Battle background updates

This commit is contained in:
Flashfyre 2023-04-30 11:38:46 -04:00
parent c6d9816318
commit f98a271ca0
7 changed files with 5 additions and 4 deletions

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@ -314,14 +314,15 @@ export class SwitchBiomePhase extends BattlePhase {
this.scene.time.delayedCall(1000, () => this.scene.arena.playBgm());
this.scene.tweens.add({
targets: [ this.scene.arenaBgTransition, this.scene.arenaPlayerTransition ],
targets: [ this.scene.arenaPlayer, this.scene.arenaBgTransition, this.scene.arenaPlayerTransition ],
duration: 1000,
delay: 1000,
ease: 'Sine.easeInOut',
alpha: 1,
alpha: (target: any) => target === this.scene.arenaPlayer ? 0 : 1,
onComplete: () => {
this.scene.arenaBg.setTexture(bgTexture);
this.scene.arenaPlayer.setTexture(playerTexture);
this.scene.arenaPlayer.setAlpha(1);
this.scene.arenaEnemy.setTexture(enemyTexture);
this.scene.arenaNextEnemy.setTexture(enemyTexture);
this.scene.arenaBgTransition.setVisible(false);
@ -329,7 +330,7 @@ export class SwitchBiomePhase extends BattlePhase {
this.end();
}
})
});
}
});
}

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@ -480,7 +480,7 @@ export default class BattleScene extends Phaser.Scene {
this.arenaBgTransition.setPosition(0, 0);
this.arenaPlayer.setPosition(300, 0);
this.arenaPlayerTransition.setPosition(40, 0);
this.arenaPlayerTransition.setPosition(0, 0);
this.arenaEnemy.setPosition(-280, 0);
this.arenaNextEnemy.setPosition(-280, 0);