diff --git a/src/data/pokemon-evolutions.ts b/src/data/pokemon-evolutions.ts index 696cf006ad0..236d174492f 100644 --- a/src/data/pokemon-evolutions.ts +++ b/src/data/pokemon-evolutions.ts @@ -1145,6 +1145,11 @@ export const pokemonEvolutions: PokemonEvolutions = { new SpeciesEvolution(Species.PAWMOT, 32, null, null) ], [Species.TANDEMAUS]: [ + new SpeciesFormEvolution(Species.MAUSHOLD, "", "three", 25, null, new SpeciesEvolutionCondition(p => { + let ret = false; + p.scene.executeWithSeedOffset(() => ret = !Utils.randSeedInt(4), p.id); + return ret; + })), new SpeciesEvolution(Species.MAUSHOLD, 25, null, null) ], [Species.FIDOUGH]: [ diff --git a/src/data/pokemon-species.ts b/src/data/pokemon-species.ts index 77134cca190..eb2ad358c65 100644 --- a/src/data/pokemon-species.ts +++ b/src/data/pokemon-species.ts @@ -2459,8 +2459,8 @@ export function initSpecies() { new PokemonSpecies(Species.PAWMOT, 9, false, false, false, "Hands-On Pokémon", Type.ELECTRIC, Type.FIGHTING, 0.9, 41, Abilities.VOLT_ABSORB, Abilities.NATURAL_CURE, Abilities.IRON_FIST, 490, 70, 115, 70, 70, 60, 105, 45, 50, 245, GrowthRate.MEDIUM_FAST, 50, false), new PokemonSpecies(Species.TANDEMAUS, 9, false, false, false, "Couple Pokémon", Type.NORMAL, null, 0.3, 1.8, Abilities.RUN_AWAY, Abilities.PICKUP, Abilities.OWN_TEMPO, 305, 50, 50, 45, 40, 45, 75, 150, 50, 61, GrowthRate.FAST, null, false), new PokemonSpecies(Species.MAUSHOLD, 9, false, false, false, "Family Pokémon", Type.NORMAL, null, 0.3, 2.3, Abilities.FRIEND_GUARD, Abilities.CHEEK_POUCH, Abilities.TECHNICIAN, 470, 74, 75, 70, 65, 75, 111, 75, 50, 165, GrowthRate.FAST, null, false, false, - new PokemonForm("Family of Four", "four", Type.NORMAL, null, 0.3, 2.3, Abilities.FRIEND_GUARD, Abilities.CHEEK_POUCH, Abilities.TECHNICIAN, 470, 74, 75, 70, 65, 75, 111, 75, 50, 165), - new PokemonForm("Family of Three", "three", Type.NORMAL, null, 0.3, 2.8, Abilities.FRIEND_GUARD, Abilities.CHEEK_POUCH, Abilities.TECHNICIAN, 470, 74, 75, 70, 65, 75, 111, 75, 50, 165), + new PokemonForm("Family of Four", "four", Type.NORMAL, null, 0.3, 2.8, Abilities.FRIEND_GUARD, Abilities.CHEEK_POUCH, Abilities.TECHNICIAN, 470, 74, 75, 70, 65, 75, 111, 75, 50, 165), + new PokemonForm("Family of Three", "three", Type.NORMAL, null, 0.3, 2.3, Abilities.FRIEND_GUARD, Abilities.CHEEK_POUCH, Abilities.TECHNICIAN, 470, 74, 75, 70, 65, 75, 111, 75, 50, 165), ), new PokemonSpecies(Species.FIDOUGH, 9, false, false, false, "Puppy Pokémon", Type.FAIRY, null, 0.3, 10.9, Abilities.OWN_TEMPO, Abilities.NONE, Abilities.KLUTZ, 312, 37, 55, 70, 30, 55, 65, 190, 50, 62, GrowthRate.MEDIUM_SLOW, 50, false), new PokemonSpecies(Species.DACHSBUN, 9, false, false, false, "Dog Pokémon", Type.FAIRY, null, 0.5, 14.9, Abilities.WELL_BAKED_BODY, Abilities.NONE, Abilities.AROMA_VEIL, 477, 57, 80, 115, 50, 80, 95, 90, 50, 167, GrowthRate.MEDIUM_SLOW, 50, false), diff --git a/src/test/evolutions/evolutions.test.ts b/src/test/evolutions/evolutions.test.ts new file mode 100644 index 00000000000..4e38e72bb7c --- /dev/null +++ b/src/test/evolutions/evolutions.test.ts @@ -0,0 +1,48 @@ +import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; +import Phaser from "phaser"; +import GameManager from "#app/test/utils/gameManager"; +import { Species } from "#enums/species"; +import * as Utils from "#app/utils"; + +describe("Evolution tests", () => { + let phaserGame: Phaser.Game; + let game: GameManager; + + beforeAll(() => { + phaserGame = new Phaser.Game({ + type: Phaser.HEADLESS, + }); + }); + + afterEach(() => { + game.phaseInterceptor.restoreOg(); + }); + + beforeEach(() => { + game = new GameManager(phaserGame); + }); + + it("tandemaus evolution form test", async () => { + /* this test checks to make sure that tandemaus will + * evolve into a 3 family maushold 25% of the time + * and a 4 family maushold the other 75% of the time + * This is done by using the getEvolution method in pokemon.ts + * getEvolution will give back the form that the pokemon can evolve into + * It does this by checking the pokemon conditions in pokemon-forms.ts + * For tandemaus, the conditions are random due to a randSeedInt(4) + * If the value is 0, it's a 3 family maushold, whereas if the value is + * 1, 2 or 3, it's a 4 family maushold + */ + await game.startBattle([Species.TANDEMAUS]); // starts us off with a tandemaus + const playerPokemon = game.scene.getPlayerPokemon(); + playerPokemon.level = 25; // tandemaus evolves at level 25 + vi.spyOn(Utils, "randSeedInt").mockReturnValue(0); // setting the random generator to be 0 to force a three family maushold + const threeForm = playerPokemon.getEvolution(); + expect(threeForm.evoFormKey).toBe("three"); // as per pokemon-forms, the evoFormKey for 3 family mausholds is "three" + for (let f = 1; f < 4; f++) { + vi.spyOn(Utils, "randSeedInt").mockReturnValue(f); // setting the random generator to 1, 2 and 3 to force 4 family mausholds + const fourForm = playerPokemon.getEvolution(); + expect(fourForm.evoFormKey).toBe(null); // meanwhile, according to the pokemon-forms, the evoFormKey for a 4 family maushold is null + } + }, 5000); +});