Merge branch 'beta' into variant_update_oct

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pom-eranian 2024-10-09 09:49:39 -04:00 committed by GitHub
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13 changed files with 152 additions and 56 deletions

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@ -399,13 +399,13 @@
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@ -420,13 +420,13 @@
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@ -399,13 +399,13 @@
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"frame": {
"x": 72,
"y": 55,
"w": 36,
"h": 55
"h": 54
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{
@ -420,13 +420,13 @@
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"frame": {
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{

@ -1 +1 @@
Subproject commit b44ee2173788018ffd5dc6b7b7fa159be5b9d514
Subproject commit fc4a1effd5170def3c8314208a52cd0d8e6913ef

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@ -970,13 +970,16 @@ export class MoveEffectAttr extends MoveAttr {
public lastHitOnly: boolean;
/** Should this effect only apply on the first target hit? */
public firstTargetOnly: boolean;
/** Overrides the secondary effect chance for this attr if set. */
public effectChanceOverride?: number;
constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger, firstHitOnly: boolean = false, lastHitOnly: boolean = false, firstTargetOnly: boolean = false) {
constructor(selfTarget?: boolean, trigger?: MoveEffectTrigger, firstHitOnly: boolean = false, lastHitOnly: boolean = false, firstTargetOnly: boolean = false, effectChanceOverride?: number) {
super(selfTarget);
this.trigger = trigger !== undefined ? trigger : MoveEffectTrigger.POST_APPLY;
this.trigger = trigger ?? MoveEffectTrigger.POST_APPLY;
this.firstHitOnly = firstHitOnly;
this.lastHitOnly = lastHitOnly;
this.firstTargetOnly = firstTargetOnly;
this.effectChanceOverride = effectChanceOverride;
}
/**
@ -1001,15 +1004,15 @@ export class MoveEffectAttr extends MoveAttr {
/**
* Gets the used move's additional effect chance.
* If user's ability has MoveEffectChanceMultiplierAbAttr or IgnoreMoveEffectsAbAttr modifies the base chance.
* Chance is modified by {@linkcode MoveEffectChanceMultiplierAbAttr} and {@linkcode IgnoreMoveEffectsAbAttr}.
* @param user {@linkcode Pokemon} using this move
* @param target {@linkcode Pokemon} target of this move
* @param target {@linkcode Pokemon | Target} of this move
* @param move {@linkcode Move} being used
* @param selfEffect {@linkcode Boolean} if move targets user.
* @returns Move chance value.
* @param selfEffect `true` if move targets user.
* @returns Move effect chance value.
*/
getMoveChance(user: Pokemon, target: Pokemon, move: Move, selfEffect?: Boolean, showAbility?: Boolean): integer {
const moveChance = new Utils.NumberHolder(move.chance);
const moveChance = new Utils.NumberHolder(this.effectChanceOverride ?? move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, moveChance, move, target, selfEffect, showAbility);
@ -2752,14 +2755,17 @@ export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
/**
* Attribute used for moves that change stat stages
* @param stats {@linkcode BattleStat} array of stats to be changed
* @param stages stages by which to change the stats, from -6 to 6
* @param selfTarget whether the changes are applied to the user (true) or the target (false)
* @param condition {@linkcode MoveConditionFunc} optional condition to trigger the stat change
