[Move][Ability] Fully Implement Forest's Curse / Trick Or Treat / Mimicry (#4682)
* addedType variable * basic mimicry implementation * eslint * rage * quick change * made files * added mimicry activation message * test for moves done * hahahhaha * done? for now? * laklhaflhasd * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * time to start... ughhh * reflect type * Added new message * Update src/field/pokemon.ts Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com> * Update src/data/ability.ts Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * added overrides * some checks * removed comments * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: frutescens <info@laptop> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com> Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
This commit is contained in:
parent
38a6bf07e3
commit
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@ -4703,6 +4703,84 @@ export class PreventBypassSpeedChanceAbAttr extends AbAttr {
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}
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}
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/**
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* This applies a terrain-based type change to the Pokemon.
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* Used by Mimicry.
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*/
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export class TerrainEventTypeChangeAbAttr extends PostSummonAbAttr {
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constructor() {
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super(true);
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}
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override apply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: Utils.BooleanHolder, _args: any[]): boolean {
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if (pokemon.isTerastallized()) {
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return false;
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}
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const currentTerrain = pokemon.scene.arena.getTerrainType();
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const typeChange: Type[] = this.determineTypeChange(pokemon, currentTerrain);
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if (typeChange.length !== 0) {
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if (pokemon.summonData.addedType && typeChange.includes(pokemon.summonData.addedType)) {
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pokemon.summonData.addedType = null;
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}
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pokemon.summonData.types = typeChange;
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pokemon.updateInfo();
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}
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return true;
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}
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/**
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* Retrieves the type(s) the Pokemon should change to in response to a terrain
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* @param pokemon
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* @param currentTerrain {@linkcode TerrainType}
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* @returns a list of type(s)
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*/
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private determineTypeChange(pokemon: Pokemon, currentTerrain: TerrainType): Type[] {
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const typeChange: Type[] = [];
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switch (currentTerrain) {
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case TerrainType.ELECTRIC:
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typeChange.push(Type.ELECTRIC);
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break;
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case TerrainType.MISTY:
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typeChange.push(Type.FAIRY);
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break;
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case TerrainType.GRASSY:
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typeChange.push(Type.GRASS);
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break;
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case TerrainType.PSYCHIC:
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typeChange.push(Type.PSYCHIC);
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break;
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default:
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pokemon.getTypes(false, false, true).forEach(t => {
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typeChange.push(t);
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});
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break;
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}
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return typeChange;
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}
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/**
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* Checks if the Pokemon should change types if summoned into an active terrain
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* @returns `true` if there is an active terrain requiring a type change | `false` if not
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*/
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override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
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if (pokemon.scene.arena.getTerrainType() !== TerrainType.NONE) {
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return this.apply(pokemon, passive, simulated, new Utils.BooleanHolder(false), []);
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}
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return false;
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}
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override getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]) {
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const currentTerrain = pokemon.scene.arena.getTerrainType();
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const pokemonNameWithAffix = getPokemonNameWithAffix(pokemon);
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if (currentTerrain === TerrainType.NONE) {
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return i18next.t("abilityTriggers:pokemonTypeChangeRevert", { pokemonNameWithAffix });
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} else {
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const moveType = i18next.t(`pokemonInfo:Type.${Type[this.determineTypeChange(pokemon, currentTerrain)[0]]}`);
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return i18next.t("abilityTriggers:pokemonTypeChange", { pokemonNameWithAffix, moveType });
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}
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}
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}
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async function applyAbAttrsInternal<TAttr extends AbAttr>(
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attrType: Constructor<TAttr>,
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pokemon: Pokemon | null,
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@ -5767,7 +5845,7 @@ export function initAbilities() {
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new Ability(Abilities.POWER_SPOT, 8)
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.attr(AllyMoveCategoryPowerBoostAbAttr, [ MoveCategory.SPECIAL, MoveCategory.PHYSICAL ], 1.3),
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new Ability(Abilities.MIMICRY, 8)
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.unimplemented(),
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.attr(TerrainEventTypeChangeAbAttr),
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new Ability(Abilities.SCREEN_CLEANER, 8)
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.attr(PostSummonRemoveArenaTagAbAttr, [ ArenaTagType.AURORA_VEIL, ArenaTagType.LIGHT_SCREEN, ArenaTagType.REFLECT ]),
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new Ability(Abilities.STEELY_SPIRIT, 8)
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@ -5858,6 +5858,9 @@ export class RemoveTypeAttr extends MoveEffectAttr {
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const userTypes = user.getTypes(true);
