Add font and its license for Korean then Apply it

pokemon-dppt from FontStruction and its license
This commit is contained in:
Mr.WaterT 2024-05-13 04:54:31 +09:00
parent ec7463e6ef
commit fe7fe845c8
7 changed files with 13 additions and 5 deletions

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@ -18,6 +18,10 @@
font-family: 'emerald';
src: url('./fonts/pokemon-emerald-pro.ttf') format('truetype');
}
@font-face {
font-family: 'dppt';
src: url('./fonts/pokemon-dppt.ttf') format('truetype');
}
@font-face {
font-family: 'pkmnems';

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@ -0,0 +1,4 @@
The FontStruction “Pokemon DPPt”
(https://fontstruct.com/fontstructions/show/1951915) by “aztecwarrior28” is
licensed under a Creative Commons Attribution Share Alike license
(http://creativecommons.org/licenses/by-sa/3.0/).

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@ -303,7 +303,7 @@ export class LoadingScene extends SceneBase {
y: height / 2 - 24,
text: '0%',
style: {
font: "72px emerald",
font: "72px emerald, dppt",
color: "#ffffff",
},
});
@ -314,7 +314,7 @@ export class LoadingScene extends SceneBase {
y: height / 2 + 48,
text: "",
style: {
font: "48px emerald",
font: "48px emerald, dppt",
color: "#ffffff",
},
});

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@ -91,7 +91,7 @@ Phaser.GameObjects.Text.prototype.setPositionRelative = setPositionRelative;
BBCodeText.prototype.setPositionRelative = setPositionRelative;
Phaser.GameObjects.Rectangle.prototype.setPositionRelative = setPositionRelative;
document.fonts.load('16px emerald').then(() => document.fonts.load('10px pkmnems'));
document.fonts.load('16px emerald, dppt').then(() => document.fonts.load('10px pkmnems'));
let game;

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@ -144,7 +144,7 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler {
const wrappedTextLines = this.message.runWordWrap(this.message.text).split(/\n/g);
const textLinesCount = wrappedTextLines.length;
const lastTextLine = wrappedTextLines[wrappedTextLines.length - 1];
const lastLineTest = this.scene.add.text(0, 0, lastTextLine, { font: '96px emerald' });
const lastLineTest = this.scene.add.text(0, 0, lastTextLine, { font: '96px emerald, dppt' });
lastLineTest.setScale(this.message.scale);
const lastLineWidth = lastLineTest.displayWidth;
lastLineTest.destroy();

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@ -68,7 +68,7 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio
let shadowSize = 6;
let styleOptions: Phaser.Types.GameObjects.Text.TextStyle = {
fontFamily: 'emerald',
fontFamily: 'emerald, dppt',
fontSize: '96px',
color: getTextColor(style, false, uiTheme),
padding: {