* @param firstHitOnly whether the stat change only applies on the first hit of a multi hit move
* @param moveEffectTrigger {@linkcode MoveEffectTrigger} the trigger for the effect to take place
* @param firstTargetOnly whether, if this is a multi target move, to only apply the effect after the first target is hit, rather than once for each target
* @param lastHitOnly whether the effect should only apply after the last hit of a multi hit move
*
* @param stats {@linkcode BattleStat} Array of stat(s) to change
* @param stages How many stages to change the stat(s) by, [-6, 6]
* @param selfTarget `true` if the move is self-targetting
* @param condition {@linkcode MoveConditionFunc} Optional condition to be checked in order to apply the changes
* @param showMessage `true` to display a message; default `true`
* @param firstHitOnly `true` if only the first hit of a multi hit move should cause a stat stage change; default `false`
* @param moveEffectTrigger {@linkcode MoveEffectTrigger} When the stat change should trigger; default {@linkcode MoveEffectTrigger.HIT}
* @param firstTargetOnly `true` if a move that hits multiple pokemon should only trigger the stat change if it hits at least one pokemon, rather than once per hit pokemon; default `false`
* @param lastHitOnly `true` if the effect should only apply after the last hit of a multi hit move; default `false`
* @param effectChanceOverride Will override the move's normal secondary effect chance if specified
*
* @extends MoveEffectAttr
* @see {@linkcode apply}
@ -2767,14 +2773,14 @@ export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
export class StatStageChangeAttr extends MoveEffectAttr {
public stats: BattleStat[];
public stages: integer;
private condition: MoveConditionFunc | null;
private condition?: MoveConditionFunc | null;
private showMessage: boolean;
constructor(stats: BattleStat[], stages: integer, selfTarget?: boolean, condition?: MoveConditionFunc | null, showMessage: boolean = true, firstHitOnly: boolean = false, moveEffectTrigger: MoveEffectTrigger = MoveEffectTrigger.HIT, firstTargetOnly: boolean = false, lastHitOnly: boolean = false) {
super(selfTarget, moveEffectTrigger, firstHitOnly, lastHitOnly, firstTargetOnly);
constructor(stats: BattleStat[], stages: integer, selfTarget?: boolean, condition?: MoveConditionFunc | null, showMessage: boolean = true, firstHitOnly: boolean = false, moveEffectTrigger: MoveEffectTrigger = MoveEffectTrigger.HIT, firstTargetOnly: boolean = false, lastHitOnly: boolean = false, effectChanceOverride?: number) {
super(selfTarget, moveEffectTrigger, firstHitOnly, lastHitOnly, firstTargetOnly, effectChanceOverride);
this.stats = stats;
this.stages = stages;
this.condition = condition!; // TODO: is this bang correct?
this.condition = condition;
this.showMessage = showMessage;
}
@ -9556,9 +9562,8 @@ export function initMoves() {
new AttackMove(Moves.TRIPLE_ARROWS, Type.FIGHTING, MoveCategory.PHYSICAL, 90, 100, 10, 30, 0, 8)
.makesContact(false)
.attr(HighCritAttr)
.attr(StatStageChangeAttr, [ Stat.DEF ], -1)
.attr(FlinchAttr)
.partial(),
.attr(StatStageChangeAttr, [ Stat.DEF ], -1, undefined, undefined, undefined, undefined, undefined, undefined, undefined, 50)
.attr(FlinchAttr),
new AttackMove(Moves.INFERNAL_PARADE, Type.GHOST, MoveCategory.SPECIAL, 60, 100, 15, 30, 0, 8)
.attr(StatusEffectAttr, StatusEffect.BURN)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.status ? 2 : 1),

