* Add isPartner method to trainer class
* Ensure force switches cannot pull pokemon from the wrong trainer
* Add override for battle type
* Fixup tests and broken assumptions
* Make move fail override semi-invuln check
Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail
* Restore overrides
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix illusion test battle type invocation
* Update struggle and healer tests to use battleStyle
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add test for beak blast applying after user faints
* Rewrite tags for contact protected and check moveFlags.doesFlagEffectApply
* Add test to beak blast ensuring a long reach user does not get burned
* Re-add DamageProtectedTag to relevant inheritance chains
* Move resetSummonData to faintPhase instead of pokemon.apply
* Remove passing of grudge and destiny bond tags to faint phase