Add move accuracy checks
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@ -1,7 +1,7 @@
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import BattleScene from "./battle-scene";
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import { default as Pokemon, PlayerPokemon, EnemyPokemon, PokemonMove } from "./pokemon";
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import * as Utils from './utils';
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import { allMoves, Moves as Move, MOVE_CATEGORY } from "./move";
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import { allMoves, Moves as Move, MoveCategory } from "./move";
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import { Mode } from './ui/ui';
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import { Command } from "./ui/command-ui-handler";
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import { interp } from "./temp_interpreter";
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@ -450,7 +450,7 @@ abstract class MovePhase extends BattlePhase {
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console.log(this.pokemon.moveset);
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this.scene.ui.showText(`${this.pokemon.name} used\n${this.move.getName()}!`, null, () => this.end(), 500);
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this.move.ppUsed++;
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if (this.move.getMove().category !== MOVE_CATEGORY.STATUS)
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if (this.move.getMove().category !== MoveCategory.STATUS)
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this.scene.unshiftPhase(this.getEffectPhase());
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}
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}
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@ -487,12 +487,33 @@ abstract class MoveEffectPhase extends PokemonPhase {
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start() {
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super.start();
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this.getTargetPokemon().apply(this.getUserPokemon(), this.move, () => this.end());
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if (this.getTargetPokemon().hp <= 0) {
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this.scene.pushPhase(new FaintPhase(this.scene, !this.player));
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if (this.hitCheck()) {
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this.getTargetPokemon().apply(this.getUserPokemon(), this.move, () => this.end());
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if (this.getTargetPokemon().hp <= 0) {
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this.scene.pushPhase(new FaintPhase(this.scene, !this.player));
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}
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} else {
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this.scene.unshiftPhase(new MessagePhase(this.scene, `${!this.player ? 'Foe ' : ''}${this.getPokemon().name}'s\nattack missed!`));
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this.end();
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}
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}
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hitCheck(): boolean {
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if (this.move.getMove().category !== MoveCategory.STATUS) {
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const userAccuracyLevel = 0;
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const targetEvasionLevel = 0;
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const rand = Utils.randInt(100, 1);
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let accuracyMultiplier = 1;
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if (userAccuracyLevel !== targetEvasionLevel) {
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accuracyMultiplier = userAccuracyLevel > targetEvasionLevel
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? (3 + Math.min(userAccuracyLevel - targetEvasionLevel, 6)) / 3
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: 3 / (3 + Math.min(targetEvasionLevel - userAccuracyLevel, 6));
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}
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return rand <= this.move.getMove().accuracy * accuracyMultiplier;
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}
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return true;
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}
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abstract getUserPokemon(): Pokemon;
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abstract getTargetPokemon(): Pokemon;
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@ -508,7 +529,7 @@ export class PlayerMoveEffectPhase extends MoveEffectPhase {
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}
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getTargetPokemon(): Pokemon {
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if (this.move.getMove().category === MOVE_CATEGORY.STATUS)
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if (this.move.getMove().category === MoveCategory.STATUS)
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return this.getUserPokemon();
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return this.scene.getEnemyPokemon();
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}
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@ -524,7 +545,7 @@ export class EnemyMoveEffectPhase extends MoveEffectPhase {
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}
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getTargetPokemon(): Pokemon {
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if (this.move.getMove().category === MOVE_CATEGORY.STATUS)
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if (this.move.getMove().category === MoveCategory.STATUS)
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return this.getUserPokemon();
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return this.scene.getPlayerPokemon();
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}
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1120
src/move.ts
1120
src/move.ts
File diff suppressed because it is too large
Load Diff
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@ -2,7 +2,7 @@ import Phaser from 'phaser';
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import BattleScene from './battle-scene';
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from './battle-info';
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import { MessagePhase } from './battle-phase';
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import { default as Move, allMoves, MOVE_CATEGORY as MoveCategory, Moves } from './move';
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import { default as Move, allMoves, MoveCategory, Moves } from './move';
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import { pokemonLevelMoves } from './pokemon-level-moves';
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import { default as PokemonSpecies } from './pokemon-species';
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import * as Utils from './utils';
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@ -608,7 +608,7 @@ export class EnemyPokemon extends Pokemon {
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ret = newPokemon;
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}
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this.hp = 0;
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return ret;
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}
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}
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