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@ -2758,7 +2758,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (damage > 0) {
if (source.isPlayer()) {
this.scene.validateAchvs(DamageAchv, damage);
this.scene.validateAchvs(DamageAchv, new Utils.NumberHolder(damage));
if (damage > this.scene.gameData.gameStats.highestDamage) {
this.scene.gameData.gameStats.highestDamage = damage;
}

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@ -156,6 +156,7 @@ class DefaultOverrides {
readonly EGG_VARIANT_OVERRIDE: VariantTier | null = null;
readonly EGG_FREE_GACHA_PULLS_OVERRIDE: boolean = false;
readonly EGG_GACHA_PULL_COUNT_OVERRIDE: number = 0;
readonly UNLIMITED_EGG_COUNT_OVERRIDE: boolean = false;
// -------------------------
// MYSTERY ENCOUNTER OVERRIDES

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@ -28,7 +28,7 @@ export class LevelUpPhase extends PlayerPartyMemberPokemonPhase {
this.scene.gameData.gameStats.highestLevel = this.level;
}
this.scene.validateAchvs(LevelAchv, new Utils.IntegerHolder(this.level));
this.scene.validateAchvs(LevelAchv, new Utils.NumberHolder(this.level));
const pokemon = this.getPokemon();
const prevStats = pokemon.stats.slice(0);

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@ -81,6 +81,8 @@ const namespaceMap = {
miscDialogue: "dialogue-misc",
battleSpecDialogue: "dialogue-final-boss",
doubleBattleDialogue: "dialogue-double-battle",
splashMessages: "splash-texts",
mysteryEncounterMessages: "mystery-encounter-texts",
};
//#region Functions

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@ -109,7 +109,7 @@ export class DamageAchv extends Achv {
damageAmount: integer;
constructor(localizationKey: string, name: string, damageAmount: integer, iconImage: string, score: integer) {
super(localizationKey, name, "", iconImage, score, (_scene: BattleScene, args: any[]) => (args[0] as Utils.NumberHolder).value >= this.damageAmount);
super(localizationKey, name, "", iconImage, score, (_scene: BattleScene, args: any[]) => (args[0] instanceof Utils.NumberHolder ? args[0].value : args[0]) >= this.damageAmount);
this.damageAmount = damageAmount;
}
}
@ -118,7 +118,7 @@ export class HealAchv extends Achv {
healAmount: integer;
constructor(localizationKey: string, name: string, healAmount: integer, iconImage: string, score: integer) {
super(localizationKey, name, "", iconImage, score, (_scene: BattleScene, args: any[]) => (args[0] as Utils.NumberHolder).value >= this.healAmount);
super(localizationKey, name, "", iconImage, score, (_scene: BattleScene, args: any[]) => (args[0] instanceof Utils.NumberHolder ? args[0].value : args[0]) >= this.healAmount);
this.healAmount = healAmount;
}
}
@ -127,7 +127,7 @@ export class LevelAchv extends Achv {
level: integer;
constructor(localizationKey: string, name: string, level: integer, iconImage: string, score: integer) {
super(localizationKey, name, "", iconImage, score, (scene: BattleScene, args: any[]) => (args[0] as Utils.IntegerHolder).value >= this.level);
super(localizationKey, name, "", iconImage, score, (scene: BattleScene, args: any[]) => (args[0] instanceof Utils.NumberHolder ? args[0].value : args[0]) >= this.level);
this.level = level;
}
}

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@ -1125,10 +1125,16 @@ export class GameData {
});
}
/**
* Delete the session data at the given slot when overwriting a save file
* For deleting the session of a finished run, use {@linkcode tryClearSession}
* @param slotId the slot to clear
* @returns Promise with result `true` if the session was deleted successfully, `false` otherwise
*/
deleteSession(slotId: integer): Promise<boolean> {
return new Promise<boolean>(resolve => {
if (bypassLogin) {
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser?.username}`);
localStorage.removeItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`);
return resolve(true);
}
@ -1139,7 +1145,7 @@ export class GameData {
Utils.apiFetch(`savedata/session/delete?slot=${slotId}&clientSessionId=${clientSessionId}`, true).then(response => {
if (response.ok) {
loggedInUser!.lastSessionSlot = -1; // TODO: is the bang correct?
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser?.username}`);
localStorage.removeItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`);
resolve(true);
}
return response.text();
@ -1190,7 +1196,9 @@ export class GameData {
/**
* Attempt to clear session data. After session data is removed, attempt to update user info so the menu updates
* Attempt to clear session data after the end of a run
* After session data is removed, attempt to update user info so the menu updates
* To delete an unfinished run instead, use {@linkcode deleteSession}
*/
async tryClearSession(scene: BattleScene, slotId: integer): Promise<[success: boolean, newClear: boolean]> {
let result: [boolean, boolean] = [ false, false ];
@ -1204,7 +1212,7 @@ export class GameData {
if (response.ok) {
loggedInUser!.lastSessionSlot = -1; // TODO: is the bang correct?
localStorage.removeItem(`sessionData${this.scene.sessionSlotId ? this.scene.sessionSlotId : ""}_${loggedInUser?.username}`);
localStorage.removeItem(`sessionData${slotId ? slotId : ""}_${loggedInUser?.username}`);
}
const jsonResponse: PokerogueApiClearSessionData = await response.json();