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const modifiedTypes = userTypes.filter(type => type !== this.removedType);
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if (modifiedTypes.length === 0) {
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modifiedTypes.push(Type.UNKNOWN);
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}
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user.summonData.types = modifiedTypes;
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user.updateInfo();
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@ -5880,7 +5883,11 @@ export class CopyTypeAttr extends MoveEffectAttr {
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return false;
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}
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user.summonData.types = target.getTypes(true);
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const targetTypes = target.getTypes(true);
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if (targetTypes.includes(Type.UNKNOWN) && targetTypes.indexOf(Type.UNKNOWN) > -1) {
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targetTypes[targetTypes.indexOf(Type.UNKNOWN)] = Type.NORMAL;
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}
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user.summonData.types = targetTypes;
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user.updateInfo();
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user.scene.queueMessage(i18next.t("moveTriggers:copyType", { pokemonName: getPokemonNameWithAffix(user), targetPokemonName: getPokemonNameWithAffix(target) }));
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@ -5889,7 +5896,7 @@ export class CopyTypeAttr extends MoveEffectAttr {
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}
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getCondition(): MoveConditionFunc {
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return (user, target, move) => target.getTypes()[0] !== Type.UNKNOWN;
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return (user, target, move) => target.getTypes()[0] !== Type.UNKNOWN || target.summonData.addedType !== null;
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}
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}
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@ -5947,11 +5954,7 @@ export class AddTypeAttr extends MoveEffectAttr {
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const types = target.getTypes().slice(0, 2).filter(t => t !== Type.UNKNOWN); // TODO: Figure out some way to actually check if another version of this effect is already applied
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if (this.type !== Type.UNKNOWN) {
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types.push(this.type);
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}
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target.summonData.types = types;
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target.summonData.addedType = this.type;
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target.updateInfo();
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user.scene.queueMessage(i18next.t("moveTriggers:addType", { typeName: i18next.t(`pokemonInfo:Type.${Type[this.type]}`), pokemonName: getPokemonNameWithAffix(target) }));
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@ -8983,8 +8986,7 @@ export function initMoves() {
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.ignoresProtect()
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.ignoresVirtual(),
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new StatusMove(Moves.TRICK_OR_TREAT, Type.GHOST, 100, 20, -1, 0, 6)
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.attr(AddTypeAttr, Type.GHOST)
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.edgeCase(), // Weird interaction with Forest's Curse, reflect type, burn up
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.attr(AddTypeAttr, Type.GHOST),
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new StatusMove(Moves.NOBLE_ROAR, Type.NORMAL, 100, 30, -1, 0, 6)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1)
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.soundBased(),
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.target(MoveTarget.ALL_NEAR_OTHERS)
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.triageMove(),
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new StatusMove(Moves.FORESTS_CURSE, Type.GRASS, 100, 20, -1, 0, 6)
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.attr(AddTypeAttr, Type.GRASS)
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.edgeCase(), // Weird interaction with Trick or Treat, reflect type, burn up
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.attr(AddTypeAttr, Type.GRASS),
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new AttackMove(Moves.PETAL_BLIZZARD, Type.GRASS, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 6)
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.windMove()
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.makesContact(false)
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@ -10,7 +10,14 @@ import Move from "#app/data/move";
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import { ArenaTag, ArenaTagSide, ArenaTrapTag, getArenaTag } from "#app/data/arena-tag";
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import { BattlerIndex } from "#app/battle";
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import { Terrain, TerrainType } from "#app/data/terrain";
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import { applyPostTerrainChangeAbAttrs, applyPostWeatherChangeAbAttrs, PostTerrainChangeAbAttr, PostWeatherChangeAbAttr } from "#app/data/ability";
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import {
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applyAbAttrs,
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applyPostTerrainChangeAbAttrs,
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applyPostWeatherChangeAbAttrs,
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PostTerrainChangeAbAttr,
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PostWeatherChangeAbAttr,
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TerrainEventTypeChangeAbAttr
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} from "#app/data/ability";
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import Pokemon from "#app/field/pokemon";
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import Overrides from "#app/overrides";
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import { TagAddedEvent, TagRemovedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
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@ -387,6 +394,7 @@ export class Arena {
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this.scene.getField(true).filter(p => p.isOnField()).map(pokemon => {
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pokemon.findAndRemoveTags(t => "terrainTypes" in t && !(t.terrainTypes as TerrainType[]).find(t => t === terrain));
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applyPostTerrainChangeAbAttrs(PostTerrainChangeAbAttr, pokemon, terrain);
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applyAbAttrs(TerrainEventTypeChangeAbAttr, pokemon, null, false);
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});
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return true;
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@ -1258,6 +1258,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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// the type added to Pokemon from moves like Forest's Curse or Trick Or Treat
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if (!ignoreOverride && this.summonData && this.summonData.addedType && !types.includes(this.summonData.addedType)) {
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types.push(this.summonData.addedType);
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}
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// If both types are the same (can happen in weird custom typing scenarios), reduce to single type
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if (types.length > 1 && types[0] === types[1]) {
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types.splice(0, 1);
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@ -5100,6 +5105,7 @@ export class PokemonSummonData {
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public moveset: (PokemonMove | null)[];
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// If not initialized this value will not be populated from save data.
