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Implement Supersweet Syrup ability
Uses the new once per battle condition.
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@ -3608,7 +3608,8 @@ export function initAbilities() {
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.attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING])
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.attr(IgnoreTypeImmunityAbAttr, Type.GHOST, [Type.NORMAL, Type.FIGHTING])
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.ignorable(), // TODO: evasiveness bypass should not be ignored, but accuracy immunity should
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.ignorable(), // TODO: evasiveness bypass should not be ignored, but accuracy immunity should
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new Ability(Abilities.SUPERSWEET_SYRUP, 9)
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new Ability(Abilities.SUPERSWEET_SYRUP, 9)
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.unimplemented(),
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.attr(PostSummonStatChangeAbAttr, BattleStat.EVA, -1)
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.condition(getOncePerBattleCondition(Abilities.SUPERSWEET_SYRUP)),
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new Ability(Abilities.HOSPITALITY, 9)
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new Ability(Abilities.HOSPITALITY, 9)
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.attr(PostSummonAllyHealAbAttr, 4, true),
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.attr(PostSummonAllyHealAbAttr, 4, true),
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new Ability(Abilities.TOXIC_CHAIN, 9)
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new Ability(Abilities.TOXIC_CHAIN, 9)
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