it will stay ungrounded post roost, despite not being flying type.
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* 6. Non flying types using roost (such as dunsparce) are already grounded, so this move will only heal and have no other effects.
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*/
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test(
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"move should ground the user until the end of turn",
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"Non flying type uses roost -> no type change, took damage",
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async () => {
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await game.startBattle([Species.MAGIKARP]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemyStartingHp = enemyPokemon.hp;
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game.move.select(Moves.STOMPING_TANTRUM);
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await game.classicMode.startBattle([Species.DUNSPARCE]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemonStartingHP = playerPokemon.hp;
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game.move.select(Moves.ROOST);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(enemyPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
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// Should only be normal type, and NOT flying type
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let playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemonTypes[0] === Type.NORMAL).toBeTruthy();
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expect(playerPokemonTypes.length === 1).toBeTruthy();
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expect(playerPokemon.isGrounded()).toBeTruthy();
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
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expect(enemyPokemon.getTag(BattlerTagType.ROOSTED)).toBeUndefined();
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// Lose HP, still normal type
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playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
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expect(playerPokemonTypes[0] === Type.NORMAL).toBeTruthy();
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expect(playerPokemonTypes.length === 1).toBeTruthy();
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expect(playerPokemon.isGrounded()).toBeTruthy();
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}, TIMEOUT
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);
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test(
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"Pure flying type -> becomes normal after roost and takes damage from ground moves -> regains flying",
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async () => {
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await game.classicMode.startBattle([Species.TORNADUS]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemonStartingHP = playerPokemon.hp;
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game.move.select(Moves.ROOST);
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be normal type, and NOT flying type
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let playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemonTypes[0] === Type.NORMAL).toBeTruthy();
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expect(playerPokemonTypes[0] === Type.FLYING).toBeFalsy();
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expect(playerPokemon.isGrounded()).toBeTruthy();
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await game.phaseInterceptor.to(TurnEndPhase);
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// Should have lost HP and is now back to being pure flying
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playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
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expect(playerPokemonTypes[0] === Type.NORMAL).toBeFalsy();
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expect(playerPokemonTypes[0] === Type.FLYING).toBeTruthy();
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expect(playerPokemon.isGrounded()).toBeFalsy();
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}, TIMEOUT
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);
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test(
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"Dual X/flying type -> becomes type X after roost and takes damage from ground moves -> regains flying",
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async () => {
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await game.classicMode.startBattle([Species.HAWLUCHA]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemonStartingHP = playerPokemon.hp;
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game.move.select(Moves.ROOST);
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be pure fighting type and grounded
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let playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemonTypes[0] === Type.FIGHTING).toBeTruthy();
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expect(playerPokemonTypes.length === 1).toBeTruthy();
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expect(playerPokemon.isGrounded()).toBeTruthy();
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await game.phaseInterceptor.to(TurnEndPhase);
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// Should have lost HP and is now back to being fighting/flying
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playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
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expect(playerPokemonTypes[0] === Type.FIGHTING).toBeTruthy();
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expect(playerPokemonTypes[1] === Type.FLYING).toBeTruthy();
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expect(playerPokemon.isGrounded()).toBeFalsy();
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}, TIMEOUT
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);
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test(
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"Pokemon with levitate after using roost should lose flying type but still be unaffected by ground moves",
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async () => {
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await game.classicMode.startBattle([Species.ROTOM]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemonStartingHP = playerPokemon.hp;
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game.move.select(Moves.ROOST);
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be pure fighting type and grounded
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let playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemonTypes[0] === Type.ELECTRIC).toBeTruthy();
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expect(playerPokemonTypes.length === 1).toBeTruthy();
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expect(playerPokemon.isGrounded()).toBeFalsy();
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await game.phaseInterceptor.to(TurnEndPhase);
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// Should have lost HP and is now back to being fighting/flying
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playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemon.hp).toBe(playerPokemonStartingHP);