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@ -0,0 +1,60 @@
import { allMoves, FlinchAttr, StatStageChangeAttr } from "#app/data/move";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Triple Arrows", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const tripleArrows = allMoves[Moves.TRIPLE_ARROWS];
const flinchAttr = tripleArrows.getAttrs(FlinchAttr)[0];
const defDropAttr = tripleArrows.getAttrs(StatStageChangeAttr)[0];
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(Abilities.BALL_FETCH)
.moveset([ Moves.TRIPLE_ARROWS ])
.battleType("single")
.enemySpecies(Species.MAGIKARP)
.enemyAbility(Abilities.STURDY)
.enemyMoveset(Moves.SPLASH);
vi.spyOn(flinchAttr, "getMoveChance");
vi.spyOn(defDropAttr, "getMoveChance");
});
it("has a 30% flinch chance and 50% defense drop chance", async () => {
await game.classicMode.startBattle([ Species.FEEBAS ]);
game.move.select(Moves.TRIPLE_ARROWS);
await game.phaseInterceptor.to("BerryPhase");
expect(flinchAttr.getMoveChance).toHaveReturnedWith(30);
expect(defDropAttr.getMoveChance).toHaveReturnedWith(50);
});
it("is affected normally by Serene Grace", async () => {
game.override.ability(Abilities.SERENE_GRACE);
await game.classicMode.startBattle([ Species.FEEBAS ]);
game.move.select(Moves.TRIPLE_ARROWS);
await game.phaseInterceptor.to("BerryPhase");
expect(flinchAttr.getMoveChance).toHaveReturnedWith(60);
expect(defDropAttr.getMoveChance).toHaveReturnedWith(100);
});
});