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public types: Type[] = [];
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public addedType: Type | null = null;
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}
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export class PokemonBattleData {
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@ -0,0 +1,91 @@
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Type } from "#app/data/type";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Mimicry", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH ])
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.ability(Abilities.MIMICRY)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyMoveset(Moves.SPLASH);
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});
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it("Mimicry activates after the Pokémon with Mimicry is switched in while terrain is present, or whenever there is a change in terrain", async () => {
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game.override.enemyAbility(Abilities.MISTY_SURGE);
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await game.classicMode.startBattle([ Species.FEEBAS, Species.ABRA ]);
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const [ playerPokemon1, playerPokemon2 ] = game.scene.getParty();
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game.move.select(Moves.SPLASH);
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await game.toNextTurn();
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expect(playerPokemon1.getTypes().includes(Type.FAIRY)).toBe(true);
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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expect(playerPokemon2.getTypes().includes(Type.FAIRY)).toBe(true);
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});
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it("Pokemon should revert back to its original, root type once terrain ends", async () => {
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game.override
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.moveset([ Moves.SPLASH, Moves.TRANSFORM ])
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.enemyAbility(Abilities.MIMICRY)
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.enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]);
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await game.classicMode.startBattle([ Species.REGIELEKI ]);
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const playerPokemon = game.scene.getPlayerPokemon();
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game.move.select(Moves.TRANSFORM);
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await game.forceEnemyMove(Moves.PSYCHIC_TERRAIN);
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await game.toNextTurn();
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expect(playerPokemon?.getTypes().includes(Type.PSYCHIC)).toBe(true);
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if (game.scene.arena.terrain) {
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game.scene.arena.terrain.turnsLeft = 1;
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}
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.toNextTurn();
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expect(playerPokemon?.getTypes().includes(Type.ELECTRIC)).toBe(true);
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});
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it("If the Pokemon is under the effect of a type-adding move and an equivalent terrain activates, the move's effect disappears", async () => {
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game.override
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.enemyMoveset([ Moves.FORESTS_CURSE, Moves.GRASSY_TERRAIN ]);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const playerPokemon = game.scene.getPlayerPokemon();
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.FORESTS_CURSE);
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await game.toNextTurn();
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expect(playerPokemon?.summonData.addedType).toBe(Type.GRASS);
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.GRASSY_TERRAIN);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(playerPokemon?.summonData.addedType).toBeNull();
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expect(playerPokemon?.getTypes().includes(Type.GRASS)).toBe(true);
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});
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});
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@ -0,0 +1,47 @@
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Type } from "#app/data/type";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Forest's Curse", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.FORESTS_CURSE, Moves.TRICK_OR_TREAT ])
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemySpecies(Species.MAGIKARP)
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset(Moves.SPLASH);
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});
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it("will replace the added type from Trick Or Treat", async () => {
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const enemyPokemon = game.scene.getEnemyPokemon();
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game.move.select(Moves.TRICK_OR_TREAT);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon!.summonData.addedType).toBe(Type.GHOST);
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game.move.select(Moves.FORESTS_CURSE);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemyPokemon?.summonData.addedType).toBe(Type.GRASS);
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});
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});
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@ -0,0 +1,59 @@
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Type } from "#app/data/type";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Reflect Type", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(Abilities.BALL_FETCH)
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.battleType("single")
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.disableCrits()
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.enemyAbility(Abilities.BALL_FETCH);
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});
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it("will make the user Normal/Grass if targetting a typeless Pokemon affected by Forest's Curse", async () => {
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game.override
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.moveset([ Moves.FORESTS_CURSE, Moves.REFLECT_TYPE ])
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.startingLevel(60)
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.enemySpecies(Species.CHARMANDER)
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.enemyMoveset([ Moves.BURN_UP, Moves.SPLASH ]);
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await game.classicMode.startBattle([ Species.FEEBAS ]);
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const playerPokemon = game.scene.getPlayerPokemon();
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const enemyPokemon = game.scene.getEnemyPokemon();
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.BURN_UP);
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await game.toNextTurn();
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game.move.select(Moves.FORESTS_CURSE);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.toNextTurn();
|
||||
expect(enemyPokemon?.getTypes().includes(Type.UNKNOWN)).toBe(true);
|
||||
expect(enemyPokemon?.getTypes().includes(Type.GRASS)).toBe(true);
|
||||
|
||||
game.move.select(Moves.REFLECT_TYPE);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon?.getTypes()[0]).toBe(Type.NORMAL);
|
||||
expect(playerPokemon?.getTypes().includes(Type.GRASS)).toBe(true);
|
||||
});
|
||||
});
|
|
@ -0,0 +1,47 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Type } from "#app/data/type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Trick Or Treat", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.FORESTS_CURSE, Moves.TRICK_OR_TREAT ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("will replace added type from Forest's Curse", async () => {
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||
game.move.select(Moves.FORESTS_CURSE);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(enemyPokemon!.summonData.addedType).toBe(Type.GRASS);
|
||||
|
||||
game.move.select(Moves.TRICK_OR_TREAT);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(enemyPokemon?.summonData.addedType).toBe(Type.GHOST);
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue