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Fix typo in move setting logic
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@ -404,7 +404,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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setMove(moveIndex: integer, moveId: Moves): void {
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const move = moveId ? new PokemonMove(moveId) : null;
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this.moveset[moveId] = move;
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this.moveset[moveIndex] = move;
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if (this.summonData.moveset)
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this.summonData.moveset[moveIndex] = move;
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}
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