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@ -34,6 +34,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
private cursorObj: Phaser.GameObjects.Image;
private transitioning: boolean;
private transitionCancelled: boolean;
private summaryFinished: boolean;
private defaultText: string;
private scale: number = 0.1666666667;
@ -479,7 +480,12 @@ export default class EggGachaUiHandler extends MessageUiHandler {
}
showSummary(eggs: Egg[]): void {
this.transitioning = false;
// the overlay will appear faster if the egg pulling animation was skipped
const overlayEaseInDuration = this.getDelayValue(750);
this.summaryFinished = false;
this.transitionCancelled = false;
this.setTransitioning(true);
this.eggGachaSummaryContainer.setVisible(true);
const eggScale = eggs.length < 20 ? 1 : 0.5;
@ -488,12 +494,14 @@ export default class EggGachaUiHandler extends MessageUiHandler {
targets: this.eggGachaOverlay,
alpha: 0.5,
ease: "Sine.easeOut",
duration: 750,
duration: overlayEaseInDuration,
onComplete: () => {
const rowItems = 5;
const rows = Math.ceil(eggs.length / rowItems);
const cols = Math.min(eggs.length, rowItems);
const height = this.eggGachaOverlay.displayHeight - this.eggGachaMessageBox.displayHeight;
// Create sprites for each egg
const eggContainers = eggs.map((egg, t) => {
const col = t % rowItems;
const row = Math.floor(t / rowItems);
@ -515,14 +523,24 @@ export default class EggGachaUiHandler extends MessageUiHandler {
return ret;
});
eggContainers.forEach((eggContainer, e) => {
this.scene.tweens.add({
targets: eggContainer,
delay: this.getDelayValue(e * 100),
duration: this.getDelayValue(350),
scale: eggScale,
ease: "Sine.easeOut"
});
// If action/cancel was pressed when the overlay was easing in, show all eggs at once
// Otherwise show the eggs one by one with a small delay between each
eggContainers.forEach((eggContainer, index) => {
const delay = !this.transitionCancelled ? this.getDelayValue(index * 100) : 0;
this.scene.time.delayedCall(delay, () =>
this.scene.tweens.add({
targets: eggContainer,
duration: this.getDelayValue(350),
scale: eggScale,
ease: "Sine.easeOut",
onComplete: () => {
if (index === eggs.length - 1) {
this.setTransitioning(false);
this.summaryFinished = true;
}
}
}));
});
}
});
@ -540,6 +558,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
this.eggGachaSummaryContainer.setAlpha(1);
this.eggGachaSummaryContainer.removeAll(true);
this.setTransitioning(false);
this.summaryFinished = false;
this.eggGachaOptionsContainer.setVisible(true);
}
});
@ -613,7 +632,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
} else {
if (this.eggGachaSummaryContainer.visible) {
if (button === Button.ACTION || button === Button.CANCEL) {
if (this.summaryFinished && (button === Button.ACTION || button === Button.CANCEL)) {
this.hideSummary();
success = true;
}
@ -625,7 +644,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
if (!this.scene.gameData.voucherCounts[VoucherType.REGULAR] && !Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
error = true;
this.showError(i18next.t("egg:notEnoughVouchers"));
} else if (this.scene.gameData.eggs.length < 99) {
} else if (this.scene.gameData.eggs.length < 99 || Overrides.UNLIMITED_EGG_COUNT_OVERRIDE) {
if (!Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
this.consumeVouchers(VoucherType.REGULAR, 1);
}
@ -640,7 +659,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
if (!this.scene.gameData.voucherCounts[VoucherType.PLUS] && !Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
error = true;
this.showError(i18next.t("egg:notEnoughVouchers"));
} else if (this.scene.gameData.eggs.length < 95) {
} else if (this.scene.gameData.eggs.length < 95 || Overrides.UNLIMITED_EGG_COUNT_OVERRIDE) {
if (!Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
this.consumeVouchers(VoucherType.PLUS, 1);
}
@ -657,7 +676,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
|| (this.cursor === 3 && !this.scene.gameData.voucherCounts[VoucherType.PREMIUM] && !Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE)) {
error = true;
this.showError(i18next.t("egg:notEnoughVouchers"));
} else if (this.scene.gameData.eggs.length < 90) {
} else if (this.scene.gameData.eggs.length < 90 || Overrides.UNLIMITED_EGG_COUNT_OVERRIDE) {
if (this.cursor === 3) {
if (!Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
this.consumeVouchers(VoucherType.PREMIUM, 1);
@ -678,7 +697,7 @@ export default class EggGachaUiHandler extends MessageUiHandler {
if (!this.scene.gameData.voucherCounts[VoucherType.GOLDEN] && !Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
error = true;
this.showError(i18next.t("egg:notEnoughVouchers"));
} else if (this.scene.gameData.eggs.length < 75) {
} else if (this.scene.gameData.eggs.length < 75 || Overrides.UNLIMITED_EGG_COUNT_OVERRIDE) {
if (!Overrides.EGG_FREE_GACHA_PULLS_OVERRIDE) {
this.consumeVouchers(VoucherType.GOLDEN, 1);
}

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@ -1789,7 +1789,8 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
options.push({
label: `x${sameSpeciesEggCost} ${i18next.t("starterSelectUiHandler:sameSpeciesEgg")}`,
handler: () => {
if (this.scene.gameData.eggs.length < 99 && (Overrides.FREE_CANDY_UPGRADE_OVERRIDE || candyCount >= sameSpeciesEggCost)) {
if ((this.scene.gameData.eggs.length < 99 || Overrides.UNLIMITED_EGG_COUNT_OVERRIDE)
&& (Overrides.FREE_CANDY_UPGRADE_OVERRIDE || candyCount >= sameSpeciesEggCost)) {
if (!Overrides.FREE_CANDY_UPGRADE_OVERRIDE) {
starterData.candyCount -= sameSpeciesEggCost;
}