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expect(playerPokemonTypes[0] === Type.ELECTRIC).toBeTruthy();
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expect(playerPokemonTypes[1] === Type.FLYING).toBeTruthy();
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expect(playerPokemon.isGrounded()).toBeFalsy();
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}, TIMEOUT
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);
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test(
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"A fire/flying type that uses burn up, then roost should be typeless until end of turn",
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async () => {
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await game.classicMode.startBattle([Species.MOLTRES]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemonStartingHP = playerPokemon.hp;
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game.move.select(Moves.BURN_UP);
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be pure flying type after burn up
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let playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemonTypes[0] === Type.FLYING).toBeTruthy();
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expect(playerPokemonTypes.length === 1).toBeTruthy();
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await game.phaseInterceptor.to(TurnEndPhase);
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game.move.select(Moves.ROOST);
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be typeless type after roost and is grounded
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playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
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expect(playerPokemonTypes[0] === Type.UNKNOWN).toBeTruthy();
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expect(playerPokemonTypes.length === 1).toBeTruthy();
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expect(playerPokemon.isGrounded()).toBeTruthy();
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await game.phaseInterceptor.to(TurnEndPhase);
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// Should go back to being pure flying and have taken damage from earthquake, and is ungrounded again
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playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
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expect(playerPokemonTypes[0] === Type.FLYING).toBeTruthy();
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expect(playerPokemonTypes.length === 1).toBeTruthy();
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expect(playerPokemon.isGrounded()).toBeFalsy();
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}, TIMEOUT
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);
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test(
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"An electric/flying type that uses double shock, then roost should be typeless until end of turn",
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async () => {
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game.override.enemySpecies(Species.ZEKROM);
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await game.classicMode.startBattle([Species.ZAPDOS]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerPokemonStartingHP = playerPokemon.hp;
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game.move.select(Moves.DOUBLE_SHOCK);
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be pure flying type after burn up
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let playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemonTypes[0] === Type.FLYING).toBeTruthy();
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expect(playerPokemonTypes.length === 1).toBeTruthy();
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await game.phaseInterceptor.to(TurnEndPhase);
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game.move.select(Moves.ROOST);
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await game.phaseInterceptor.to(MoveEffectPhase);
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// Should only be typeless type after roost and is grounded
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playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemon.getTag(BattlerTagType.ROOSTED)).toBeDefined();
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expect(playerPokemonTypes[0] === Type.UNKNOWN).toBeTruthy();
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expect(playerPokemonTypes.length === 1).toBeTruthy();
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expect(playerPokemon.isGrounded()).toBeTruthy();
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await game.phaseInterceptor.to(TurnEndPhase);
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// Should go back to being pure flying and have taken damage from earthquake, and is ungrounded again
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playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemon.hp).toBeLessThan(playerPokemonStartingHP);
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expect(playerPokemonTypes[0] === Type.FLYING).toBeTruthy();
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expect(playerPokemonTypes.length === 1).toBeTruthy();
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expect(playerPokemon.isGrounded()).toBeFalsy();
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}, TIMEOUT
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);
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test(
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"Dual Type Pokemon afflicted with Forests Curse/Trick or Treat and post roost will become dual type and then become 3 type at end of turn",
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async () => {
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game.override.enemyMoveset([Moves.TRICK_OR_TREAT, Moves.TRICK_OR_TREAT, Moves.TRICK_OR_TREAT, Moves.TRICK_OR_TREAT]);
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await game.classicMode.startBattle([Species.MOLTRES]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(Moves.ROOST);
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await game.phaseInterceptor.to(MoveEffectPhase);
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let playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemonTypes[0] === Type.FIRE).toBeTruthy();
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expect(playerPokemonTypes.length === 1).toBeTruthy();
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expect(playerPokemon.isGrounded()).toBeTruthy();
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await game.phaseInterceptor.to(TurnEndPhase);
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// Should be fire/flying/ghost
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playerPokemonTypes = playerPokemon.getTypes();
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expect(playerPokemonTypes.filter(type => type === Type.FLYING)).toHaveLength(1);
|
||||
expect(playerPokemonTypes.filter(type => type === Type.FIRE)).toHaveLength(1);
|
||||
expect(playerPokemonTypes.filter(type => type === Type.GHOST)).toHaveLength(1);
|
||||
expect(playerPokemonTypes.length === 3).toBeTruthy();
|
||||
expect(playerPokemon.isGrounded()).toBeFalsy();
|
||||
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
||||
});
|
||||
|
Loading…
Reference in New Issue
Block a user