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Fix boss catch logic not taking cleared segments into account
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@ -1372,7 +1372,7 @@ export class CommandPhase extends FieldPhase {
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}, null, true);
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}, null, true);
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} else if (cursor < 4) {
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} else if (cursor < 4) {
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const targetPokemon = this.scene.getEnemyField().find(p => p.isActive(true));
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const targetPokemon = this.scene.getEnemyField().find(p => p.isActive(true));
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if (targetPokemon.isBoss() && targetPokemon.getBossSegmentIndex()) {
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if (targetPokemon.isBoss() && targetPokemon.bossSegmentIndex) {
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this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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this.scene.ui.setMode(Mode.COMMAND, this.fieldIndex);
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.showText(`The target Pokémon is too strong to be caught!\nYou need to weaken it first!`, null, () => {
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this.scene.ui.showText(`The target Pokémon is too strong to be caught!\nYou need to weaken it first!`, null, () => {
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