diff --git a/src/phases/turn-start-phase.ts b/src/phases/turn-start-phase.ts index 497d449912f..dc3ee3f660a 100644 --- a/src/phases/turn-start-phase.ts +++ b/src/phases/turn-start-phase.ts @@ -205,11 +205,11 @@ export class TurnStartPhase extends FieldPhase { } this.scene.pushPhase(new WeatherEffectPhase(this.scene)); + this.scene.pushPhase(new BerryPhase(this.scene)); /** Add a new phase to check who should be taking status damage */ this.scene.pushPhase(new CheckStatusEffectPhase(this.scene, moveOrder)); - this.scene.pushPhase(new BerryPhase(this.scene)); this.scene.pushPhase(new TurnEndPhase(this.scene)); /**